Smitefire logo

Join the leading SMITE community.
Create and share God Guides and Builds.

Create an MFN Account






Or

Vote received! Would you like to let the author know their guide helped you and leave them a message?

Banner for Baron Samedi guides

Deity Baron Samedi Solo

Solo Conquest
9 0 1,666
9.2
by lestimics updated March 7, 2026

Smite God: Baron Samedi

Build Guide Discussion 0 More Guides
Tap Mouse over an item or ability icon for detailed info

Baron Samedi Build

Started build

Notes Conduit Gem Essential starter to push minions better and do more damage.

Health Chalice HP sustain for the lane.

Baron's Brew HP, MP sustain for the lane and you can throw it to do damage after using it.

Purification Beads gives you CC's immune when you use.

Bifrost Shard gives you a free ward that lasts 90 seconds. It is useful for early ganks from the enemy jungler.

Notes

Conduit Gem Essential starter to push minions better and do more damage.

Health Chalice HP sustain for the lane.

Baron's Brew HP, MP sustain for the lane and you can throw it to do damage after using it.

Purification Beads gives you CC's immune when you use.

Bifrost Shard gives you a free ward that lasts 90 seconds. It is useful for early ganks from the enemy jungler.

Build Item Conduit Gem Conduit Gem
Build Item Health Chalice Health Chalice
Build Item Baron's Brew Baron's Brew
Build Item Bifrost Shard Bifrost Shard
Build Item Purification Beads Purification Beads

Full Build

Notes Archmage's Gem Starter that gives you a lot of damage, in addition to its passive it gives you extra damage depending on your intelligence.

Lifebinder It gives you a lot of life and intelligence and its active sends out a wave of living energy dealing damage and marking, your first ability will give you a shield and heal if it is marked.

Breastplate of Valor gives you physical defenses and most importantly, a lot of cooldown reduction to spam abilities.

Genji's Guard gives you magical defenses and cooldown reduction and its passive makes that when you receive damage your abilities get 3 seconds less cooldown reduction.

Dwarven Plate gives the most defense in the game, perfect for tanking as much as possible.

Freya's Tears provides you mixend defenses and a lot of cooldown reduction to be able to spam more times your abilities.

Time-Lock Aegis gives you mixed defenses and its active ability makes you immune to damage for 3 seconds and regenerates the health of the last 30 seconds.

Purification Beads gives you CC's immune when you use.

Bifrost Shard gives you a free ward that lasts 90 seconds. It is useful for early ganks from the enemy jungler.

Notes

Archmage's Gem Starter that gives you a lot of damage, in addition to its passive it gives you extra damage depending on your intelligence.

Lifebinder It gives you a lot of life and intelligence and its active sends out a wave of living energy dealing damage and marking, your first ability will give you a shield and heal if it is marked.

Breastplate of Valor gives you physical defenses and most importantly, a lot of cooldown reduction to spam abilities.

Genji's Guard gives you magical defenses and cooldown reduction and its passive makes that when you receive damage your abilities get 3 seconds less cooldown reduction.

Dwarven Plate gives the most defense in the game, perfect for tanking as much as possible.

Freya's Tears provides you mixend defenses and a lot of cooldown reduction to be able to spam more times your abilities.

Time-Lock Aegis gives you mixed defenses and its active ability makes you immune to damage for 3 seconds and regenerates the health of the last 30 seconds.

Purification Beads gives you CC's immune when you use.

Bifrost Shard gives you a free ward that lasts 90 seconds. It is useful for early ganks from the enemy jungler.

Build Item Archmage's Gem Archmage's Gem
Build Item Lifebinder Lifebinder
Build Item Breastplate of Valor Breastplate of Valor
Build Item Genji's Guard Genji's Guard
Build Item Dwarven Plate Dwarven Plate
Build Item Freya's Tears Freya's Tears
Build Item Time-Lock Aegis Time-Lock Aegis
Build Item Bifrost Shard Bifrost Shard
Build Item Purification Beads Purification Beads

Situational Items

Notes Sphere Of Negation gives you a lot of magic defense, intelligence and his passive gives you a magical shield. If you need more magical defense its a good option.

Spectral Armor very good against characters with high attack speed and critical chances because reduces enemy attack speed and critical damage. You need this item if the enemy has critical chances.

