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Deity Gilgamesh Solo

Solo Conquest
7 0 373
8.8
by lestimics updated April 7, 2026

Smite God: Gilgamesh

Build Guide Discussion 0 More Guides
Tap Mouse over an item or ability icon for detailed info

Gilgamesh Build

Started build

Notes Bluestone Pendant is the most important item for most sololaners, you get power, mana and hp sustain for the lane.

Health Chalice HP sustain for the lane.

Purification Beads gives you CC's immune when you use.

Bifrost Shard gives you a free ward that lasts 90 seconds. It is useful for early ganks from the enemy jungler.

Notes

Bluestone Pendant is the most important item for most sololaners, you get power, mana and hp sustain for the lane.

Health Chalice HP sustain for the lane.

Purification Beads gives you CC's immune when you use.

Bifrost Shard gives you a free ward that lasts 90 seconds. It is useful for early ganks from the enemy jungler.

Build Item Bluestone Pendant Bluestone Pendant
Build Item Health Chalice Health Chalice
Build Item Health Potion Health Potion
2
Build Item Bifrost Shard Bifrost Shard
Build Item Purification Beads Purification Beads

Full Build

Notes Bluestone Brooch Gives you a lot of power and poke with your skills.

Pendulum Blade provides a lot of damage and cooldown reduction, its active reduces your abilities by 4 seconds, perfect for spamming abilities.

Breastplate of Valor gives you physical defenses and most importantly, a lot of cooldown reduction to spam abilities.

Genji's Guard gives you magical defenses and cooldown reduction and its passive makes that when you receive damage your abilities get 3 seconds less cooldown reduction.

Brawler's Beat Stick gives you mixed defenses, a lot of damage and 25% antihealing.

Spirit Robe provides you mixed defenses in addition to its passive that protects you when you are hit by a CC, giving you a lot of defenses.

Glorious Pridwen gives you mixed defenses and cooldown reduction, in addition to its active that gives you a shield that when it explodes does damage and slows you down.

Purification Beads gives you CC's immune when you use.

Bifrost Shard gives you a free ward that lasts 90 seconds. It is useful for early ganks from the enemy jungler.

Notes

Bluestone Brooch Gives you a lot of power and poke with your skills.

Pendulum Blade provides a lot of damage and cooldown reduction, its active reduces your abilities by 4 seconds, perfect for spamming abilities.

Breastplate of Valor gives you physical defenses and most importantly, a lot of cooldown reduction to spam abilities.

Genji's Guard gives you magical defenses and cooldown reduction and its passive makes that when you receive damage your abilities get 3 seconds less cooldown reduction.

Brawler's Beat Stick gives you mixed defenses, a lot of damage and 25% antihealing.

Spirit Robe provides you mixed defenses in addition to its passive that protects you when you are hit by a CC, giving you a lot of defenses.

Glorious Pridwen gives you mixed defenses and cooldown reduction, in addition to its active that gives you a shield that when it explodes does damage and slows you down.

Purification Beads gives you CC's immune when you use.

Bifrost Shard gives you a free ward that lasts 90 seconds. It is useful for early ganks from the enemy jungler.

Build Item Bluestone Brooch Bluestone Brooch
Build Item Pendulum Blade Pendulum Blade
Build Item Breastplate of Valor Breastplate of Valor
Build Item Genji's Guard Genji's Guard
Build Item Brawler's Beat Stick Brawler's Beat Stick
Build Item Spirit Robe Spirit Robe
Build Item Glorious Pridwen Glorious Pridwen
Build Item Bifrost Shard Bifrost Shard
Build Item Purification Beads Purification Beads

Situational Items

Notes Spectral Armor very good against characters with high attack speed and critical chances because reduces enemy attack speed and critical damage.

Golden Blade gives you a lot of damage and lifesteal, a very aggressive item for dominating the lane. If you want to be more safe and push better the minions you change it for Pendulum Blade.

Notes

Spectral Armor very good against characters with high attack speed and critical chances because reduces enemy attack speed and critical damage.

Golden Blade gives you a lot of damage and lifesteal, a very aggressive item for dominating the lane. If you want to be more safe and push better the minions you change it for Pendulum Blade.

