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Deity Hou Yi ADC GUIDE

Carry Conquest
3 0 554
by TottiGR updated September 1, 2025

Smite God: Hou Yi

Build Guide Discussion 0 More Guides
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Hou Yi Build

Attack Speed Starter Build

Notes Leather Cowl is the best starter right now for an attack speed based build because it will provide you with high attack speed stats, good strength and some lifesteal not much but enough.

Axe will evolve into Devourer's Gauntlet.

Purification Beads will save you during early game giving CC immunity during 2 seconds.

Notes

Leather Cowl is the best starter right now for an attack speed based build because it will provide you with high attack speed stats, good strength and some lifesteal not much but enough.

Axe will evolve into Devourer's Gauntlet.

Purification Beads will save you during early game giving CC immunity during 2 seconds.

Build Item Leather Cowl Leather Cowl
Build Item Axe Axe
Build Item Health Potion Health Potion
3
Build Item Purification Beads Purification Beads

Full Attack Speed Build

Notes Hunter's Cowl it is a really good starter because provides you high strength, some lifesteal but the most important thing: the attack speed aura and the extra lifesteal when you are around an ally.

Devourer's Gauntlet this item gives you power and lifesteal, it is a really good starter item because the first you stack, you will have better sustain during laning phase and late game fights.

Lernaean Bow it is a really impactful item because it provides you of high attack speed, strength, critical chances and the most important thing, antiheal which can be crucial during early game trades!

Qin's Blade you should always buy this item if you don't know exactly what do build next because of its passive, it is really strong for killing supports and solo laners (tanky gods).

The Executioner incorporating this item in an attack speed based build it is crucial because it will give you attack speed, strength and penetration to burn objectives and tanky gods.

Titan's Bane provides you with with great amount of strength and penetration being a very cheap item.

Odysseus' Bow is pretty cool for farming damage and dealing high amount of damage during team fights in late game. The only problem that it has is that it doesn't provide of any power stat so you will have less DPS.

This build is meant for competitive because your enemies are supposed to be in communication and playing smart so you will be in most of the cases only hitting tanks or junglers that are trying to kill you. Most of them will have more than 200 hundred physical and magical protections and more than 3500 HP so you will need to have bought penetration items for being able to kill them as quick as possible.

Notes

Hunter's Cowl it is a really good starter because provides you high strength, some lifesteal but the most important thing: the attack speed aura and the extra lifesteal when you are around an ally.

Devourer's Gauntlet this item gives you power and lifesteal, it is a really good starter item because the first you stack, you will have better sustain during laning phase and late game fights.

Lernaean Bow it is a really impactful item because it provides you of high attack speed, strength, critical chances and the most important thing, antiheal which can be crucial during early game trades!

Qin's Blade you should always buy this item if you don't know exactly what do build next because of its passive, it is really strong for killing supports and solo laners (tanky gods).

The Executioner incorporating this item in an attack speed based build it is crucial because it will give you attack speed, strength and penetration to burn objectives and tanky gods.

Titan's Bane provides you with with great amount of strength and penetration being a very cheap item.

Odysseus' Bow is pretty cool for farming damage and dealing high amount of damage during team fights in late game. The only problem that it has is that it doesn't provide of any power stat so you will have less DPS.

This build is meant for competitive because your enemies are supposed to be in communication and playing smart so you will be in most of the cases only hitting tanks or junglers that are trying to kill you. Most of them will have more than 200 hundred physical and magical protections and more than 3500 HP so you will need to have bought penetration items for being able to kill them as quick as possible.

Build Item Hunter's Cowl Hunter's Cowl
Build Item Devourer's Gauntlet (Evolved) Devourer's Gauntlet (Evolved)
Build Item Lernaean Bow Lernaean Bow
Build Item The Executioner The Executioner
Build Item Odysseus' Bow Odysseus' Bow
Build Item Titan's Bane Titan's Bane
Build Item Qin's Blade Qin's Blade

Critical Choices

Notes In the case you want to go with crits in your build because you are feeling that you are not doing enough damage, you should do both of them to have good critical chances.

This items should be bought: Rage for Quin's Sais, Demon Blade for Odysseus' Bow, Deathbringer for The Executioner.