Notes

Sphere Of Negation gives you a lot of magic defense, intelligence and his passive gives you a magical shield. If you need more magical defense its a good option.

Spectral Armor very good against characters with high attack speed and critical chances because reduces enemy attack speed and critical damage. You need this item if the enemy has critical chances.

Build Item Sphere Of Negation Sphere Of Negation
Build Item Spectral Armor Spectral Armor

Situational Relic

Notes Phantom Shell Provides you with a shield and you can also pass through the walls of allies and enemy gods.

Notes

Phantom Shell Provides you with a shield and you can also pass through the walls of allies and enemy gods.

Build Item Phantom Shell Phantom Shell

God Aspect Activated

Aspect of Hysteria

Hysteria applied over max deals damage. Max Hysteria no longer reduces damage. Consign Spirits only heals Baron. Vivid Gaze bonus now grants Hysteria over time, but no debuff. Wrap It Up explosion and DoT apply Bonus Hysteria, but the explosion no longer Mesmerizes. Your personal Brew can be thrown every 20s.

Baron Samedi's Skill Order

Vivid Gaze

1 X Y
Vivid Gaze
1 4 6 7 9

Consign Spirits

2 A B
Consign Spirits
3 8 10 11 12

Wrap It Up

3 B A
Wrap It Up
2 15 16 18 19

Life Of The Party

4 Y X
Life Of The Party
5 13 14 17 20
Vivid Gaze
1 4 6 7 9

Vivid Gaze

1 X
Summon skulls that deal Magical Damage in an X shape.
  • Deals bonus Magical Damage to enemies hit by the overlap.
  • Hitting a god above 30 Hysteria applies a Strength, Intelligence, and Attack Speed Reduction.
Damage: 70 / 125 / 180 / 235 / 290
Damage Scaling: 70% Intelligence
Power Reduction: 20%
Attack Speed Reduction: 20%
% Reduction Scaling: 5% Protections
Debuff Duration: 3 / 3.5 / 4 / 4.5 / 5s
Hysteria Applied Per Hit: 15
Range: 9.6m
Radius: 1.28m
Cooldown: 11 / 10.5 / 10 / 9.5 / 9s
Cost: 55 / 60 / 65 / 70 / 75

Additional Notes:
  • Vivid Gaze will trigger its Hysteria effect if its own damage bring targets above the Hysteria Threshold.
Consign Spirits
3 8 10 11 12

Consign Spirits

2 A
Call spirits that deal Magical Damage to enemies in an area.
  • Hitting a god Heals nearby allies for Missing Health.
  • Hitting a god above 30 Hysteria makes the heal apply a 25% Speed Buff and Slow Immunity.
Damage: 85 / 140 / 195 / 250 / 305
Damage Scaling: 80% Intelligence
Heal: 25 / 35 / 45 / 55 / 65
Heal: 3% Missing Health
% Missing Scaling: 5% Cooldown Rate
Movement Speed: 25 / 27.5 / 30 / 32.5 / 35%
Hysteria Applied Per Hit: 20
Range: 8.8m
Radius: 2.9m
Cooldown: 14s
Cost: 60

Additional Notes:
  • Allies within 8.8m of Baron Samedi or the center of Consign Spirits will receive the heal.
Wrap It Up
2 15 16 18 19

Wrap It Up

3 B
Throw a snake that constricts enemy gods, Slowing them to a Root.
  • Constricted gods take Magical Damage over 1.75s.
  • Minions take a tick of Magical Damage when the snake passes through them.
  • Hitting a god above 30 Hysteria causes the snake to explode when it Roots, applying a Mesmerize to nearby enemies.
Damage: 90 / 140 / 190 / 240 / 290
Damage Scaling: 50% Intelligence
Slow Duration: 1.75s
Root Duration: 0.75s
Mesmerize Duration: 1.5s
Hysteria Applied Per Tick: 5
Hysteria Applied on Explosion: 25
Range: 9.6m
Radius: 0.8m
Cooldown: 16 / 15.5 / 15 / 14.5 / 14s
Cost: 60 / 65 / 70 / 75 / 80