Build Item Spectral Armor Spectral Armor
Build Item Golden Blade Golden Blade

Situational Relic

Notes Phantom Shell Provides you shield and you can also pass through the walls of allies and enemy gods.

Notes

Phantom Shell Provides you shield and you can also pass through the walls of allies and enemy gods.

Build Item Phantom Shell Phantom Shell

God Aspect Activated

Aspect of Shamash

Winds of Shamash is no longer an ultimate. Place a wind wall that transforms once with your next ability: Ignites from Sun-Forged Scimitar, solidifies from Drop Kick, or launches allies from Hero's Advance. It can only transform once, granting you Attack Speed, Tenacity, or Pathfinding until its next transform.

Gilgamesh's Skill Order

Sun-Forged Scimitar

1 X Y
Sun-Forged Scimitar
1 8 10 11 12

Drop Kick

2 A B
Drop Kick
3 13 14 15 16

Hero's Advance

3 B A
Hero's Advance
4 17 18 19 20

Winds of Shamash

4 Y X
Winds of Shamash
2 5 6 7 9
Sun-Forged Scimitar
1 8 10 11 12

Sun-Forged Scimitar

1 X
Ignite your sword for 3 seconds. Enemies around the ignition take Physical Damage and are Slowed for 2s.
  • Lane minions take increased damage.
  • Your Attacks deal bonus Physical Damage based on your Max Health and extend the effect per hit.
  • You gain HP5 per rank.
  • Quest Upgrade: Initial ignition extends buff on enemy hits; max duration +3s.
Ignition Damage: 70 / 105 / 140 / 175 / 210
Ignition Scaling: 50% Strength
Attack Bonus Scaling: 4% Max Health
Slow: 15 / 17.5 / 20 / 22.5 / 25%
Health Regen: 2 / 3 / 4 / 5 / 6
Radius: 3.2m
Cooldown: 12 / 11.5 / 11 / 10.5 / 10s
Cost: 50 / 55 / 60 / 65 / 70

Additional Notes:
  • Duration can be extended up to 6s by attacks.
  • Empowered attacks count as two hits on wards and player-made deployables.
Drop Kick
3 13 14 15 16

Drop Kick

2 A
Drop kick an area in front of you, dealing Physical Damage to enemies. The closest enemy is Knocked Forward, taking bonus Physical Damage when hitting a minion or burst Physical Damage and being Stunned when hitting a god or wall. Launched enemies hitting Winds of Shamash are Knocked Back towards the center of the ring.
  • Quest Upgrade: When Stun fades, targets are Intoxicated.
Kick Damage: 60 / 90 / 120 / 150 / 180
Kick Damage Scaling: 30% Strength
Bonus Damage: 25 / 40 / 55 / 70 / 85
Bonus Scaling: 20% Strength
Impact Damage: 50 / 95 / 140 / 185 / 230
Impact Scaling: 30% Strength
Stun Duration: 1.2s
Intoxicate Duration: 2s
Range: 4m
Radius: 1.92m
Radius: 1.92m
Cooldown: 14s
Cost: 60 / 65 / 70 / 75 / 80

Additional Notes:
  • Knockback distance is 9.6m. Stun duration 1.2s. Player-made walls also trigger the burst damage and Stun.
Hero's Advance
4 17 18 19 20

Hero's Advance

3 B
Leap to a target location, dealing Physical Damage on impact. Create a beacon for 5 seconds.
  • Center sweet spot applies increased Damage to enemies.
  • Allies moving toward the beacon gain Movement Speed, halved once inside.
  • Quest Upgrade: The beacon now travels with you.
Damage: 70 / 110 / 150 / 190 / 230
Damage Scaling: 40% Strength
Movement Speed: 25%
Increased Damage Taken: 12.5%
Debuff Duration: 5s
Range: 8.8m
Radius: 4.8m
Cooldown: 16s
Cost: 70

Additional Notes:
  • Full Movement Speed buff range is 17.6m.
Winds of Shamash
2 5 6 7 9

