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Conduit Gem Essential starter to push minions better and do more damage.
Health Chalice HP sustain for the lane.
Sundering Arc You deal damage in a cone to enemy gods and jungle monsters, allowing you to buff faster and secure them easily.
Bifrost Shard gives you a free ward that lasts 90 seconds. It is useful for early ganks from the enemy jungler.
Conduit Gem
Health Chalice
Health Potion
Bifrost Shard
Sundering Arc
Archmage's Gem Starter that gives you a lot of damage, in addition to its passive it gives you extra damage depending on your intelligence.
Lifebinder It gives you a lot of life and intelligence and its active sends out a wave of living energy dealing damage and marking, your first ability will give you a shield and heal if it is marked.
Breastplate of Valor gives you physical defenses and most importantly, a lot of cooldown reduction to spam abilities.
Genji's Guard gives you magical defenses and cooldown reduction and its passive makes that when you receive damage your abilities get 3 seconds less cooldown reduction.
Dwarven Plate gives the most defense in the game, perfect for tanking as much as possible.
Brawler's Beat Stick gives you mixed defenses, a lot of damage and 25% antihealing.
Spirit Robe provides you mixed defenses in addition to its passive that protects you when you are hit by a CC, giving you a lot of defenses.
Sundering Arc You deal damage in a cone to enemy gods and jungle monsters, allowing you to buff faster and secure them easily.
Bifrost Shard gives you a free ward that lasts 90 seconds. It is useful for early ganks from the enemy jungler.
Archmage's Gem
Lifebinder
Breastplate of Valor
Genji's Guard
Dwarven Plate
Brawler's Beat Stick
Spirit Robe
Bifrost Shard
Sundering Arc
Spectral Armor very good against characters with high attack speed and critical chances because reduces enemy attack speed and critical damage. You need this item if the enemy has critical chances.
Spectral Armor
Purification Beads gives you CC's immune when you use.
Purification Beads
Bluestone Brooch Gives you a lot of power and poke with your skills.
Lifebinder It gives you a lot of life and intelligence and its active sends out a wave of living energy dealing damage and marking, your first ability will give you a shield and heal if it is marked.
Stampede gives you physical defenses and health, and its active is a sprint for you and allies that increases your movement speed by 30%, really good for chasing or escaping.
Genji's Guard gives you magical defenses and cooldown reduction and its passive makes that when you receive damage your abilities get 3 seconds less cooldown reduction.
Breastplate of Valor gives you physical defenses and most importantly, a lot of cooldown reduction to spam abilities.
Spirit Robe provides you mixed defenses in addition to its passive that protects you when you are hit by a CC, giving you a lot of defenses.
Dwarven Plate gives the most defense in the game, perfect for tanking as much as possible.
Phantom Shell Provides you with a shield and you can also pass through the walls of allies and enemy gods. If the enemy team has a
Odin or something like that its a good option.
Bifrost Shard gives you a free ward that lasts 90 seconds. It is useful for early ganks from the enemy jungler.
Bluestone Brooch
Lifebinder
Stampede
Genji's Guard
Breastplate of Valor
Spirit Robe
Dwarven Plate
Bifrost Shard
Phantom Shell
Tap each threat level to view Charon’s threats
Tap each synergy level to view Charon’s synergies
Hi, this guide is brought to you by lestimics. I started playing Smite 1 on PC in 2014. I've been playing competitively since 2020 and have been a professional Smite player from 2021 to 2023. I've played on different teams like JustF6, Gilded Gladiators or Tartarus Titans.
You can check out the SmiteVOD YouTube channel where my recorded professional games are. I've peaked at 3500 MMR GrandMaster/Masters in Ranked Conquest on the PC platform every season since 2018. I've also done Smite Masters (LAN) 4 times in 2022, so I really think I have the knowledge to guide on the Solo/Support role in SMITE 2.
I hope you find this guide as a useful learning resource for playing
Charon as Solo.
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Passive -
When any friendly lane minion or jungle monster dies, they drop a coin for you to collect. coins grant you 1 gold and a soul stack, you lose soul stack and gain 2 max health in base. Allies can pay you 1 gold to ferry with you gaining movement speed but if you got hit by a CC will eject allies. |
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Ability 1 -
Charon fire a soul in a lane that deal magical damage, slow all and silence all enemies. Very useful for combining with |
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Ability 2 -
A burst of water appears in a small area, dealing magic damage and applying a mark to enemy gods for 3 seconds (reducing attack speed by 25%). You and your allies will receive a shield if you hit a god with the mark. Very good ability to combo with your abilities and peel your team with shields. |
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Ability 3 -
This ability is very useful for chasing or escaping. |
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Ultimate -
This ultimate is incredibly good because it has an infinite range so you can use it from solo to duo lane. |
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