Additional Notes:
  • Enemies must be at or above 30 Hysteria when Wrap It Up hits to trigger its Hysteria effect.
  • The snake deals damage every 0.4375s, for a total of 5 ticks.
Life Of The Party
5 13 14 17 20

Life Of The Party

4 Y
Open a Coffin that Vortexes enemies towards Baron Samedi. Gods Vortexed into the Coffin take Magical Damage and are Stunned.
  • The Vortex deals Magical Damage every 0.5s.
  • Gods above 30 Hysteria are Vortexed with more intensity.
Vortex Damage: 15 / 20 / 25 / 30 / 35
Vortex Scaling: 7% Intelligence
Slam Damage: 200 / 270 / 340 / 410 / 480
Slam Scaling: 70% Intelligence
Slam Health Damage: 10%
% Health Scaling: 2.5% Physical Protection + 2.5% Magical Protection
Stun Duration: 1.3s
Hysteria Applied Per Tick: 2
Hysteria Applied on Slam: 30
Range: 6m
Cone Angle: 120 degrees
Cooldown: 110 / 105 / 100 / 95 / 90s
Cost: 70 / 75 / 80 / 85 / 90

Baron Samedi Threats

Tap each threat level to view Baron Samedi’s threats

Max
0
Major
0
Even
2
Minor
0
Tiny
0

Baron Samedi Synergies

Tap each synergy level to view Baron Samedi’s synergies

Ideal
0
Strong
0
OK
3
Low
0
None
0

Introduction

Hi, this guide is brought to you by lestimics. I started playing Smite 1 on PC in 2014. I've been playing competitively since 2020 and have been a professional Smite player from 2021 to 2023. I've played on different teams like JustF6, Gilded Gladiators or Tartarus Titans.

You can check out the SmiteVOD YouTube channel where my recorded professional games are. I've peaked at 3500 MMR GrandMaster/Masters in Ranked Conquest on the PC platform every season since 2018. I've also done Smite Masters (LAN) 4 times in 2022, so I really think I have the knowledge to guide on the Solo role in SMITE 2.

I hope you find this guide as a useful learning resource for playing Baron Samedi as Solo.

Here are my socials:

Abilities

Baron Samedi's Abilities


Passive - Hysteria

Damage applies Hysteria, granting your abilities bonus effects when enough is applied. Your team can also purchase Baron's Brew from the item store.

When gods at max Hysteria (Hysteria is presented with a bar over the gods) you will do extra damage.

Baron's Brew can be thrown at enemies to apply magical damage and Hysteria every 20s if you have Aspect of Hysteria turned on.


Ability 1 - Vivid Gaze

Summon skulls that deal magical damage in an X shape and deals bonus magical damage to enemies hit by the overlap.

It's your main ability to push minions and do more damage, plus it goes through walls.



Ability 2 - Consign Spirits

Call spirits that deal magical damage to enemies in an area. Allies within 8.8m of Baron Samedi or the center of consign spirits will receive the heal.

Very useful for combining with your abilities and causing great damage.


Ability 3 - Wrap It Up

Throw a snake that constricts enemy gods, slowing them to a root.

This ability does a lot of damage and is very useful for taking advantage of root to use Vivid Gaze and Consign Spirits to make sure you don't fail this abilities.


Ultimate - Life Of The Party

Open a coffin that vortexes enemies towards Baron Samedi. Gods vortexed into the coffin take magical damage and are stunned.

Gods with more Hysteria are vortexed with more intensity.



Example Combos:

To push minions: You have to get in front of the melee minions and use Vivid Gaze to hit all the minions but i recommend using Wrap It Up on the enemy god to poke him since you do a lot of damage.

If you want to maximize your damage you will have to do combos of basic attacks and abilities, for example: Wrap It Up > basic attack > Vivid Gaze and throw the Baron's Brew > Consign Spirits.

It's recommended to save your ultimate Life Of The Party for when you get ganked, thanks to the mitigations it provides.

How to play Baron Samedi

Gameplay Start / Early Game
  • Start at the Fire Giant side in the lane. You have to start on the blue buff leveling up your Vivid Gaze and then go to the lane to push the minions. If you don't lose any minions you will go up to level 2 when you manage to kill one more minion from the next wave of minions.

