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Death's Toll You heal 2 + 0.3% of your maximum health each time you basic hit an enemy.
Health Chalice HP sustain for the lane.
Phantom Shell Provides you with a shield and you can also pass through the walls of allies and enemy gods.
Bifrost Shard gives you a free ward that lasts 90 seconds. It is useful for early ganks from the enemy jungler.
Death's Toll
Health Chalice
Health Potion
Bifrost Shard
Phantom Shell
Death's Embrace Essential starter for
Fenrir because you heal 1.4% of your maximum health every time you hit someone.
Shifter's Shield is very versatile thanks to the number of stats it offers, both defensively and offensively.
Golden Blade is very useful for pushing minions and doing a lot of damage with basic attacks.
Berserker's Shield gives you physical defenses and a lot of attack speed and the passive gives you more defense and attack speed when your health drops below 60%.
Glorious Pridwen gives you mixed defenses and cooldown reduction, in addition to its active that gives you a shield that when it explodes does damage and slows you down.
Dwarven Plate gives the most defense in the game, perfect for tanking as much as possible.
Shell of Rebuke Provides you with a shield and you can also pass through the walls of allies and enemy gods. It's the same as the relic
Phantom Shell but it's an item.
Purification Beads gives you CC's immune when you use.
Bifrost Shard gives you a free ward that lasts 90 seconds. It is useful for early ganks from the enemy jungler.
Death's Embrace
Shifter's Shield
Golden Blade
Berserker's Shield
Glorious Pridwen
Dwarven Plate
Shell of Rebuke
Bifrost Shard
Purification Beads
Spectral Armor very good against characters with high attack speed and critical chances because reduces enemy attack speed and critical damage. You need this item if the enemy team has critical items.
Screeching Gargoyle is essential vs magical characters for their defense, CD and their passives is a active that can silence the enemy and reduce their defenses. In late game if you need more defense swap for
Golden Blade
Spectral Armor

Tap each threat level to view Fenrir’s threats
Tap each synergy level to view Fenrir’s synergies
Hi, this guide is brought to you by lestimics. I started playing Smite 1 on PC in 2014. I've been playing competitively since 2020 and have been a professional Smite player from 2021 to 2023. I've played on different teams like JustF6, Gilded Gladiators or Tartarus Titans.
You can check out the SmiteVOD YouTube channel where my recorded professional games are. I've peaked at 3500 MMR GrandMaster/Masters in Ranked Conquest on the PC platform every season since 2018. I've also done Smite Masters (LAN) 4 times in 2022, so I really think I have the knowledge to guide on the Solo role in SMITE 2.
I hope you find this guide as a useful learning resource for playing
Fenrir as Solo.
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Passive -
Your Runes are activated by successful basic attacks, or by activating abilities. You activate 5 runes on killing an enemy god. At five runes your next abilities becomes empowered and gains additional effects. This passive is very important so try to have all 5 runes before using an ability. |
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Ability 2 -
Unleash a howl and gain attack speed, strength, and lifesteal. |
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Ability 3 -
Gains protections and leap forward, grab into an enemy and deal Physical Damage repeatedly to all enemies in the area 4 times. At 5 Runes, the Strength scaling is increased, then all Runes are consumed. Gain 1 Rune per successful hit if you don't have 5 Runes. |
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Ultimate -
Activate this ability to grow bigger, increase your movement speed, physical protection, and magic protection. Your next basic attack grabs an enemy god, allowing you to move it and carry it to any position (Grab duration 1.75 seconds) and you gain immunity to CC's. When |
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