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Deity Tsukuyomi Solo

Solo Conquest
5 0 202
8.3
by lestimics updated September 15, 2025

Smite God: Tsukuyomi

Build Guide Discussion 0 More Guides
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Tsukuyomi Build

Started build

Notes Bluestone Pendant It is the most important item for most sololaners, you get power, mana and hp sustain for the lane.

Health Chalice Hp sustain for the lane.

Purification Beads gives you CC's immune when you use.

Notes

Bluestone Pendant It is the most important item for most sololaners, you get power, mana and hp sustain for the lane.

Health Chalice Hp sustain for the lane.

Purification Beads gives you CC's immune when you use.

Build Item Bluestone Pendant Bluestone Pendant
Build Item Health Chalice Health Chalice
Build Item Health Potion Health Potion
2
Build Item Purification Beads Purification Beads

Full Build (recommended)

Notes Bluestone Brooch gives you a lot of power and poke with your skills.

Devourer's Gauntlet gives you a lot of damage and lifesteal for sustain in line.

Gladiator's Shield It provides you defensive and offensive attributes thanks to its passive that does extra damage with skills.

Sanguine Lash With this item you do 2% damage (+1% for every 10% Lifesteal) of their health as Physical damage every second, and his active: lash out at enemies within 4m for 10% of their maximum health as Physical damage (max 500).

Freya's Tears gives you mixed defenses and a lot of cooldown reduction, in addition to its passive that when you lose 25% of your health you get more defenses.

Brawler's Beat Stick provides you with physical defense and its passive gives you 45 strength plus an extra if you are not in combat for the last 5 seconds.

Hide of the Nemean Lion right now the carries are very strong and this item gives you a passive that when you activate it you reflect damage, that's why it's very good vs carries.

Purification Beads gives you CC's immune when you use.

Notes

Bluestone Brooch gives you a lot of power and poke with your skills.

Devourer's Gauntlet gives you a lot of damage and lifesteal for sustain in line.

Gladiator's Shield It provides you defensive and offensive attributes thanks to its passive that does extra damage with skills.

Sanguine Lash With this item you do 2% damage (+1% for every 10% Lifesteal) of their health as Physical damage every second, and his active: lash out at enemies within 4m for 10% of their maximum health as Physical damage (max 500).

Freya's Tears gives you mixed defenses and a lot of cooldown reduction, in addition to its passive that when you lose 25% of your health you get more defenses.

Brawler's Beat Stick provides you with physical defense and its passive gives you 45 strength plus an extra if you are not in combat for the last 5 seconds.

Hide of the Nemean Lion right now the carries are very strong and this item gives you a passive that when you activate it you reflect damage, that's why it's very good vs carries.

Purification Beads gives you CC's immune when you use.

Build Item Bluestone Brooch Bluestone Brooch
Build Item Devourer's Gauntlet (Evolved) Devourer's Gauntlet (Evolved)
Build Item Gladiator's Shield Gladiator's Shield
Build Item Sanguine Lash Sanguine Lash
Build Item Freya's Tears Freya's Tears
Build Item Brawler's Beat Stick Brawler's Beat Stick
Build Item Hide of the Nemean Lion Hide of the Nemean Lion
Build Item Purification Beads Purification Beads

Full Build (Full Damage)

Notes Bluestone Brooch gives you a lot of power and poke with your skills.

Devourer's Gauntlet gives you a lot of damage and lifesteal for sustain in line.

Brawler's Beat Stick provides you with physical defense and its passive gives you 45 strength plus an extra if you are not in combat for the last 5 seconds.

Pendulum Blade gives you a lot of strength and cooldown reduction in addition to its passive that reduces your cooldown by 4 seconds so you can do a great ability combo.

Hydra's Lament gives you a lot of damage and cooldown and the most important thing is its passive, which is that after using a skill your next basic does more damage.

Shifter's Shield gives you a lot of health and mixed defenses in addition to its passive that if you have more than 75% of your health it gives you more damage and if you have less, more defenses.

The Crusher gives you a lot of damage and cooldown reduction in addition to its passive that will do more damage depending on your total strength.

Purification Beads gives you CC's immune when you use.

Notes

Bluestone Brooch gives you a lot of power and poke with your skills.

