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Deity Hachiman ADC GUIDE

Carry Conquest
8 0 3,692
9
by TottiGR updated October 5, 2026

Smite God: Hachiman

Build Guide Discussion 0 More Guides
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Hachiman Build

Attack Speed Starter Build

Notes I would always recommend this starter because gives a lot of gold that in early game will make a difference comparing to other starters right now in the game!

Axe will evolve into Tyrfing.

Purification Beads will save you during early game giving CC immunity during 2 seconds.

Notes

I would always recommend this starter because gives a lot of gold that in early game will make a difference comparing to other starters right now in the game!

Axe will evolve into Tyrfing.

Purification Beads will save you during early game giving CC immunity during 2 seconds.

Build Item Gilded Arrow Gilded Arrow
Build Item Axe Axe
Build Item Health Potion Health Potion
3
Build Item Purification Beads Purification Beads

Attack Speed Full Build

Notes Sharpshooter's Arrow it is a really good starter because provides you high attack damage, attack speed a critical chances that fit perfectly with this build!

Tyrfing, if you are winning early game and you want to snowball as much as possible, this item is perfect for that because of the strength that provides and the passive which adds more damage to your basic attacks!

Dagger Of Frenzy is always a great option for early game because it provides you good strength, attack speed and a passive with attack speed and attack speed damage boost every 15 seconds only for 2400 gold (really cheap item).

Dominance gives you early penetration and high strength stat while providing you with attack speed which fits perfectly in an attack speed based build.

Odysseus' Bow is pretty cool for farming damage and dealing high amount of damage during team fights in late game. The only problem that it has is that it doesn't provide of any power stat so you will have less DPS.

Riptalon you should always buy this item because of its statistics and passive which allows you to have a really good survival and sustain kit.

The Executioner incorporating this item in an attack speed based build it is crucial because it will give you attack speed, strength and penetration to burn objectives and tanky gods.

Notes

Sharpshooter's Arrow it is a really good starter because provides you high attack damage, attack speed a critical chances that fit perfectly with this build!

Tyrfing, if you are winning early game and you want to snowball as much as possible, this item is perfect for that because of the strength that provides and the passive which adds more damage to your basic attacks!

Dagger Of Frenzy is always a great option for early game because it provides you good strength, attack speed and a passive with attack speed and attack speed damage boost every 15 seconds only for 2400 gold (really cheap item).

Dominance gives you early penetration and high strength stat while providing you with attack speed which fits perfectly in an attack speed based build.

Odysseus' Bow is pretty cool for farming damage and dealing high amount of damage during team fights in late game. The only problem that it has is that it doesn't provide of any power stat so you will have less DPS.

Riptalon you should always buy this item because of its statistics and passive which allows you to have a really good survival and sustain kit.

The Executioner incorporating this item in an attack speed based build it is crucial because it will give you attack speed, strength and penetration to burn objectives and tanky gods.

Build Item Sharpshooter's Arrow Sharpshooter's Arrow
Build Item Tyrfing Tyrfing
Build Item Dagger Of Frenzy Dagger Of Frenzy
Build Item Dominance Dominance
Build Item Riptalon Riptalon
Build Item The Executioner The Executioner
Build Item Odysseus' Bow Odysseus' Bow
Build Item Purification Beads Purification Beads

Alternative Relics

Notes Phantom Shell should be bought if their set up doesn't have gods with much CC's and they have walls in their kits like ymir version or Cabrakan.

Aegis of Acceleration it is a really good option because it has low CD. You should always buy it in the games where the enemy gods don't have much CC's or in the case they have many burst skills.

Notes

Phantom Shell should be bought if their set up doesn't have gods with much CC's and they have walls in their kits like ymir version or Cabrakan.

Aegis of Acceleration it is a really good option because it has low CD. You should always buy it in the games where the enemy gods don't have much CC's or in the case they have many burst skills.

