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Deity Awilix Jungle

Jungler Conquest
9 0 2,153
9.2
by lestimics updated July 18, 2026

Smite God: Awilix

Build Guide Discussion 0 More Guides
Tap Mouse over an item or ability icon for detailed info

Awilix Build

Started build

Notes Gilded Arrow normally this starter is used by adc, but in this case, Awilix is ​​a character who does a lot of damage with basic attacks and takes full advantage of this item.

Health Potion HP sustain for the jungle and enemy poke.

Purification Beads gives you CC's immune when you use.

Bifrost Shard gives you a free ward that lasts 90 seconds. It is useful for early ganks from the enemy jungler.

Notes

Gilded Arrow normally this starter is used by adc, but in this case, Awilix is ​​a character who does a lot of damage with basic attacks and takes full advantage of this item.

Health Potion HP sustain for the jungle and enemy poke.

Purification Beads gives you CC's immune when you use.

Bifrost Shard gives you a free ward that lasts 90 seconds. It is useful for early ganks from the enemy jungler.

Build Item Gilded Arrow Gilded Arrow
Build Item Axe Axe
Build Item Health Potion Health Potion
3
Build Item Bifrost Shard Bifrost Shard
Build Item Purification Beads Purification Beads

Full Build

Notes Sharpshooter's Arrow gives you a lot of damage to basic attacks in addition to that extra critical percentage, so if you're lucky when you hit someone you can kill them in 2 basic attacks.

Jotunn's Revenge is very important thanks to the strength and cooldown reduction it offers, allowing you to use your abilities more often.

Hydra's Lament gives you a lot of strength, but most importantly, the passive ability makes your basic attacks do more damage after you use your abilities,perfect for combos between abilities and basic attacks.

The Reaper is very versatile thanks to the strength, direct penetration and lifesteal it provides, in addition to the passive that heals you with assists and kills.

Blinking Abyss You can teleport in front of you, perfect to do an engage or escape quickly.

Riptalon This item is very good with basic attack characters, thanks to all the stats it provides, blending very well with the rest of the items.

Titan's Bane is a very important item for damaging tanks and gods with a lot of defense.

Purification Beads gives you CC's immune when you use.

Bifrost Shard gives you a free ward that lasts 90 seconds. It is useful for early ganks from the enemy jungler.

Notes

Sharpshooter's Arrow gives you a lot of damage to basic attacks in addition to that extra critical percentage, so if you're lucky when you hit someone you can kill them in 2 basic attacks.

Jotunn's Revenge is very important thanks to the strength and cooldown reduction it offers, allowing you to use your abilities more often.

Hydra's Lament gives you a lot of strength, but most importantly, the passive ability makes your basic attacks do more damage after you use your abilities,perfect for combos between abilities and basic attacks.

The Reaper is very versatile thanks to the strength, direct penetration and lifesteal it provides, in addition to the passive that heals you with assists and kills.

Blinking Abyss You can teleport in front of you, perfect to do an engage or escape quickly.

Riptalon This item is very good with basic attack characters, thanks to all the stats it provides, blending very well with the rest of the items.

Titan's Bane is a very important item for damaging tanks and gods with a lot of defense.

Purification Beads gives you CC's immune when you use.

Bifrost Shard gives you a free ward that lasts 90 seconds. It is useful for early ganks from the enemy jungler.

Build Item Sharpshooter's Arrow Sharpshooter's Arrow
Build Item Jotunn's Revenge Jotunn's Revenge
Build Item Hydra's Lament Hydra's Lament
Build Item The Reaper The Reaper
Build Item Blinking Abyss Blinking Abyss
Build Item Riptalon Riptalon
Build Item Titan's Bane Titan's Bane
Build Item Bifrost Shard Bifrost Shard
Build Item Purification Beads Purification Beads

Situational Items

Notes Magi's Cloak provides good mixed defenses and its passive gives you a bubble that activates when you receive any crowd control and works like the Purification Beads.

