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Sands of Time gives us good cooldown and mana regen for early game, this added to
Mana Tome gives us close to infinite mana for the early game.
Aegis of Acceleration great relic for
Scylla as we have
I'm a Monster for CC inmune, but not a way to tank huge damage abilities.
Sands of Time
Mana Tome
Health Potion
Aegis of Acceleration
Scylla is one of the best one-shot mages in the game, because of that we wont be looking for a cooldown build with
Scylla.
Pendulum of Ages, gives us a great amount of cooldown, one of the most important stats from a mage.
Necronomicon, one item that if we manage to stack would make us to deal crazy damage, if you already have a lot of stacks, try to play a bit more safe as if you die you will lose most of your stacks and damage because of that.
Spear of Desolation good early damage that makes
Scylla able to have kill potential on the first minutes.
Book of Thoth, this item will increase totally our amount of mana and because of his passive we will keep getting more inteligence for the rest of the game.
Polynomicon an item that fits increible well on
Scylla as one of his most important tips are the "auto-cancels" this means throwing an auto-atack after every ability.
Rod of Tahuti, core item for every mage build, his passive increases a lot your damage, giving as that one-shot potential we alwasy look for on
Scylla.
Obsidian Shard, core item for every mage build, this item gives us enough penetration to be able to kill tanks.
Pendulum of Ages
Spear of Desolation
Book of Thoth
Rod of Tahuti
Obsidian Shard
Chronos' Pendant instead of
Necronomicon for the biggest amount of cooldown you could get, but you will be losing a lot of damage bacause of that.
Soul Gem instead of
Necronomicon if you want more damage than with chronos'pendatn and healing but less cooldown.
ancient signet instead of
Obsidian Shard if they dont have any tanks.
Chronos' Pendant
Soul Gem
Ancient Signet

Because of
Scylla passive
Quick Learner we dont focus on upgrading our ult when we can and we leave it for the late game as until level 20 we cant max it.
Tap each threat level to view Scylla’s threats
Tap each synergy level to view Scylla’s synergies
Hi, my name is Ragna and I started playing Smite 1 on PC in 2021. I started playing in little community tournaments and after a lot of training and work I manage to play professional tournaments on Atlanta as the Smite Content Cup in 2024.
Now, in Smite 2 I have reached Deity every single split and I have competed in tournaments like Smite Vegas Qualifiers (ending in 5th position of EU) and right now Smite Prime, so Im always getting updated about the best metas on the game.
Apart from that I have a Twitch channel Ragna_smite where we play Smite 2 every single day and we do coaching for the subs to help them to improve on Smite 2, answering questions, talking about the game, etc.
Hope you find this guide as a good starting point for the midlane and helps you improve your Janus skills and knowledge.
Here are my socials:
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Passive - This passives gives intelligence when you max some ability thats why we focus always on maxing our first and second ability before the ultimate. |
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Ability 1 - This ability is mainly used to set up our combo, when we max this skill we get the possibility to hit a multiple root and because of that to farm faster. After hitting You can use it aswell to peel your teammates from enemies with the root, if they are being chased. |
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Ability 2 - Our main ability, we use it for the push, damage on combos and even secure objectives. Appart from that, after the explosion that area will apply a slow to all the enemies that go through that area. Because of this, we can use it to make it easier for us to hit Another possibility is to place this ability on a narrow area making them to choose between going through the ability and suffering the damage or wait until it disappear (giving your team enough time to scape or secure and objetive). |
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Ability 3 - We are going to be using this ability mainly to scape, as its to jump walls or repositioning on seconds, (REMEMBER: you can be grabbed by Appart from that, it can be use to look for a 1v1 on the midlane or even chase on a teamfight, but always use it if you know you are on a safe spot in which you wont need to scape after that. |
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Ultimate - This is your only CC inmune ability, this means that regardless is a great damage ability (if you hit some carry with this at lategame, you will detroy him), you should keep this ability in case you get hit by a CC ability like Appart from that, its a great skill to last-hit gods as if you get a kill using To sum up, if you are on a safe spot use it on an offensive way, in any other case use it to be safe from big CC skills. |
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