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Bluestone Pendant It is the most important item for most sololaners, you get power, mana and hp sustain for the lane.
Health Chalice Hp sustain for the lane.
Purification Beads gives you CC's immune when you use.
Bluestone Brooch gives you a lot of power and poke with your skills.
Devourer's Gauntlet gives you a lot of damage and lifesteal for sustain in line.
Gladiator's Shield It provides you defensive and offensive attributes thanks to its passive that does extra damage with skills.
Sanguine Lash With this item you do 2% damage (+1% for every 10% Lifesteal) of their health as Physical damage every second, and his active: lash out at enemies within 4m for 10% of their maximum health as Physical damage (max 500).
Freya's Tears gives you mixed defenses and a lot of cooldown reduction, in addition to its passive that when you lose 25% of your health you get more defenses.
Brawler's Beat Stick provides you with physical defense and its passive gives you 45 strength plus an extra if you are not in combat for the last 5 seconds.
Hide of the Nemean Lion right now the carries are very strong and this item gives you a passive that when you activate it you reflect damage, that's why it's very good vs carries.
Purification Beads gives you CC's immune when you use.
Bluestone Brooch gives you a lot of power and poke with your skills.
Devourer's Gauntlet gives you a lot of damage and lifesteal for sustain in line.
Brawler's Beat Stick provides you with physical defense and its passive gives you 45 strength plus an extra if you are not in combat for the last 5 seconds.
Pendulum Blade gives you a lot of strength and cooldown reduction in addition to its passive that reduces your cooldown by 4 seconds so you can do a great ability combo.
Hydra's Lament gives you a lot of damage and cooldown and the most important thing is its passive, which is that after using a skill your next basic does more damage.
Shifter's Shield gives you a lot of health and mixed defenses in addition to its passive that if you have more than 75% of your health it gives you more damage and if you have less, more defenses.
The Crusher gives you a lot of damage and cooldown reduction in addition to its passive that will do more damage depending on your total strength.
Purification Beads gives you CC's immune when you use.
Tap each threat level to view Tsukuyomi’s threats
Tap each synergy level to view Tsukuyomi’s synergies
Hi, this guide is brought to you by lestimics. I started playing Smite 1 on PC in 2014. I've been playing competitively since 2020 and have been a professional Smite player from 2021 to 2023. I've played on different teams like JustF6, Gilded Gladiators or Tartarus Titans.
You can check out the SmiteVOD YouTube channel where my recorded professional games are. I've peaked at 3500 MMR GrandMaster/Masters in Ranked Conquest on the PC platform every season since 2018. I've also done Smite Masters (LAN) 4 times in 2022, so I really think I have the knowledge to guide on the Solo role in SMITE 2.
I hope you find this guide as a useful learning resource for playing Tsukuyomi as Solo.
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Passive -
![]() Damaging enemies empowers your twin tonfas, Shingetsu and Mangetsu. Empowered Shingetsu cleaves for 50% damage and Restores Mana. Empowered Mangetsu deals bonus Physical Damage and Heals. It is very useful for health and mana sustain in the solo lane. |
Ability 1 -
![]() Throw a shuriken that deals physical damage to enemies and sticks into the first god hit but it can go through the minions. Retrieving the shuriken from a god reduces this ability's cooldown. After casting, your next shingetsu attack becomes a ranged attack that steals movement speed. It is the main ability of ![]() |
Ability 2 -
![]() Perform a 3-swing combo with a kusarigama. The first 2 swings deal physical damage and disarm enemies. The final swing deals more damage. You gain movement speed and the final swing stuns. You are immune to knockups while swinging. |
Ability 3 -
![]() Scatter caltrops in an area, dealing physical damage and slowing enemies. Enemies moving within the caltrops take additional damage and are slowed again. After casting, your next basic attack becomes a ranged attack that deals bonus physical damage. ![]() |
Ultimate -
![]() Fire 4 piercing beams, marking and dealing physical damage to enemy gods. You are CC Immune and have damage reduction while firing. After firing, dash through all marked gods in order, dealing physical damage with each strike. Killing a god with this ability empowers both weapons and grants both ranged attacks. Be careful because after using this ability you expose yourself a lot and you can be easily killed afterwards. |
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