Dagger Of Frenzy if you prefer more attack speed in your build, this is a good item to replace it with Hydra's Lament.

Heartseeker Pure item to do a lot of damage. If you want to play doing more damage with skills, you can change it to Riptalon.

Notes

Magi's Cloak provides good mixed defenses and its passive gives you a bubble that activates when you receive any crowd control and works like the Purification Beads.

Dagger Of Frenzy if you prefer more attack speed in your build, this is a good item to replace it with Hydra's Lament.

Heartseeker Pure item to do a lot of damage. If you want to play doing more damage with skills, you can change it to Riptalon.

Build Item Magi's Cloak Magi's Cloak
Build Item Dagger Of Frenzy Dagger Of Frenzy
Build Item Heartseeker Heartseeker

Situational Relic

Notes Aegis of Acceleration If the enemy team has practically no crowd control, it's a good option to avoid a burst damage by becoming immune to damage.

Blink Rune You can start with this relic, then upgrade it to an item and buy the Purification Beads so you can play more aggressively.

Notes

Aegis of Acceleration If the enemy team has practically no crowd control, it's a good option to avoid a burst damage by becoming immune to damage.

Blink Rune You can start with this relic, then upgrade it to an item and buy the Purification Beads so you can play more aggressively.

Build Item Aegis of Acceleration Aegis of Acceleration
Build Item Blink Rune Blink Rune

Awilix's Skill Order

Summon Suku

1 X Y
Summon Suku
3 15 16 18 19

Feather Step

2 A B
Feather Step
2 4 6 7 9

Moonlight Charge

3 B A
Moonlight Charge
1 8 11 12 14

Gravity Surge

4 Y X
Gravity Surge
5 10 13 17 20
Summon Suku
3 15 16 18 19

Summon Suku

1 X
Mount your Panther Suku, gaining movement speed but decreased strafe speed. You may Leap off of Suku to deal Physical Damage in the target area.

Damage: 85 / 135 / 180 / 235 / 285
Damage Scaling: 70% Strength
Movement Speed: 30%
Range: 8.8m
Radius: 2.24m
Cooldown: 15s
Cost: 30 / 35 / 40 / 45 / 50

Additional Notes:
  • Canceling this ability before leaping will not trigger the Cooldown.
Feather Step
2 4 6 7 9

Feather Step

2 A
Flip over the last enemy you hit within 1.5s, Rooting, Crippling and dealing Physical Damage to them. The damage dealt is increased by 1.35x or 1.9x based on the next attack in your Basic Attack progression.
  • If the next attack is your third attack, you also hit all enemies in the area around the target.
Damage: 50 / 85 / 120 / 155 / 190
Damage Scaling: 45% Strength
Root Duration: 0.6s
Cripple Duration: 0.6s
Radius: 2.56m
Cooldown: 9s
Cost: 30 / 35 / 40 / 45 / 50

Additional Notes:
  • You are briefly untargetable while in the air.
Moonlight Charge
1 8 11 12 14

Moonlight Charge

3 B
Suku comes to Awilix's aid, rushing forward dealing Physical Damage to all enemies. If hit from the side or behind, enemies are also Knocked Up.
  • This ability can be used while riding Suku.
Damage: 90 / 140 / 190 / 240 / 290
Damage Scaling: 70% Strength
Range: 11.2m
Radius: 0.88m
Cooldown: 12s
Cost: 60 / 65 / 70 / 75 / 80
Gravity Surge
5 10 13 17 20

Gravity Surge

4 Y
Pull the closest enemy god to you that is either Knocked Up or Leaping. The target god takes Physical Damage and is Stunned when they land.

You are then bathed in moonlight, gaining bonus Attack Speed, Basic Attack Power, and Strength, as well as protection against Roots, Slows, and Knockbacks for 6s.

