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Bluestone Pendant is the most important item for most sololaners, you get power, mana and hp sustain for the lane.
Health Chalice Hp sustain for the lane.
Purification Beads gives you CC's immune when you use.
Bifrost Shard gives you a free ward that lasts 90 seconds. It is useful for early ganks from the enemy jungler.
Bluestone Pendant
Health Chalice
Health Potion
Bifrost Shard
Purification Beads
Pendulum of Ages Gives you a lot of power and cooldown reduction.
The Reaper gives you a lot of damage and lifesteal, a very aggressive item for dominating the lane.
Brawler's Beat Stick gives you mixed defenses, a lot of damage and 25% antihealing.
Breastplate of Valor gives you physical defenses and a lot of cooldown reduction.
Genji's Guard gives you magical defenses and cooldown reduction and its passive makes that when you receive damage your abilities get 3 seconds less cooldown reduction.
Shifter's Shield provides you mixed defenses and a lot of health and his passive give you strength if you are over 75% of your health, if you are less give you more defense.
Dwarven Plate gives the most defense in the game, perfect for tanking as much as possible.
Purification Beads gives you CC's immune when you use.
Bifrost Shard gives you a free ward that lasts 90 seconds. It is useful for early ganks from the enemy jungler.
Bluestone Brooch
Triton's Conch
Brawler's Beat Stick
Breastplate of Valor
Genji's Guard
Shifter's Shield
Dwarven Plate
Bifrost Shard
Purification Beads
Bluestone Brooch Gives you a lot of power and poke with your skills.
Transcendence You stack this item by dealing damage and killing minions to gain more mana and damage, giving you physical damage.
Book of Thoth You stack this item by dealing damage and killing minions to gain more mana and damage, giving you magical damage.
Hydra's Lament provides a lot of damage and cooldown, plus its passive ability grants more damage when you hit a basic attack after using an ability.
Heartseeker Pure item to do a lot of damage.
Titan's Bane is a very important item for damaging tanks.
Blinking Abyss You can teleport in front of you while you're in combat.
Purification Beads gives you CC's immune when you use.
Bifrost Shard gives you a free ward that lasts 90 seconds. It is useful for early ganks from the enemy jungler.
Bluestone Brooch
Transcendence
Book of Thoth
Hydra's Lament
Heartseeker
Titan's Bane
Blinking Abyss
Bifrost Shard
Purification Beads

Tap each threat level to view Tsukuyomi’s threats
Tap each synergy level to view Tsukuyomi’s synergies
Hi, this guide is brought to you by lestimics. I started playing Smite 1 on PC in 2014. I've been playing competitively since 2020 and have been a professional Smite player from 2021 to 2023. I've played on different teams like JustF6, Gilded Gladiators or Tartarus Titans.
You can check out the SmiteVOD YouTube channel where my recorded professional games are. I've peaked at 3500 MMR GrandMaster/Masters in Ranked Conquest on the PC platform every season since 2018. I've also done Smite Masters (LAN) 4 times in 2022, so I really think I have the knowledge to guide on the Solo role in SMITE 2.
I hope you find this guide as a useful learning resource for playing
Tsukuyomi as Solo.
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Passive -
Damaging enemies empowers your twin tonfas, Shingetsu and Mangetsu. Empowered Shingetsu cleaves for 50% damage and Restores Mana. Empowered Mangetsu deals bonus Physical Damage and Heals. It is very useful for health and mana sustain in the solo lane. |
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Ability 1 -
Throw a shuriken that deals physical damage to enemies and sticks into the first god hit but it can go through the minions. Retrieving the shuriken from a god reduces this ability's cooldown. After casting, your next shingetsu attack becomes a ranged attack that steals movement speed. It is the main ability of |
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Ability 2 -
Perform a 3-swing combo with a kusarigama. The first 2 swings deal physical damage and disarm enemies. The final swing deals more damage. You gain movement speed and the final swing stuns. You are immune to knockups while swinging. |
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Ability 3 -
Scatter caltrops in an area, dealing physical damage and slowing enemies. Enemies moving within the caltrops take additional damage and are slowed again. After casting, your next basic attack becomes a ranged attack that deals bonus physical damage. |
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Ultimate -
Fire 4 piercing beams, marking and dealing physical damage to enemy gods. You are CC Immune and have damage reduction while firing. After firing, dash through all marked gods in order, dealing physical damage with each strike. Killing a god with this ability empowers both weapons and grants both ranged attacks. Be careful because after using this ability you expose yourself a lot and you can be easily killed afterwards. |
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