Build Item Phantom Shell Phantom Shell
Build Item Aegis of Acceleration Aegis of Acceleration

Critical Starter Build

Notes I would always recommend this starter because gives a lot of gold that in early game will make a difference comparing to other starters right now in the game!

Axe will evolve into Devourer's Gauntlet.

Purification Beads will save you during early game giving CC immunity during 2 seconds.

Notes

I would always recommend this starter because gives a lot of gold that in early game will make a difference comparing to other starters right now in the game!

Axe will evolve into Devourer's Gauntlet.

Purification Beads will save you during early game giving CC immunity during 2 seconds.

Build Item Gilded Arrow Gilded Arrow
Build Item Axe Axe
Build Item Health Potion Health Potion
3
Build Item Purification Beads Purification Beads

Critical Full Build

Notes Sharpshooter's Arrow it is a really good starter because provides you high attack damage, attack speed a critical chances that fit perfectly with this build!

Devourer's Gauntlet works perfectly with this starter because you don't have any sustain and this item gives you good lifesteal and strength.

Dagger Of Frenzy is always a great option for early game because it provides you good strength, attack speed and a passive with attack speed and attack speed damage boost every 15 seconds only for 2400 gold (really cheap item).

Dominance gives you early penetration and high strength stat while providing you with attack speed which fits perfectly in an attack speed based build.

Deathbringer is the best critical item because boosts your critical damage. You need to build this item as soon as possible to have enough critical chances to make this build work.

Riptalon you should always buy this item because of its statistics and passive which allows you to have a really good survival and sustain kit.

The Executioner incorporating this item in an attack speed based build it is crucial because it will give you attack speed, strength and penetration to burn objectives and tanky gods.

This build is meant for competitive because your enemies are supposed to be in communication and playing smart so you will be in most of the cases only hitting tanks or junglers that are trying to kill you. Most of them will have more than 200 hundred physical and magical protections and more than 3500 HP so you will need to have bought penetration items for being able to kill them as quick as possible.

Notes

Sharpshooter's Arrow it is a really good starter because provides you high attack damage, attack speed a critical chances that fit perfectly with this build!

Devourer's Gauntlet works perfectly with this starter because you don't have any sustain and this item gives you good lifesteal and strength.

Dagger Of Frenzy is always a great option for early game because it provides you good strength, attack speed and a passive with attack speed and attack speed damage boost every 15 seconds only for 2400 gold (really cheap item).

Dominance gives you early penetration and high strength stat while providing you with attack speed which fits perfectly in an attack speed based build.

Deathbringer is the best critical item because boosts your critical damage. You need to build this item as soon as possible to have enough critical chances to make this build work.

Riptalon you should always buy this item because of its statistics and passive which allows you to have a really good survival and sustain kit.

The Executioner incorporating this item in an attack speed based build it is crucial because it will give you attack speed, strength and penetration to burn objectives and tanky gods.

This build is meant for competitive because your enemies are supposed to be in communication and playing smart so you will be in most of the cases only hitting tanks or junglers that are trying to kill you. Most of them will have more than 200 hundred physical and magical protections and more than 3500 HP so you will need to have bought penetration items for being able to kill them as quick as possible.

Build Item Sharpshooter's Arrow Sharpshooter's Arrow
Build Item Devourer's Gauntlet (Evolved) Devourer's Gauntlet (Evolved)
Build Item Dagger Of Frenzy Dagger Of Frenzy
Build Item Dominance Dominance
Build Item Deathbringer Deathbringer
Build Item Riptalon Riptalon
Build Item The Executioner The Executioner
Build Item Purification Beads Purification Beads

God Aspect De-Activated

Aspect of the Steel Wind

Eagle Eye only has 1 charge but hitting an enemy allows you to dash to them and deliver a sweep attack. After arriving your interact becomes a backward dash. Basic attacks have falloff damage.