Devourer's Gauntlet gives you a lot of damage and lifesteal for sustain in line.

Brawler's Beat Stick provides you with physical defense and its passive gives you 45 strength plus an extra if you are not in combat for the last 5 seconds.

Pendulum Blade gives you a lot of strength and cooldown reduction in addition to its passive that reduces your cooldown by 4 seconds so you can do a great ability combo.

Hydra's Lament gives you a lot of damage and cooldown and the most important thing is its passive, which is that after using a skill your next basic does more damage.

Shifter's Shield gives you a lot of health and mixed defenses in addition to its passive that if you have more than 75% of your health it gives you more damage and if you have less, more defenses.

The Crusher gives you a lot of damage and cooldown reduction in addition to its passive that will do more damage depending on your total strength.

Purification Beads gives you CC's immune when you use.

Build Item Bluestone Brooch Bluestone Brooch
Build Item Devourer's Gauntlet (Evolved) Devourer's Gauntlet (Evolved)
Build Item Brawler's Beat Stick Brawler's Beat Stick
Build Item Pendulum Blade Pendulum Blade
Build Item Hydra's Lament Hydra's Lament
Build Item Shifter's Shield Shifter's Shield
Build Item The Crusher The Crusher
Build Item Purification Beads Purification Beads

Tsukuyomi's Skill Order

Dark Moon Shuriken

1 X Y
Dark Moon Shuriken
1 4 6 7 9

Kusarigama

2 A B
Kusarigama
3 15 16 18 19

Silver Moon Caltrops

3 B A
Silver Moon Caltrops
2 8 10 11 12

Piercing Moonlight

4 Y X
Piercing Moonlight
5 13 14 17 20
Dark Moon Shuriken
1 4 6 7 9

Dark Moon Shuriken

1 X
Throw a Shuriken that deals Physical Damage to enemies and sticks into the first God hit.
  • Retrieving the Shuriken from a God reduces this ability's cooldown.
  • After casting, your next Shingetsu Attack becomes a ranged attack that steals Movement Speed.
Damage: 80 / 130 / 180 / 230 / 280
Damage Scaling: 90% Strength + 80% Intelligence
Cooldown Reduction: -4s
Movement Speed Steal: 25%
Buff Duration: 4s
Range: 10.4m
Cooldown: 14s
Cost: 50 / 60 / 70 / 80 / 90

Additional Notes:
  • If a God dies while a Shuriken is in them, it will drop to the floor.
Kusarigama
3 15 16 18 19

Kusarigama

2 A
Perform a 3-swing combo with a Kusarigama. The first 2 swings deal Physical Damage and Disarm enemies. The final swing deals more Damage.
  • While Strength is higher than Intelligence, it is Shingetsu Infused. Otherwise, it is Mangetsu Infused.
  • Shingetsu Infused: Gain Movement Speed and the final swing Stuns.
  • Mangetsu Infused: The final swing gains +20% Base Damage, +20% Intelligence Scaling, and 3.2 meters range.
Swing Damage: 35 / 60 / 85 / 110 / 135
Swing Damage Scaling: 40% Strength + 25% Intelligence
Shingetsu Final Damage: 55 / 100 / 145 / 190 / 235
Shingetsu Final Damage Scaling: 90% Strength + 50% Intelligence
Shingetsu Stun Duration: 0.8 / 0.9 / 1 / 1.1 / 1.2s
Shingetsu Movement Speed: 25%
Mangetsu Final Damage: 71.5 / 130 / 188.5 / 247 / 305.5
Mangetsu Final Damage Scaling: 90% Strength + 80% Intelligence
Disarmed Duration: 1s
Cost: 70 / 75 / 80 / 85 / 90
Cooldown: 14s

Additional Notes:
  • You are immune to Knockups while swinging.
Silver Moon Caltrops
2 8 10 11 12

Silver Moon Caltrops

3 B
Scatter Caltrops in an area, dealing Physical Damage and Slowing enemies.
  • Enemies moving within the Caltrops take additional damage and are Slowed again.
  • After casting, your next Mangetsu attack becomes a ranged attack that deals bonus Physical Damage.
Damage: 20 / 30 / 40 / 50 / 60
Damage Scaling: 12.5% Strength + 15% Intelligence
Slow: 20%
Slow Duration: 1.5s
Mangetsu Bonus Damage: 5
Mangetsu Bonus Scaling: 30% Strength + 65% Intelligence
Cost: 40 / 45 / 50 / 55 / 60
Cooldown: 14s

