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Deity Nu Wa ADC GUIDE

Carry Conquest
10 0 1,273
9.3
by TottiGR updated April 15, 2026

Smite God: Nu Wa

Build Guide Discussion 1 More Guides
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Nu Wa Build

Attack Speed Starter Build

Notes I would always recommend this starter if you are going to do an attack speed build, because it provides you with attack speed and good jungle farming!

Axe will evolve into Golden Blade.

Purification Beads will save you during early game giving CC immunity during 2 seconds.

Notes

I would always recommend this starter if you are going to do an attack speed build, because it provides you with attack speed and good jungle farming!

Axe will evolve into Golden Blade.

Purification Beads will save you during early game giving CC immunity during 2 seconds.

Build Item Bumba's Golden Dagger Bumba's Golden Dagger
Build Item Axe Axe
Build Item Health Potion Health Potion
2
Build Item Multi Potion Multi Potion
Build Item Purification Beads Purification Beads

Attack Speed Full Build

Notes Bumba's Spear Even though we're in the ADC lane, this item is key for Nu Wa because of the sustain and damage to neutral targets. It allows you to farm nearby jungle camps between waves at an absurd speed and gives you the ability power and penetration that makes your ability combo hit like a truck.

Hydra's Lament gives you a massive +20% damage boost on your next hit every time you use an ability. You basically become a burst-assassin, using the extra strength and cooldown to hit your combo, stay invisible, and delete enemies with one or two empowered "Hydra" shots.


Dagger Of Frenzy is always a great option for early game because it provides you good strength, attack speed and a passive with attack speed and attack speed damage boost every 15 seconds only for 2400 gold (really cheap item).


Odysseus' Bow At this stage of the game, with the attack speed you already have, Odysseus' Bow becomes a lightning machine gun. In team fights for Gold Fury or Fire Giant, this item spreads your damage across the entire enemy team, whittling down supports while you focus on your marked target.

Titan's Bane When enemy tanks start building armor so you can't wipe them out in three basic attacks, Titan's Bane comes into play. It's essential for your damage output to be relevant against all classes in the late game.

Blinking Abyss will boost your item stats and can be used in a deffesinve way for getting out of a teamfight or a gank or aggro for chasing enemies.

Qin's Blade is basically your tank-shredding insurance. The cool thing is that it deals extra damage based on the enemy's max health, so the beefier they are, the harder you hit. It’s a total must-have in the late game when you’re staring down high hp targets.

Notes

Bumba's Spear Even though we're in the ADC lane, this item is key for Nu Wa because of the sustain and damage to neutral targets. It allows you to farm nearby jungle camps between waves at an absurd speed and gives you the ability power and penetration that makes your ability combo hit like a truck.

Hydra's Lament gives you a massive +20% damage boost on your next hit every time you use an ability. You basically become a burst-assassin, using the extra strength and cooldown to hit your combo, stay invisible, and delete enemies with one or two empowered "Hydra" shots.


Dagger Of Frenzy is always a great option for early game because it provides you good strength, attack speed and a passive with attack speed and attack speed damage boost every 15 seconds only for 2400 gold (really cheap item).


Odysseus' Bow At this stage of the game, with the attack speed you already have, Odysseus' Bow becomes a lightning machine gun. In team fights for Gold Fury or Fire Giant, this item spreads your damage across the entire enemy team, whittling down supports while you focus on your marked target.

Titan's Bane When enemy tanks start building armor so you can't wipe them out in three basic attacks, Titan's Bane comes into play. It's essential for your damage output to be relevant against all classes in the late game.

Blinking Abyss will boost your item stats and can be used in a deffesinve way for getting out of a teamfight or a gank or aggro for chasing enemies.

Qin's Blade is basically your tank-shredding insurance. The cool thing is that it deals extra damage based on the enemy's max health, so the beefier they are, the harder you hit. It’s a total must-have in the late game when you’re staring down high hp targets.