Hachiman's Skill Order

Eagle Eye

1 X Y
Eagle Eye
4 8 11 12 14

Heavenly Banner

2 A B
Heavenly Banner
1 3 6 7 9

Iaijutsu

3 B A
Iaijutsu
2 15 16 18 19

Mounted Archery

4 Y X
Mounted Archery
5 10 13 17 20
Eagle Eye
4 8 11 12 14

Eagle Eye

1 X
Replace your next 4 Attacks with empowered arrows that travel further and deal bonus Physical Damage based on your Basic Attack Damage. These Attacks can Critically Strike and trigger item effects.

Damage: 10 / 25 / 40 / 55 / 70
Damage Scaling: 110% Basic Attack Damage
Long-Range Bonus Damage: 10%
Range: 12.8m
Cooldown: 12 / 11.5 / 11 / 10.5 / 10s
Cost: 50

Additional Notes:
  • Long-range hits deal additional bonus damage based on your Basic Attack Damage.
Heavenly Banner
1 3 6 7 9

Heavenly Banner

2 A
Call down a sacred banner that deals Physical Damage to enemies in the area and grant you Attack Speed for a duration. Leave a banner that grants you and allies Attack Speed while nearby.

Damage: 90 / 145 / 200 / 255 / 310
Damage Scaling: 70% Strength
Attack Speed: 10 / 12.5 / 15 / 17.5 / 20%
Buff Duration: 6s
Range: 8.8m
Radius: 3.2m
Cooldown: 14s
Cost: 60 / 65 / 70 / 75 / 80

Additional Notes:
  • The banner aura stacks with the Attack Speed granted on cast.
Iaijutsu
2 15 16 18 19

Iaijutsu

3 B
Dash forward, dealing Physical Damage and passing through enemies. At the end of the dash, swing your blade in a circle, dealing Physical Damage again. Enemy gods hit by both attacks are Stunned. Each enemy god hit with the sweep attack grants a stack of Parry.

Dash Damage: 50 / 80 / 110 / 140 / 170
Dash Damage Scaling: 40% Strength
Swing Damage: 50 / 80 / 110 / 140 / 170
Swing Damage Scaling: 40% Strength
Stun Duration: 1s
Max Stacks: 5 stacks
Buff Duration: 8s
Range: 8.8m
Radius: 3.2m
Cooldown: 15s
Cost: 70 / 75 / 80 / 85 / 90

Additional Notes:
  • Parry grants 35 Plating against a single Attack.
Mounted Archery
5 10 13 17 20

Mounted Archery

4 Y
Leap onto your horse and charge forward. While mounted, you are CC Immune and can aim separately from your horse. Fire to launch an arrow at every enemy god in a cone, dealing Physical Damage and Slowing them.

Damage: 225 / 280 / 335 / 390 / 445
Damage Scaling: 95% Strength
Slow: 20 / 25 / 30 / 35 / 40%
Slow Duration: 2s
Range: 13.6m
Cone Angle: 45 degrees
Cooldown: 110s
Cost: 50

Additional Notes:
  • Your Movement Speed affects charge speed; moving backward slows the charge.
  • Can be cancelled early.
  • You can ride your horse for up to 3 seconds.
  • This ability can fire through walls only if you have vision on the enemy god.

Hachiman Threats

Tap each threat level to view Hachiman’s threats

Max
3
Major
0
Even
0
Minor
0
Tiny
0

Introduction

Hey, this guide is brought to you by TottiGR! I started playing Smite on PC in February 2014. I have been playing competitive since 2016 and I have been a professional Smite player between March 2020 to July 2023. I have played in different teams like JustF6, Gilded Gladiators or Tartarus Titans this last year. I have peaked 3500 MMR GM/Masters in Ranked Conquest on PC every season since 2017. I also made Smite Masters (LAN) 4 times in 2022 so I really think I have the knowledge about guiding about the ADC role. I hope you find this guide as a useful learning resource for playing Hachiman as an ADC.