Additional Notes:
  • Checks for movement every 0.25s for 6s.
Piercing Moonlight
5 13 14 17 20

Piercing Moonlight

4 Y
Fire 4 piercing beams of moonlight, marking and dealing Physical Damage to enemy Gods. You are CC Immune and have Damage Reduction while firing.
  • After firing, Dash through all marked Gods in order, dealing Physical Damage with each strike, applying Shingetsu and Mangetsu effects, as well as Attack Hit item effects.
    Killing a God with this ability empowers both weapons and grants both ranged attacks.
Beam Damage: 30 / 50 / 70 / 90 / 110
Beam Damage Scaling: 15% Strength + 40% Intelligence
Dash Damage: 60 / 85 / 110 / 135 / 160
Dash Damage Scaling: 55% Strength + 20% Intelligence
Damage Mitigation: 20%
Cost: 50 / 60 / 70 / 80 / 90
Cooldown: 90s

Tsukuyomi Threats

Tap each threat level to view Tsukuyomi’s threats

Max
0
Major
1
Even
1
Minor
1
Tiny
0

Tsukuyomi Synergies

Tap each synergy level to view Tsukuyomi’s synergies

Ideal
0
Strong
0
OK
2
Low
0
None
0

Introduction

Hi, this guide is brought to you by lestimics. I started playing Smite 1 on PC in 2014. I've been playing competitively since 2020 and have been a professional Smite player from 2021 to 2023. I've played on different teams like JustF6, Gilded Gladiators or Tartarus Titans.

You can check out the SmiteVOD YouTube channel where my recorded professional games are. I've peaked at 3500 MMR GrandMaster/Masters in Ranked Conquest on the PC platform every season since 2018. I've also done Smite Masters (LAN) 4 times in 2022, so I really think I have the knowledge to guide on the Solo role in SMITE 2.

I hope you find this guide as a useful learning resource for playing Tsukuyomi as Solo.

Here are my socials:

Abilities

Tsukuyomi's Abilities


Passive - Shingetsu & Mangetsu

Damaging enemies empowers your twin tonfas, Shingetsu and Mangetsu.

Empowered Shingetsu cleaves for 50% damage and Restores Mana.

Empowered Mangetsu deals bonus Physical Damage and Heals.

It is very useful for health and mana sustain in the solo lane.


Ability 1 - Dark Moon Shuriken

Throw a shuriken that deals physical damage to enemies and sticks into the first god hit but it can go through the minions.

Retrieving the shuriken from a god reduces this ability's cooldown.

After casting, your next shingetsu attack becomes a ranged attack that steals movement speed.

It is the main ability of Tsukuyomi with which you will do more damage and push the waves of minions.



Ability 2 - Kusarigama

Perform a 3-swing combo with a kusarigama. The first 2 swings deal physical damage and disarm enemies. The final swing deals more damage.

You gain movement speed and the final swing stuns.

You are immune to knockups while swinging.


Ability 3 - Silver Moon Caltrops

Scatter caltrops in an area, dealing physical damage and slowing enemies.

Enemies moving within the caltrops take additional damage and are slowed again.

After casting, your next basic attack becomes a ranged attack that deals bonus physical damage.

Silver Moon Caltrops is very useful in late game thanks to the area it puts enemies in and the damage you can do.


Ultimate - Piercing Moonlight

Fire 4 piercing beams, marking and dealing physical damage to enemy gods. You are CC Immune and have damage reduction while firing.

After firing, dash through all marked gods in order, dealing physical damage with each strike.

Killing a god with this ability empowers both weapons and grants both ranged attacks.

Be careful because after using this ability you expose yourself a lot and you can be easily killed afterwards.


Example Combos:

To push minions: As the minions approach to the line Silver Moon Caltrops to do more damage > Dark Moon Shuriken.

To poke the enemy it is best to first use Silver Moon Caltrops to slow movement and be able to hit more easily > Dark Moon Shuriken and basic ranged attacks.