Build Item Bumba's Spear Bumba's Spear
Build Item Hydra's Lament Hydra's Lament
Build Item Dagger Of Frenzy Dagger Of Frenzy
Build Item Odysseus' Bow Odysseus' Bow
Build Item Titan's Bane Titan's Bane
Build Item Blinking Abyss Blinking Abyss
Build Item Qin's Blade Qin's Blade

Alternative Relics

Notes Phantom Shell should be bought if their set up doesn't have gods with much CC's and they have walls in their kits like Ymir or Cabrakan.

Aegis of Acceleration it is a really good option because it has low CD. You should always buy it in the games where the enemy gods don't have much CC's or in the case they have many burst skills.

Notes

Phantom Shell should be bought if their set up doesn't have gods with much CC's and they have walls in their kits like Ymir or Cabrakan.

Aegis of Acceleration it is a really good option because it has low CD. You should always buy it in the games where the enemy gods don't have much CC's or in the case they have many burst skills.

Build Item Phantom Shell Phantom Shell
Build Item Aegis of Acceleration Aegis of Acceleration

God Aspect Activated

Aspect of Shining Mist

Mysterious Fog now travels a short distance before stopping but allows you to fire Basic Attacks within it and remain Stealthed. Shining Metal has reduced Scaling while Fire Shards now scales with Basic Attack Power, can Critically Strike, and procs Basic Attack Item Effects. Additionally Strength of Fire also provides Attack Speed.

Nu Wa's Skill Order

Mysterious Fog

1 X Y
Mysterious Fog
2 15 16 18 19

Clay Soldiers

2 A B
Clay Soldiers
4 8 11 12 14

Shining Metal

3 B A
Shining Metal
1 3 6 7 10

Fire Shards

4 Y X
Fire Shards
5 9 13 17 20
Mysterious Fog
2 15 16 18 19

Mysterious Fog

1 X
Send a dense fog slowly forward that deals Magical Damage when it touches an enemy. Enemies that remain in the fog take additional damage every second. You and Allied Gods are Stealthed when inside the fog.
  • Gain Strength of Water, which gives you Movement Speed.
  • Allied gods that enter the fog gain Strength of Water.
  • While Stealthed, Allies can pass through other characters.
Damage: 50 / 75 / 100 / 125 / 150
Damage Scaling: 50% Intelligence
Damage Per Tick: 10 / 20 / 30 / 40 / 50
Damage Scaling Per Tick: 15% Intelligence
Movement Speed: 10%
Buff Duration: 4s
Range: 25m
Radius: 3.2m
Cooldown: 12s
Cost: 60 / 65 / 70 / 75 / 80
Clay Soldiers
4 8 11 12 14

Clay Soldiers

2 A
Summon Clay Soldiers to attack the chosen target. Clay Soldiers will dash at enemies within 4.8m, dealing Magical Damage, then begin to basic attack. Clay Soldiers last for 10s.
  • Gain Strength of Earth, which gives you Penetration.
Dash Damage: 10 / 15 / 20 / 25 / 30
Dash Damage Scaling: 7.5% Intelligence
Basic Attack Damage: 20 / 30 / 40 / 50 / 60
Number Conjured: 2 / 2 / 2 / 2 / 3
Flat Penetration: 6 / 9 / 12 / 15 / 18
Soldier Health: 100 + 15% Max Health
Buff Duration: 5s
Range: 6.4m
Radius: 1.6m
Cooldown: 16s
Cost: 60 / 65 / 70 / 75 / 80

Additional Notes:
  • If you have not chosen a target, Clay Soldiers will attack the nearest enemy or an enemy god that damages Nu Wa.
Shining Metal
1 3 6 7 10

Shining Metal

3 B
Launch a projectile dealing Magical Damage to enemies it passes through.
  • If the projectile hits a Clay Soldier it explodes, dealing damage in an area and Stunning enemies and towers.
  • Gain Strength of Metal, causing your Basic Attacks to deal Magical Damage in an area when you hit an enemy.
Damage: 90 / 135 / 180 / 225 / 270
Damage Scaling: 75% Intelligence
Explosion Damage: 30 / 60 / 90 / 120 / 150
Explosion Damage Scaling: 40% Intelligence
Basic Attack Area Damage: 75% Strength + 15% Intelligence
Stun Duration: 0.8 / 0.8 / 0.9 / 0.9 / 1s
Range: 10.4m
Radius: 0.6m
Cooldown: 10s
Cost: 50