Here are my socials:

Hachiman Abilities

Passive - Master of Arms

To show you in a simple way, Hachiman passive will come in handy throughout all stages of the game, providing increased attack speed and mana regeneration every time you land basic attacks on enemies.

Overall, it is a great passive ability to have, granting excellent sustain in lane and helping you stack up attack speed quickly during extended trades and teamfights.
Ability 1 - Eagle Eye

This ability matches well with Heavenly Banner for Hachiman's ranged poke, allowing him to safely hit enemies from extreme distances with empowered basic attacks.

It grants bonus range and additional damage on hits, especially against targets hit at long range. Eagle Eye doesn't require complex setup, making it ideal for continuous harassment or sniping fleeing low-health targets.
Ability 2 - Heavenly Banner

Hachiman's second ability provides instant area-of-effect damage while dropping a sacred flag that buffs attack speed for both himself and nearby teammates. This as previously mentioned pairs really well to clear minion waves efficiently, but it is also a great engagement tool during teamfights to buff your entire team's DPS output.
Ability 3 - Iaijutsu

Hachiman's mobility and setup ability! Something he can use to gap-close, escape dangerous situations, or initiate tight skirmishes with hard control!

This is his go-to utility ability paired with Eagle Eye, allowing Hachiman to dash through enemies and follow up with a spinning blade sweep. Hitting an enemy god with both parts stuns them, setting up easy kill confirmations in 1v1s or teamfights.
Ultimate - Mounted Archery

Mounted Archery is Hachiman's ultimate skill. This fourth skill is for sure a game-changer for Hachiman, mounting his horse to gain full crowd control immunity and high movement speed. It allows him to charge across the battlefield and sweep a wide target cone with arrows, dealing massive damage and heavy slows that make it incredible for initiating, chasing down targets, or safely escaping risky fights.

Example Combos with Artemis!

Heavenly Banner > Eagle Eye > Iaijutsu > Mounted Archery

Mounted Archery > Iaijutsu > Heavenly Banner > Eagle Eye ---> This last skill will allow you to safely finish off the enemy at range if they try to retreat.

Heavenly Banner (After slowing/buffing yourself, your chance of landing the dash-stun will be highly increased) > Iaijutsu > Eagle Eye > Mounted Archery

Hachiman is a god that has a lot of combos because he has a very versatile and adaptive set of skills, so depending on the situation, you will have a lot of choices about what skill you should use for 1vs1 boxing or long-range teamfighting.

How to play Hachiman as ADC

Gameplay Start / Early Game:
  • Start at the purple buff then go to the wave with your support, push two waves so you will get level 2 and you should always look to upgrade your Iaijutsu, later, if you have won the pressure you should always look to do the central buff, do it with your support and then come back to lane.

  • In case you have lost the pressure try to contest the central buff fighting the enemies or play passively and go to the right neutral camp that will give you some experience and gold.

  • From here you will usually fight the enemy ADC and support during wave pushes in lane with your own support. Most of the fights you should take are around the central buff camp or the experience camp in the right site of the duo lane and depending on yours and their early pressure/clear around your own purple buff or theirs (remember you can burst easily the the purple buff with your starter item).

  • An important advice as an ADC main is to be active in communication, always try to tell all the information you can to your team like your own purple, neutral camps and their purple timer (if possible), if there is any one spotted in the wards you placed, if someone is trying to dive you, if they are doing Gold Fury... This type of information will make your jungler and support pathing to gank your lane easier and make you having bigger chances of getting a lead over the other ADC.

Mid Game:
  • As the match goes towards the mid game, other than the usual farm opportunities you'll be looking to rotate over the Pyromancer for your team and try attempt, contest and steal (if the enemy is attempting to kill them) the Gold Fury.

  • Remember to rotate when there is no duo jungle remain like purple or neutral buff camp and to have the wave pushed before rotating because you will fall much behind in farm compared to your enemy ADC. (DO NOT ROTATE IF YOU ARE 2 OR MORE LEVELS BEHIND THE OTHER ADC!)