Winds of Shamash

4 Y
Call the winds of Shamash at a target location for 6 seconds. Enemies inside at start take Physical Damage and are Slowed for 2s. Enemies in the ring take Physical Damage every 0.5 seconds. Outer wall heavily Slows; your damage Pulls them to center. At 6 seconds, wind becomes thread, dealing additional Physical Damage and Rooting those inside.
  • Quest Upgrade: Ticks every 0.375 seconds and the outer wall Slow increases to 70%.
Deploy Damage: 90 / 145 / 200 / 255 / 310
Deploy Scaling: 40% Strength
Wind Damage: 16 / 20 / 24 / 28 / 32
Wind Scaling: 5% Strength
Binding Damage: 150 / 225 / 300 / 375 / 450
Binding Scaling: 50% Strength
Deploy Slow: 20%
Wall Slow: 40%
Slow Duration: 2s
Range: 7.2m
Radius: 5.44m
Cooldown: 90s
Cost: 80 / 85 / 90 / 95 / 100

Gilgamesh Threats

Tap each threat level to view Gilgamesh’s threats

Max
0
Major
1
Even
1
Minor
1
Tiny
0

Gilgamesh Synergies

Tap each synergy level to view Gilgamesh’s synergies

Ideal
0
Strong
0
OK
2
Low
0
None
0

Introduction

Hi, this guide is brought to you by lestimics. I started playing Smite 1 on PC in 2014. I've been playing competitively since 2020 and have been a professional Smite player from 2021 to 2023. I've played on different teams like JustF6, Gilded Gladiators or Tartarus Titans.

You can check out the SmiteVOD YouTube channel where my recorded professional games are. I've peaked at 3500 MMR GrandMaster/Masters in Ranked Conquest on the PC platform every season since 2018. I've also done Smite Masters (LAN) 4 times in 2022, so I really think I have the knowledge to guide on the Solo role in SMITE 2.

I hope you find this guide as a useful learning resource for playing Gilgamesh as Solo.

Here are my socials:

Abilities

Gilgamesh's Abilities


Passive - Epic of Gilgamesh

Gilgamesh's passive ability gives you quests that reward you with 100 gold and an upgrade. However, if you have the Aspect of Shamash active, it will grant you a buff after using one of your abilities in combo with Winds of Shamash.


Ability 1 - Sun-Forged Scimitar

Ignite your sword for 3 seconds. Enemies around the ignition take physical damage and are slowed. The duration of the effect is also extended by hitting enemies.

You have to spam this ability whenever you're attacking, and combo it with Winds of Shamash. Also you will gain attack speed.



Ability 2 - Drop Kick

Drop kick an area in front of you, the closest enemy is knocked forward being Stunned when hitting a god or wall.

It is very useful for fights thanks to the damage and stun that are so easy to apply. You will also gain a buff of Tenacity (the cc's last less time) if you combo with Winds of Shamash.


Ability 3 - Hero's Advance

Gilgamesh leaps forward, dealing damage upon landing and creating an area that grants a movement speed boost. An ability to chase, dodge abilities, or escape.

You will also gain a buff of Pathfinding (Movement speed) if you combo with Winds of Shamash.


Ultimate - Winds of Shamash

With Aspect of Shamash on: Winds of Shamash is now an additional skill that creates a wall of wind, which depending on what skill you use afterwards will do one thing or another. You have to level up this ability on lvl 2.

If you use Sun-Forged Scimitar the wall will be made of fire, doing a lot of damage; this is the best and the one you should use almost all the time.

If you use Drop Kick the wall will be solid.

If you use Hero's Advance you and allies will be launched.



Example Combos:

You can push minions using Sun-Forged Scimitar and basic attacks, or you can use Winds of Shamash laterally and then Sun-Forged Scimitar to push very quickly.

If you want to maximize your damage you have to trade with basics attacks using Sun-Forged Scimitar and trying to stun with Drop Kick.

I recommend you spam both in the solo lane and when you rotate for teamfights using Winds of Shamash > Sun-Forged Scimitar because you will do a lot of damage without exposing yourself.

How to play Gilgamesh

Gameplay Start / Early Game
  • Start at the Fire Giant side in the lane. You have to start on the blue buff leveling up your Sun-Forged Scimitar and then go to the lane to push the minions. If you don't lose any minions you will go up to level 2 when you manage to kill one more minion from the next wave of minions.