Notes

In the case you want to go with crits in your build because you are feeling that you are not doing enough damage, you should do both of them to have good critical chances.

This items should be bought: Rage for Quin's Sais, Demon Blade for Odysseus' Bow, Deathbringer for The Executioner.

Build Item Rage Rage
Build Item Deathbringer Deathbringer
Build Item Demon Blade Demon Blade

Alternative Relics

Notes Phantom Shell should be bought if their set up doesn't have gods with much CC's and they have walls in their kits like Ymir or Cabrakan.

Aegis of Acceleration it is a really good option because it has low CD. You should always buy it in the games where the enemy gods don't have much CC's or in the case they have many burst skills.

Notes

Phantom Shell should be bought if their set up doesn't have gods with much CC's and they have walls in their kits like Ymir or Cabrakan.

Aegis of Acceleration it is a really good option because it has low CD. You should always buy it in the games where the enemy gods don't have much CC's or in the case they have many burst skills.

Build Item Phantom Shell Phantom Shell
Build Item Aegis of Acceleration Aegis of Acceleration

Situational Choices

Notes Tyrfing, if you are winning early game and you want to snowball as much as possible, this item is perfect for that because of the strength that provides and the passive which adds more damage to your basic attacks!

Notes

Tyrfing, if you are winning early game and you want to snowball as much as possible, this item is perfect for that because of the strength that provides and the passive which adds more damage to your basic attacks!

Build Item Tyrfing Tyrfing

God Aspect De-Activated

Aspect of the Mark

Basic Attacks now ricochet, dealing bonus damage to gods per bounce. Bounced Basic Attacks cannot damage structures. Ricochet no longer bounces or stuns; it applies Mark of the Golden Crow on its first hit. If already marked, the mark spreads. Basic Attacks hitting marked targets bounce to a nearby enemy.

Hou Yi's Skill Order

Ricochet

1 X Y
Ricochet
1 4 7 10

Mark of the Golden Crow

2 A B
Mark of the Golden Crow
3 8 11 12 14

Divebomb

3 B A
Divebomb
2 15 16 18 19

Sunbreaker

4 Y X
Sunbreaker
5 9 13 17 20
Ricochet
1 4 7 10

Ricochet

1 X
Fire an arrow that ricochets off walls, dealing Physical Damage to enemies it passes through. Deals increasing Damage with each ricochet.
  • Marked enemies who are hit are Stunned.
  • Ricochet bounces an additional time if you have 400 or more Intelligence.
Damage: 85 / 135 / 185 / 235 / 285
Damage Scaling: 70% Strength + 55% Intelligence
Bonus Damage: +40% per Ricochet
Range: 11.2m
Radius: 0.48m
Cooldown: 10 / 9.5 / 9 / 8.5 / 8s
Cost: 60 / 65 / 70 / 75 / 80
Mark of the Golden Crow
3 8 11 12 14

Mark of the Golden Crow

2 A
Mark an enemy causing your other abilities to apply additional effects.

While STR is higher than INT, Marked enemies take bonus Physical Damage based on their missing health. While INT is higher than STR, Marked additional effects are amplified.
  • Ricochet Stuns Marked enemies.
  • Divebomb Knocks Away Marked enemies.
  • Sunbreaker Slows Marked enemies.
Bonus Damage: 0 / 2 / 3 / 4 / 5 / 6% for every 10% Missing Health
Bonus Stun Duration: 0 / 0.2 / 0.3 / 0.4 / 0.5 / 0.6s
Bonus Knockback: 0 / 25 / 30 / 35 / 40 / 45%
Bonus Slow Duration: 0 / 0.3 / 0.35 / 0.4 / 0.45 / 0.5s
Range: 8.8m
Radius: 1.6m
Cooldown: 14s
Cost: 50
Divebomb
2 15 16 18 19

Divebomb

3 B
Leap into the air before selecting a location to dive onto, dealing Physical Damage to enemies where you land.
  • Marked enemies who are hit are Knocked Away.
Damage: 70 / 110 / 150 / 190 / 230
Damage Scaling: 60% Strength + 40% Intelligence
Range: 8.8m
Radius: 3.2m
Cooldown: 17 / 16.5 / 16 / 15.5 / 15s
Cost: 70
Sunbreaker
5 9 13 17 20