Additional Notes:
  • Projectile passes through and damages all enemies, and passes through walls.
Fire Shards
5 9 13 17 20

Fire Shards

4 Y
Become CC Immune and ascend into the air. You and your team gain visibility on all enemy gods. Summon Fire Shards that deal Magical Damage to each enemy god.
  • Gain Strength of Fire, which causes your Basic Attacks to go farther and faster.
  • Procs item effects for 50% damage.
Damage: 100 / 175 / 250 / 325 / 400
Damage Scaling: 30% Intelligence
Cooldown: 120s
Cost: 100

Additional Notes:
  • While beginning to ascend, you cannot be Impeded.
  • When buffed by Strength of Fire, Nu Wa's Basic Attack range is increased to 12.8m

Introduction

Hey, this guide is brought to you by TottiGR! I started playing Smite on PC in February 2014. I have been playing competitive since 2016 and I have been a professional Smite player between March 2020 to July 2023. I have played in different teams like JustF6, Gilded Gladiators or Tartarus Titans this last year. I have peaked 3500 MMR GM/Masters in Ranked Conquest on PC every season since 2017. I also made Smite Masters (LAN) 4 times in 2022 so I really think I have the knowledge about guiding about the ADC role. I hope you find this guide as a useful learning resource for playing Nu Wa as an ADC.

Here are my socials:

Aspect of Shining Mist

As an ADC, you should prioritize this aspect because it transforms Nu Wa into a terrifying lane bully and global threat by allowing you to fire auto attacks from the Mysterious Fog without breaking stealth, effectively winning every trade through invisibility. Combined with the built-in flat pen from her soldiers and the massive attack speed and range, this version of Nu Wa provides you with the ultimate hyper-carry kit that can out-box, out-clear, and out-range any traditional ADC on the game.

Abilities

Nu Wa's Abilities


STRENGTH OF WOOD (PASSIVE) - CLICK FOR INFO


MYSTERIOUS FOG (1) - CLICK FOR INFO


CLAY SOLDIERS (2) - CLICK FOR INFO


SHINING METAL (3) - CLICK FOR INFO


FIRE SHARDS (ULTIMATE) - CLICK FOR INFO

How To Play Nu Wa ADC

Gameplay Start / Early Game:
  • Start at the purple buff then go to the wave with your support, push two waves so you will get level 2 and then if you have won the pressure go to the central buff, do it with your support and then come back to lane.

  • In case you have lost the pressure try to contest the central buff fighting the enemies or play passively and go to the right neutral camp that will give you some experience and gold.

  • During the early game phase remember to push waves and then do your right back camps because they will give you an small lead over the enemies. Ward duo site of the map and try to fight over the central buff camp.

  • From here you will usually fight the enemy ADC and support during wave pushes in lane with your own support. Most of the fights you should take are around the central buff camp or the experience camp in the right site of the duo lane and depending on yours and their early pressure/clear around your own purple buff or theirs (remember you can burst easily the the purple buff with your starter item).

  • An important advice as an ADC main is to be active in communication, always try to tell all the information you can to your team like your own purple, neutral camps and their purple timer (if possible), if there is any one spotted in the wards you placed, if someone is trying to dive you, if they are doing Gold Fury... This type of information will make your jungler and support pathing to gank your lane easier and make you having bigger chances of getting a lead over the other ADC.

Mid Game:
  • As the match goes towards the mid game, other than the usual farm opportunities you'll be looking to rotate over the Pyromancer for your team and try attempt, contest and steal (if the enemy is attempting to kill them) the Gold Fury.

  • Remember to rotate when there is no duo jungle remain like purple or neutral buff camp and to have the wave pushed before rotating because you will fall much behind in farm compared to your enemy ADC. (DO NOT ROTATE IF YOU ARE 2 OR MORE LEVELS BEHIND THE OTHER ADC!)