  • To push minion waves as quickly as possible, try hitting all the minions with Sun-Forged Scimitar, and when you reach level 2 and have Winds of Shamash, always try to use it on the enemy god to poke him, since you have a great advantage in the early game and can get a lot of pressure and some kills.

  • The following moves are push the lane and try to win the Totem (Totem gives gold for all the team and mana regeneration). From this point on you have to try to win the pressure of the lane to be able to kill the side camps and get more gold and experience.

  • When you reach around level 5, minions will appear in the fire giant zone. It's important to kill them with your jungler because they give a lot of experience and gold, and they also give you permanent power.

  • From this point it is repeating the same thing push minions > blue buff > Totem > harpy camps.

  • Remember to buy wards to avoid the ganks and try to comunicate to the jungle to invade blue buffs or try to kill the solo laner.

Mid Game:
  • At this point of the game, which is roughly between 10:00 and 20:00 minutes, you have to push the lanes as quickly as possible and try to rotate, rotating to the mid lane.

  • When you have Winds of Shamash > Sun-Forged Scimitar leveled up to the max you do incredible damage, and you are also tanky and can go melee and do basic attacks.. If you rotate to fight with your teammates, you'll be very useful. You should try to poke someone using this combo, and if you can, engage them when they're low on health using Hero's Advance > Drop Kick. If you manage to kill someone or get enough pressure, you can do the Gold Fury, the Pyromancer or the Naga that spawn in Fire Giant zone in min 15.

  • If you use the teleporter from the base to the duo lane, you have to do the same play but trying to kill the carry or the support and gain the pressure to be able to do the Gold Fury.

  • You also need to keep farming your solo lane so you don't fall behind in experience and gold, only rotate at good times, don't force it.

Late Game:
  • At this point in the game your job is to be the frontline with the support as teamfights start around the fire giant at around minute 22:00.

  • You have to harass, poke and kill the enemy carry, mid and jungler as they are the most dangerous for your team.

  • To deal with this type of situation you have to take advantage using Winds of Shamash > Sun-Forged Scimitar. You have to play slowly to take advantage of this, also, if someone gets close enough for you to use Drop Kick, use it to get a stun and a possible kill, but never use Hero's Advance against 5 people with full health unless they are badly positioned. You can also use Winds of Shamash > Drop Kick to create a wall to trap them in the jungle.

  • You can also tank the fire giant so the enemy team gets closer and then you can fight if you're sure you'll win the teamfight by doing this because you can get pocked by the fire giant.

  • The moment you have the fire giant buff, the sieges on the Phoenix begin. Here you have to continue taking advantage of your abilities to poke with Winds of Shamash > Sun-Forged Scimitar to get a kill and destroy the Phoenix with the help of your carry and mid. You can also go with your jungle to another Phoenix to create pressure and try to destroy the phoenix. It's also important to do Gold Fury because they can deactivate the Phoenixes, making them much easier to destroy and get the Pyromancer's bomb to destroy the phoenixes faster, or you can also throw the bombs at the doors that open at their base to destroy them.

  • If the enemy has the fire giant and it is your turn to defend the Phoenix, you have to be in a group with your team and defend under the Phoenix, being careful with the picks.

  • Constantly call for all information, when you engage try to be followed by your team, always be sure of your decision making.

  • Remember to wards all the zone on fire giant and when you are sieging you need wards too.

How to ward as Solo

White circles: Vision Ward
Green circles: Sentry Ward

Early/Mid Game

Here you can see the best spots to ward as a Sololaner.

These wards will help you to know where the enemy sololaner is moving, as well as if the jungler is trying to gank you.


High Pressure Game

These wards are when you have a lot of pressure in lane and you want to invade blue buffs and red buffs. Remember to call your team that you want to invade so they can help you.


Late Game

These wards are for fire giant teamfights. Remember that you can only have 2 wards active at the same time, so you will need help from your team to ward the entire area from the fire giant.


Siege/Defense Phoenix

These wards are very important when it comes to sieges and defending phoenixes. In this case, the wards are the same whether you defend or attack.
This wards are important because mages often cast abilities through walls, you will be able to react better to their abilities.

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