Sunbreaker

4 Y
Shoot down 9 suns every 0.5s onto a target area, dealing Physical Damage and Slowing enemies hit. The first sun stays, acting as a wall that Ricochet can bounce off of.
  • Marked enemies who are hit are more heavily Slowed.
Damage: 80 / 90 / 100 / 110 / 120
Damage Scaling: 25% Strength + 15% Intelligence
Slow: 20%
Mark Slow: 40%
Slow Duration: 0.5s
Range: 8.8m
Radius: 4.8m
Cooldown: 90s
Cost: 60 / 65 / 70 / 75 / 80

Hou Yi Threats

Tap each threat level to view Hou Yi’s threats

Max
1
Major
0
Even
0
Minor
0
Tiny
0

Hou Yi Synergies

Tap each synergy level to view Hou Yi’s synergies

Ideal
4
Strong
0
OK
0
Low
0
None
0

Introduction

Hey, this guide is brought to you by TottiGR! I started playing Smite on PC in February 2014. I have been playing competitive since 2016 and I have been a professional Smite player between March 2020 to July 2023. I have played in different teams like JustF6, Gilded Gladiators or Tartarus Titans this last year. I have peaked 3500 MMR GM/Masters in Ranked Conquest on PC every season since 2017. I also made Smite Masters (LAN) 4 times in 2022 so I really think I have the knowledge about guiding about the ADC role. I hope you find this guide as a useful learning resource for playing Hou Yi as an ADC.

Here are my socials:

Hou Yi Abilities/Tips

Hou Yi's Abilities


SUNTOUCHED (PASSIVE) - CLICK FOR INFO


RICOCHET (1) - CLICK FOR INFO


MARK OF THE GOLDEN CROW (2) - CLICK FOR INFO


DIVEBOMB (3) - CLICK FOR INFO


SUNBREAKER (ULTIMATE) - CLICK FOR INFO

Aspect of the Mark

I don’t recommend using this aspect because it removes Ricochet’s stun and automatic bouncing, which lowers your crowd control and burst damage. The damage now relies heavily on hitting marked enemies with basic attacks, making it less reliable in fast fights. Additionally, bounced attacks can’t damage structures, limiting your objective control. Overall, this change reduces your ability to control team fights and deal quick, impactful damage.

Hou yi Combos

Mark of the Golden Crow > Ricochet > Sunbreaker > Auto Attacks
Mark of the Golden Crow > Divebomb > Ricochet > Sunbreaker > Auto Attacks
Mark of the Golden Crow > Sunbreaker > Ricochet > Auto Attacks

There are a lot of types of combinations with Hou Yi but it's essential to ALWAYS start a fight or a duel against the other ADC with Mark of the Golden Crow because it will decrease the enemies defense stats and will play a psychological paper in the enemies, they will know they can be in danger if you hit your Ricochet and stun them, this situation will make you have some free basic attacks over them.

How to play Hou Yi ADC

Gameplay Start / Early Game:
  • Start at the purple buff then go to the wave with your support, push two waves so you will get level 2 and then if you have won the pressure go to the central buff, do it and then comeback to lane.

  • In case you have lost the pressure try to contest the central buff fighting the enemies or play passively and go to the right neutral camp that will give you some experience and gold.

  • During the early game phase remember to push waves and then do your right back camps because they will give you an small lead over the enemies. Ward duo site of the map and try to fight over the central buff camp.

  • From here you will usually fight the enemy ADC and support during wave pushes in lane with your own support. Most of the fights you should take are around the central buff camp or the experience camp in the right site of the duo lane and depending on yours and their early pressure/clear around your own purple buff or theirs (remember you can burst easily the the purple buff with your starter item).

  • This ADC has a really good fighting kit of skills so you should be always looking to fight 1vs1 the other ADC (if you are ahead). Don't try to risk your life so you can poke the enemy ADC from the distance by using Mark of the Golden Crow in the enemy hunter and then trying to hit the Ricochet this will poke him out and easily convert him into an easy kill for your teammates. I need to clarify that if you don't wave any wards spotted on the map remember you should always take care of it. Just be confident during laning phase, your confidence will play a really good paper on succeeding, so just try it out. If you don't risk you will never achieve :p.

