Vote received! Would you like to let the author know their guide helped you and leave them a message?
Bluestone Pendant great item for early mana sustain that give us usefull extra damage on abilities, perfect item for picks with bad early game.
Gem gives a little amount of intelligence to deal more damage to minions and gods.
Purification Beads as
Merlin doesnt have any kind of CC inmune ability we will need this relic in most games to be safe enough.
Bluestone Pendant
Gem
Health Potion
Purification Beads
Bluestone Brooch great item for
Merlin as we are gonna be applying extra damage for every ability we use and we have low cooldowns on him.
Book of Thoth its going to be our main sustain, with this item we wont have any issue with mana for the rest of the game and appart of that with his passive we will be scaling on the intelligence stat during the full game.
Gem of Focus because we get pathfinding (movement speed) and cooldown that allows us to move while we are using abilities.
Totem Of Death because as
Merlin is constantly spamming abilities we manage to decrease enemy protections easily.
Rod of Tahuti gives us our power spike because of his massive passive, this item is core in every mage build and will make us destroy every other carry in the game.
Soul Reaver because tank meta right now is based on healthy builds, so this item is totally neccesary to poke tanks
Obsidian Shard gives us the neccesary penetration to shred tanks in seconds, another core item for every mage build next to
Rod of Tahuti.
Bluestone Brooch
Book of Thoth
Gem of Focus
Totem Of Death
Rod of Tahuti
Soul Reaver
Obsidian Shard
Purification Beads
Divine Ruin instead of
Totem Of Death if the enemy has heavy healing (e.g.,
Aphrodite,
Baron Samedi, or high Lifesteal builds).
Soul Gem instead of
Totem Of Death in case they dont have much tanks so you can do more flat damage.
Time-Lock Aegis or
Blinking Abyss in case they have gods like
Tsukuyomi,
Vulcan, etc so you need a second passive relic to survive their ults.
Divine Ruin
Soul Gem
Time-Lock Aegis
Blinking Abyss

We will start upgrading
Eclipse / Radiate / Frostbolt as is going to give us the best push for the early game and poke damage. Then, we upgrade
Vortex / Dragonfire / Blizzard for a better combo damage. Appart from that, we upgrade
Elemental Mastery every time we can so can change stances every time sooner and for the last
Flicker to be able to dash sooner.
Tap each threat level to view Merlin’s threats
Tap each synergy level to view Merlin’s synergies
Hi, my name is Ragna and I started playing Smite 1 on PC in 2021. I started playing in little community tournaments and after a lot of training and work I manage to play professional tournaments on Atlanta as the Smite Content Cup in 2024.
Now, in Smite 2 I have reached Deity every single split and I have competed in tournaments like Smite Vegas Qualifiers (ending in 5th position of EU) and right now Smite Prime, so Im always getting updated about the best metas on the game.
Apart from that I have a Twitch channel Ragna_smite where we play Smite 2 every single day and we do coaching for the subs to help them to improve on Smite 2, answering questions, talking about the game, etc.
Hope you find this guide as a good starting point for the midlane and to improve your
Merlin skills.
Here are my socials:
|
Passive - Using an ability provides 1 stack of Overload, up to a maximum of 3 stacks. Firing a Basic Attack consumes a stack to deal bonus Magical Damage that can also trigger Ability Item effects. Because of this passive, you should always try to weave Basic Attacks between your ability casts. The fact that it triggers ability effects makes it incredibly powerful when paired with items like |
|
Ability 1 - Arcane ( Fire ( Ice ( This slot is your primary damage and wave clear tool across all stances. You want to prioritize maximizing this ability's output depending on the stance you are currently using. |
|
Ability 2 - Arcane ( Fire ( Ice ( This is your setup and area-denial ability. You will generally cast this ability before your Ability 1 to guarantee maximum damage (e.g., using Blizzard to slow an enemy so your Frostbolt deals bonus damage). |
|
Ability 3 - A short-range Teleport that provides different bonus effects depending on your stance. Arcane: Heals you based on a percentage of recent damage taken. Fire: Causes your Basic Attacks to apply a Burn for 4 seconds. Ice: Reduces your other ability cooldowns by 5 seconds. This is your only escape, so use it carefully. However, for advanced players, the Ice Stance cooldown reduction allows you to play aggressively, teleporting forward to instantly refresh your abilities for a surprise burst kill. |
|
Ultimate - Unlike other stance switchers, this ability actually does massive area damage and crowd control. Dropping this in the middle of a team fight before transitioning to a new element is crucial for maximizing your impact. |
SMITEFire is the place to find the perfect build guide to take your game to the next level. Learn how to play a new god, or fine tune your favorite SMITE gods’s build and strategy.
Copyright © 2019 SMITEFire | All Rights Reserved
Leave a Comment This author would like to receive feedback
and suggestions about their guide.
You need to log in before commenting.
Collapse All Comments