Burst enemy: Dark Moon Shuriken and basic ranged attack to slow him > Silver Moon Caltrops and basic ranged attack > Kusarigama to get close and stun him > continue hitting basics or use Piercing Moonlight.

Remember that you can use Piercing Moonlight to become immune to CC.

How to play Tsukuyomi

Gameplay Start / Early Game
  • Start at the Fire Giant side in the lane. You have to start on the blue buff leveling up your Dark Moon Shuriken, if you have Sundering Arc use it to do the bluee fast, and then go to the lane to push the minions. If you don't lose any minions you will go up to level 2 when you manage to kill one more minion from the next wave of minions.

  • It is important to know that in order to push the minions correctly you have to use Silver Moon Caltrops and next use Dark Moon Shuriken trying to hit the enemy god and minions. You have to be careful because the first levels of Tsukuyomi are difficult to play, although after the first item you should be much better..

  • The following moves are push the lane and try to win the Totem (Totem gives gold for all the team and mana regeneration). From this point on you have to try to win the pressure of the lane to be able to kill the side camps and get more gold and experience.

  • On the side camps you can kill the gold camp which doesn't give you experience but a lot of gold, and the two harpy camps give gold and experience. Also if you have pressure you can invade their harpies too.

  • From this point it is repeating the same thing push minions > blue buff > Totem > harpy camps.

  • If you are level 5 or higher remember that you can use Piercing Moonlight to become immune to CC.

  • Remember to buy wards to avoid the ganks and try to comunicate to the jungle to invade blue buffs or try to kill the solo laner.

Mid Game:
  • At this point of the game, which is roughly between 10:00 and 20:00 minutes, you have to push the lanes as quickly as possible and try to rotate, either by using the teleports of the sides of the lane for the duo lane or rotating to the mid lane.

  • If you do mid lane rotations, Tsukuyomi is very good because it has very good 1vs1 due to its skills that can do damage at long distances, and it is very useful in teamfights due to its skill Silver Moon Caltrops that occupies a large area doing damage and slow enemies. If you manage to kill someone or get enough pressure, you can do the Gold Fury or the Pyromancer.

  • If you use the teleporter from the solo to the duo lane, you have to do the same play but trying to kill the carry or the support and gain the pressure to be able to do the Gold Fury.

Late Game:
  • At this point in the game your job is to be the frontline with the support as teamfights start around the fire giant at around minute 25:00.

  • You have to harass, poke and kill the enemy carry, mid and jungler as they are the most dangerous for your team.

  • To deal with this type of situation you have to take advantage using Dark Moon Shuriken and Silver Moon Caltrops. You have to play slowly to take advantage of this, in addition to being able to use your ultimate Piercing Moonlight to chase and engage your enemies when they are low on health. Be careful because you are a character with low defenses and health, and any CC you receive can turn into a kill.

  • The moment you have the fire giant buff, the sieges on the Phoenix begin. Here you have to continue taking advantage of your abilities to poke with Dark Moon Shuriken and Silver Moon Caltrops to get a kill and destroy the Phoenix with the help of your carry and mid. You can also go with your jungle to another Phoenix to create pressure and try to get presure. You can also poke the phoenix with basic ranged attacks after using your skills.

  • If the enemy has the fire giant and it is your turn to defend the Phoenix, you have to be in a group with your team and defend under the Phoenix, being careful with the picks.

  • Constantly call for all information, when you engage try to be followed by your team, always be sure of your decision making.

  • Remember to wards all the zone on fire giant and when you are sieging you need wards too.

How to ward as Solo

White circles: Vision Ward
Green circles: Sentry Ward

Early/Mid Game

Here you can see the best spots to ward as a Sololaner.

These wards will help you to know where the enemy sololaner is moving, as well as if the jungler is trying to gank you.


High Pressure Game

These wards are when you have a lot of pressure in lane and you want to invade blue buffs and red buffs. Remember to call your team that you want to invade so they can help you.


Late Game

These wards are for fire giant teamfights. Remember that you can only have 2 wards active at the same time, so you will need help from your team to ward the entire area from the fire giant.


Siege/Defense Phoenix

These wards are very important when it comes to sieges and defending phoenixes. In this case, the wards are the same whether you defend or attack.
This wards are important because mages often cast abilities through walls, you will be able to react better to their abilities.

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