  • An important advice as an ADC main is to be active in communication, always try to tell all the information you can to your team like your own purple, neutral camps and their purple timer (if possible), if there is any one spotted in the wards you placed, if someone is trying to dive you, if they are doing Gold Fury... This type of information will make your jungler and support pathing to gank your lane easier and make you having bigger chances of getting a lead over the other ADC.

  • REMEMBER to always buy wards, warding correctly with aggressive Sentry Wards will determine half of the game around the Gold Fury objective and warding defensively will make you be more aware about possible ganks so you will be safer in lane.

Mid Game:
  • As the match goes towards the mid game, other than the usual farm opportunities you'll be looking to rotate over the Pyromancer for your team and try attempt, contest and steal (if the enemy is attempting to kill them) the Gold Fury.

  • Remember to rotate when there is no duo jungle remain like purple or neutral buff camp and to have the wave pushed before rotating because you will fall much behind in farm compared to your enemy ADC.


  • It is so important to have warded (with Sentry Wards if possible) the Gold Fury during the Mid Game because it is the principal objective between minute 10 to 20 with the Pyromancer.

  • If you see there is a potential kill in solo lane and your team has the possibility to take the kill and go fire, you should take the background teleport and join the fight by teleporting to solo, after getting the kill you and your team will decide if it is a good option to do Fire Gigant or go back to your lane!


Late Game:
  • As for late game teamfights, most often you will be positioned in the "backline" (behind your team's solo and support - who generally are the "frontline" and will play around your midlaner to deal with the enemy frontline and jungler, while making sure to put out as much damage as possible to the highest threats on the enemy team.

  • Make sure you have able your actives: Purification Beads, Aegis of Acceleration or Phantom Shell before going into the Fire Giant. I really good advice is to use actives as soon as the solo laner, support or jungler engages on you to try to avoid as much damage and crowd control as possible, if you stay safe as an ADC on a late game teamfight, your team will have enough DPS to do Fire Giant or if you kill all your enemies, you can even finish the game.

  • Remember if someone engages on you, use Mark of the Golden Crow on him, this will decrease his defenses and help you killing him, then use your ultimate Sunbreaker to slow him out and facilitate hitting Ricochet stunning him and costing most of his HP or actives. THIS HAS A LOT OF VALUE FOR YOUR TEAM OVER THE LATE GAME TEAMFIGHTS AROUND OBJECTIVES OR STRUCTURES!

How to Ward as Hou Yi ADC

Normal Early / Mid Game Warding:


I would always try to get this two wards (NORMAL WARDS -> White Colour) because with them you can easily control most of the jungle size around duo lane, avoiding enemy jungler ganks or even support ambushes. You can also control the Gold Fury objetive during the mid game phase of the game and communicate your team anything happening over the duo lane!

Defensive Warding:


Here are warding spots for ADCs if you are behind with gold or experience compared to the other hunter. If the enemy team has your purple timer you should always try to Sentry Ward (GREEN COLOUR CIRCLE) your purple buff and make sure to call your teammates at least 1 minute before spawning.

Offensive Warding:



In case you have a high pressure duo set up (ADC with good clear and fighting capability and a support with crowd control, push and mobility) you should look to invade enemy purple buffs. This type of wards will make an easier way for you and your teammates to come over purple pit before spawning and being ready for stealing it [you will always know who is coming to gank you so you must be prepared]

Fire Giant Warding:




These two maps are efficient ways to use ADC vision to help your team know the position of enemies before starting a fight around the objective.

When you start fighting around Fire Giant, you should always look to ward in the same places as a midlaner because you two (ADC and MID) form what we call as "backlaners" (the roles who are supposed to deal DPS and damage to enemies), you will be sharing the responsibility for this rather than handling it alone, especially when it's not safe for you to step up to place deeper wards. Any wards placed closer to the objective within the Fire Giant pit tend to get destroyed by Sentries more often than not, so they tend to not be reliable.

Remember, minions act as moving wards in the lanes, and are able to spot nearby gods. If your towers are down, keep your minions pushed up as much as possible to provide an extra set of eyes and pressure.

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