  • As for Gold Fury opportunity they will vary on factors such as: your team's overall objective shred, your ADC's current objective shred / build, your team's map pressure, how strong each team's teamfight is, where on the map everyone is (i.e. if one team is doing Gold, the other may decide to do Pyromancer as a smaller trade), if any members of the enemy team are on a respawn timer, etc...

  • It is so important to have warded (with Sentry Wards if possible) the Gold Fury during the Mid Game because it is the principal objective between minute 10 to 20 with the Pyromancer.

  • Stay aware of rotations (jungle and support) during this minutes because your death as ADC will be a really good factor over pulling Gold Fury or even burst it. So your team won't have any chance of contest.

  • If you see there is a potential kill in solo lane and your team has the possibility to take the kill and go fire, you should take the background teleport and join the fight by teleporting to solo, after getting the kill you and your team will decide if it is a good option to do Fire Gigant or go back to your lane!


Late Game:
  • As for late game teamfights, most often you will be positioned in the "backline" (behind your team's solo and support - who generally are the "frontline") and will play around your midlaner to deal with the enemy frontline and jungler, while making sure to put out as much damage as possible to the highest threats on the enemy team.

  • Make sure you have able your actives: beads of purification version, Aegis of Acceleration or Phantom Shell version before going into the Fire Giant. I really good advice is to use actives as soon as the solo laner, support or jungler engages on you to try to avoid as much damage and crowd control as possible, if you stay safe as an ADC on a late game teamfight, your team will have enough DPS to do Fire Giant or if you kill all your enemies, you can even finish the game.

  • When it comes to Fire Giant opportunities, often there can be stalemates where both teams will try to force a teamfight or look for lone picks in order to gain an advantage.

  • Remember if someone engages on you, you should instantly use Fire Shards this will make you win a lot of time for your teammates to peel you or kill the gods that are engaging on you, Fire Shards will also do a lot of damage to enemies. Then after coming down, you will also have your Purification Beads and Aegis of Acceleration so you will be safe enough to do DPS and kill the enemies frontlane. THIS HAS A LOT OF VALUE FOR YOUR TEAM OVER THE LATE GAME TEAMFIGHTS AROUND OBJETIVES OR STRUCTURES!

How to Ward as Nu Wa

Normal Early / Mid Game Warding:


I would always try to get this two wards (NORMAL WARDS -> White Colour) because with them you can easily control most of the jungle size around duo lane, avoiding enemy jungler ganks or even support ambushes. You can also control the Gold Fury objetive during the mid game phase of the game and communicate your team anything happening over the duo lane!

Defensive Warding:


Here are warding spots for ADCs if you are behind with gold or experience compared to the other hunter. If the enemy team has your purple timer you should always try to Sentry Ward (GREEN COLOUR CIRCLE) your purple buff and make sure to call your teammates at least 1 minute before spawning.

Offensive Warding:



In case you have a high pressure duo set up (ADC with good clear and fighting capability and a support with crowd control, push and mobility) you should look to invade enemy purple buffs. This type of wards will make an easier way for you and your teammates to come over purple pit before spawning and being ready for stealing it [you will always know who is coming to gank you so you must be prepared]

Fire Giant Warding:




These two maps are efficient ways to use ADC vision to help your team know the position of enemies before starting a fight around the objective.

When you start fighting around Fire Giant, you should always look to ward in the same places as a midlaner because you two (ADC and MID) form what we call as "backlaners" (the roles who are supposed to deal DPS and damage to enemies), you will be sharing the responsibility for this rather than handling it alone, especially when it's not safe for you to step up to place deeper wards. Any wards placed closer to the objective within the Fire Giant pit tend to get destroyed by Sentries more often than not, so they tend to not be reliable.

Remember, minions act as moving wards in the lanes, and are able to spot nearby gods. If your towers are down, keep your minions pushed up as much as possible to provide an extra set of eyes and pressure.

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parrales | April 16, 2026 2:52pm
alta guia boludo
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