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Sands of Time great item for early mana sustain that give us usefull cooldown.
Gem little amount of intelligence for early push and jungle camps.
Purification Beads this item is totally necesary for
Vulcan as he doesnt have any inmune CC ability.
Sands of Time
Gem
Health Potion
Purification Beads
Pendulum of Ages is the core of
Vulcan's build. It provides 20% Cooldown Rate to keep your turrets active and grants massive bonus Intelligence based on your mana.
Spear of Desolation is your snowball item. The massive Intelligence fuels your burst, while the passive resets allow you to fire multiple abilities in a single fight.
Book of Thoth is mandatory for a high-damage
Vulcan build. It provides nearly 1000 Mana when evolved, ensuring you never run out of mana. More importantly, it converts that mana into raw Intelligence, making your abilities destroy enemy carries.
Gem of Focus turns
Vulcan into the hardest god to catch in the game. The 12% Movement Speed from the passive synergizes perfectly with your passive, allowing you to juke endlessly while the 20% Cooldown Rate ensures you always have a
Magma Bomb ready for selfpeel.
Rod of Tahuti is the power spike for your build. Its passive amplifies all your other items by 25%, while the added Mana feeds directly into your
Book of Thoth synergy.
Obsidian Shard is mandatory for dealing with tanks. Its 35% Penetration is fully inherited by your
Inferno Cannon, turning your turret into a tank-melting machine that punishes frontline enemies for ignoring it.
Soul Gem gives
Vulcan the sustain he lacks while increasing his burst potential. His low-cooldown
Backfire stacks the passive instantly, allowing you to constantly trigger the 40% Intelligence bonus damage on most of your abilities.
Pendulum of Ages
Spear of Desolation
Book of Thoth
Gem of Focus
Rod of Tahuti
Obsidian Shard
Soul Gem
Purification Beads
Divine Ruin instead of
Spear of Desolation if the enemy has heavy healing (e.g.,
Aphrodite,
Baron Samedi, or high Lifesteal builds).
Soul Reaver instead
Soul Gem if they have Guardians or Warriors with a lot of HP.
Time-Lock Aegis or
Blinking Abyss instead of
Soul Gem if you want to have a doble relic.
Divine Ruin
Soul Reaver
Time-Lock Aegis
Blinking Abyss
Dual Mod is the best choice for players who want maximum map control. It gives you a second turret, the Thumper, which pulses damage every second. Buying this at Level 1 allows you to dominate the lane by covering a big area at once.
Thermal Mod is the best choice for pure damage. Unlocking at Level 7, it adds 20% Intelligence scaling to your
Backfire and
Magma Bomb. This turns your low-cooldown abilities into heavy-hitting abilities that scale harder as the game goes on.
Surplus Mod allows you to deploy 2 Inferno Cannons simultaneously. This doubles your zone control, allowing you to lock down entire quadrants of the map by yourself.
Dual Mod
Thermal Mod
Surplus Mod

Max
Backfire first. The reduced cooldown allows you to trigger your Passive (Movement Speed) constantly, making you impossible to catch while dealing consistent damage.
Tap each threat level to view Vulcan’s threats
Tap each synergy level to view Vulcan’s synergies
Hi, my name is Ragna and I started playing Smite 1 on PC in 2021. I started playing in little community tournaments and after a lot of training and work I manage to play professional tournaments on Atlanta as the Smite Content Cup in 2024 and SCC on 2023 summer.
Now, in Smite 2 I have reached Deity every single split and I have competed in tournaments like Smite Vegas Qualifiers (ending in 5th position of EU) and right now Smite Prime, so Im always getting updated about the best metas on the game.
Apart from that I have a Twitch channel Ragna_smite where we play Smite 2 every single day and we do coaching for the subs to help them to improve on Smite 2, answering questions, talking about the game, etc.
Hope you find this guide as a good starting point for the midlane.
Here are my socials:
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Passive - Hitting an enemy God with an ability grants you increased Movement Speed and Mana Regen. Additionally, This passive is the engine of your playstyle; since you lack a long dash, maintaining this buff by constantly tagging enemies allows you to juke effectively and dodge incoming abilities. |
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Ability 1 - Fires a projectile that deals damage and pushes you backward (Dash). The first enemy god hit is Marked. This is your primary positioning tool and target designator. Use the recoil to space yourself away from melee attackers, while the Mark forces your |
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Ability 2 - Deploys a turret that shoots projectiles. It inherits your Penetration stats and has an additional 25% Base Penetration. Place this to control zones or objectives. Because it ignores a massive amount of protections, it is exceptionally good at shredding Tanks. Always try to place it where it covers your retreat path, so if they decide to chase you they will get highly poked by it. |
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Ability 3 - Lobs a bomb that explodes on impact, dealing damage and Knocking Up enemies away from the explosion center. This is your setup and peel ability. Aim it slightly behind enemies to knock them into your turret range or your team. It is also your best tool for interrupting enemy channels or stopping them from chasing you. |
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Ultimate - Launches a massive rocket that deals damage in a large radius. Damage scales based on distance traveled, dealing up to 1.65x damage at max range. Use this to secure large objectives like the Fire Giant or to delete backline carries. Firing it at maximum range provides the highest burst damage in his kit, capable of one-shotting squishy targets if they are CC'd. |
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