  • As for Gold Fury opportunity they will vary on factors such as: your team's overall objective shred, your ADC's current objective shred / build, your team's map pressure, how strong each team's teamfight is, where on the map everyone is (i.e. if one team is doing Gold, the other may decide to do Pyromancer as a smaller trade), if any members of the enemy team are on a respawn timer, etc...

  • It is so important to have warded (with Sentry Wards if possible) the Gold Fury during the Mid Game because it is the principal objective between minute 10 to 20 with the Pyromancer.

  • Not dying over rotations, map awareness and warding are highly important over the games. You will always need to position yourself beside de midlaner for peeling each other over team fights (call who is doing engage on you, relics and this type of stuff that is going to make an easier way to make your team win the team fight)

  • If you see there is a potential kill in solo lane and your team has the possibility to take the kill and go fire, you should take the background teleport and join the fight by teleporting to solo, after getting the kill you and your team will decide if it is a good option to do Fire Gigant or go back to your lane!


Late Game:
  • As for late game teamfights, most often you will be positioned in the "backline" (behind your team's solo and support - who generally are the "frontline") and will play around your midlaner to deal with the enemy frontline and jungler, while making sure to put out as much damage as possible to the highest threats on the enemy team.

  • Make sure you have able your actives: beads of purification, Aegis of Acceleration or Phantom Shell before going into the Fire Giant. I really good advice is to use actives as soon as the solo laner, support or jungler engages on you to try to avoid as much damage and crowd control as possible, if you stay safe as an ADC on a late game teamfight, your team will have enough DPS to do Fire Giant or if you kill all your enemies, you can even finish the game.

  • When it comes to Fire Giant opportunities, often there can be stalemates where both teams will try to force a teamfight or look for lone picks in order to gain an advantage.

  • Remember if someone engages on you, you should instantly use Calydonian Boar this will make you win a lot of time for your teammates to peel you or kill the gods that are engaging on you, Mounted Archery will also do a lot of damage to enemies hit. Then after coming down, you will also have your Purification Beads and Aegis of Acceleration so you will be safe enough to do DPS and kill the enemies frontlane. THIS HAS A LOT OF VALUE FOR YOUR TEAM OVER THE LATE GAME TEAMFIGHTS AROUND OBJETIVES OR STRUCTURES!

How to ward as ADC

Normal Early / Mid Game Warding:


I would always try to get this two wards (NORMAL WARDS -> White Colour) because with them you can easily control most of the jungle size around duo lane, avoiding enemy jungler ganks or even support ambushes. You can also control the Gold Fury objetive during the mid game phase of the game and communicate your team anything happening over the duo lane!

Defensive Warding:


Here are warding spots for ADCs if you are behind with gold or experience compared to the other hunter. If the enemy team has your purple timer you should always try to Sentry Ward (GREEN COLOUR CIRCLE) your purple buff and make sure to call your teammates at least 1 minute before spawning.

Offensive Warding:



In case you have a high pressure duo set up (ADC with good clear and fighting capability and a support with crowd control, push and mobility) you should look to invade enemy purple buffs. This type of wards will make an easier way for you and your teammates to come over purple pit before spawning and being ready for stealing it [you will always know who is coming to gank you so you must be prepared]

Fire Giant Warding:




These two maps are efficient ways to use ADC vision to help your team know the position of enemies before starting a fight around the objective.

When you start fighting around Fire Giant, you should always look to ward in the same places as a midlaner because you two (ADC and MID) form what we call as "backlaners" (the roles who are supposed to deal DPS and damage to enemies), you will be sharing the responsibility for this rather than handling it alone, especially when it's not safe for you to step up to place deeper wards. Any wards placed closer to the objective within the Fire Giant pit tend to get destroyed by Sentries more often than not, so they tend to not be reliable.

Remember, minions act as moving wards in the lanes, and are able to spot nearby gods. If your towers are down, keep your minions pushed up as much as possible to provide an extra set of eyes and pressure.

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