  • To push minion waves as quickly as possible, try hitting all the minions with Vivid Gaze, and when you reach level 2 and have Wrap It Up, always try to use it on the enemy god to poke him, since you have a great advantage in the early game and can get a lot of pressure and some kills.

  • The following moves are push the lane and try to win the Totem (Totem gives gold for all the team and mana regeneration). From this point on you have to try to win the pressure of the lane to be able to kill the side camps and get more gold and experience.

  • When you reach around level 5, minions will appear in the fire giant zone. It's important to kill them with your jungler because they give a lot of experience and gold, and they also give you permanent power.

  • From this point it is repeating the same thing push minions > blue buff > Totem > harpy camps.

  • If you are level 5 or higher remember that you can use Life Of The Party to become immune to CC and have a lot of mitigations so you use it if you need to escape.

  • Remember to buy wards to avoid the ganks and try to comunicate to the jungle to invade blue buffs or try to kill the solo laner.

Mid Game:
  • At this point of the game, which is roughly between 10:00 and 20:00 minutes, you have to push the lanes as quickly as possible and try to rotate, rotating to the mid lane.

  • Baron Samedi has a very strong mid-game because he deals a lot of damage, has protections, and can spam abilities nonstop. If you rotate to fight with your teammates, you'll be very useful. You should always look to use Wrap It Up to root the enemy and allow you and your team to use abilities on them to get kills. If you manage to kill someone or get enough pressure, you can do the Gold Fury, the Pyromancer or the Naga that spawn in Fire Giant zone in min 15.

  • If you use the teleporter from the base to the duo lane, you have to do the same play but trying to kill the carry or the support and gain the pressure to be able to do the Gold Fury.

Late Game:
  • At this point in the game your job is to be the frontline with the support as teamfights start around the fire giant at around minute 22:00.

  • You have to harass, poke and kill the enemy carry, mid and jungler as they are the most dangerous for your team.

  • To deal with this type of situation you have to take advantage using Wrap It Up to root the enemies and use your other skills to charge the Hysteria as much as you can. You have to play slowly to take advantage of this, in addition to being able to use your ultimate Life Of The Party if someone on the enemy team has already used their dash or doesn't have one.

  • You can also tank the fire giant so the enemy team gets closer and then you can fight if you're sure you'll win the teamfight by doing this because you can get pocked by the fire giant.

  • The moment you have the fire giant buff, the sieges on the Phoenix begin. Here you have to continue taking advantage of your abilities to poke and root with Wrap It Up and Life Of The Party to get a kill and destroy the Phoenix with the help of your carry and mid. You can also go with your jungle to another Phoenix to create pressure and try to destroy the phoenix. It's also important to do Gold Fury because they can deactivate the Phoenixes, making them much easier to destroy and get the Pyromancer's bomb to destroy the phoenixes faster, or you can also throw the bombs at the doors that open at their base to destroy them.

  • If the enemy has the fire giant and it is your turn to defend the Phoenix, you have to be in a group with your team and defend under the Phoenix, being careful with the picks.

  • Constantly call for all information, when you engage try to be followed by your team, always be sure of your decision making.

  • Remember to wards all the zone on fire giant and when you are sieging you need wards too.

How to ward as Solo

White circles: Vision Ward
Green circles: Sentry Ward

Early/Mid Game

Here you can see the best spots to ward as a Sololaner.

These wards will help you to know where the enemy sololaner is moving, as well as if the jungler is trying to gank you.


High Pressure Game

These wards are when you have a lot of pressure in lane and you want to invade blue buffs and red buffs. Remember to call your team that you want to invade so they can help you.


Late Game

These wards are for fire giant teamfights. Remember that you can only have 2 wards active at the same time, so you will need help from your team to ward the entire area from the fire giant.


Siege/Defense Phoenix

These wards are very important when it comes to sieges and defending phoenixes. In this case, the wards are the same whether you defend or attack.
This wards are important because mages often cast abilities through walls, you will be able to react better to their abilities.

Leave a Comment

You need to log in before commenting.

Collapse All Comments

Loading Comments...
Load More Comments

SMITEFire is the place to find the perfect build guide to take your game to the next level. Learn how to play a new god, or fine tune your favorite SMITE gods’s build and strategy.

Copyright © 2019 SMITEFire | All Rights Reserved