Damage: 170 / 215 / 260 / 305 / 350
Damage Scaling: 65% Strength
Stun Duration: 0.5s
Attack Speed: 50 / 55 / 60 / 65 / 70%
Basic Attack Damage: 20 / 30 / 40 / 50 / 60%
Strength: 20 / 25 / 30 / 35 / 40
Pull Radius: 12m
Cooldown: 90 / 85 / 80 / 75 / 70s
Cost: 100

Awilix Threats

Tap each threat level to view Awilix’s threats

Max
2
Major
2
Even
0
Minor
0
Tiny
0

Awilix Synergies

Tap each synergy level to view Awilix’s synergies

Ideal
0
Strong
4
OK
0
Low
0
None
0

Introduction

Hi, this guide is brought to you by lestimics. I started playing Smite 1 on PC in 2014. I've been playing competitively since 2020 and have been a professional Smite player from 2021 to 2023. I've played on different teams like JustF6, Gilded Gladiators or Tartarus Titans.

You can check out the SmiteVOD YouTube channel where my recorded professional games are. I've peaked at 3500 MMR GrandMaster/Masters in Ranked Conquest on the PC platform every season since 2018. I've also done Smite Masters (LAN) 4 times in 2022, so I really think I have the knowledge to guide on the Jungle role in SMITE 2.

I hope you find this guide as a useful learning resource for playing Awilix as Jungle.

Here are my socials:

Abilities

Awilix's Abilities


Passive - Initiative

If you have not dealt or received damage in the last 5 seconds, you gain a bonus to basic attack damage and strength for 4 seconds when you hit an enemy.

With this increased damage to basic attacks and this attack speed and damage build, you'll take full advantage of this benefit.


Ability 1 - Summon Suku

You summon your panther Suku, gaining movement speed but decreased strafe speed. You may leap off of Suku to deal Physical Damage in the target area. You can cancel this ability without triggering the cooldown.

This ability isn't meant to be used for dealing damage, it's more useful for making rotations much faster.



Ability 2 - Feather Step

Flip over the last enemy you hit within 1.5s, applying root and cripple in addition to physical damage, if you use this ability after your second basic attack you will do more damage and in an area.

You are briefly untargetable while in the air, this mechanic is incredibly good if used correctly, for example vs Poseidon use Whirlpool > Release The Kraken! if you use Purification Beads for the cripple and Feather Step when he use the ultimate Release The Kraken! you can dodge the damage from the ability.


Ability 3 - Moonlight Charge

You throw a panther forward dealing physical damage, if you hit the enemy from the side or behind, you will apply a knock-up. You can use this ability while Summon Suku.

With this ability, if you manage a knock-up, you'll combo with your ultimate Gravity Surge.


Ultimate - Gravity Surge

Pull the closest enemy god to you that is either knocked up or leaping. If you manage to pull him, you will deal damage and stun him, plus you will gain an attack speed and damage buff and be immune to roots, slows and knockbacks.

This ultimate is very useful against characters with jump attacks, you can also use this ultimate as a basic attack buff if needed in a 1v1.



Example Combos:


When you are playing Awilix, it's very important to wait for the right moment to engage, because you're a very melee character and easy to kill.

In 1v1 boxing matches, you should always try to use Feather Step after your second basic attack because the damage difference is huge. However, if your opponent has a high damage ability, you can hold off Feather Step to dodge it. Always try to attack from the side or behind your opponent to perform a knock-up with Moonlight Charge and then use Gravity Surge.

You can also jump aggressively with Summon Suku and quickly without using any basic attacks Feather Step to surprise him and quickly position yourself behind to try to hit Moonlight Charge > Gravity Surge.

In the late game, it's often worthwhile to use your ultimate Gravity Surge from a distance to gain buffs > Blinking Abyss to get close > try to hit a knock-up Moonlight Charge and hit with basic attacks.

How to play Awilix

Gameplay Start / Early Game
  • Start at the Fire Giant side in the lane. You have to start on the scorpion leveling up your Moonlight Charge (In all buffs and camps, it's important to execute skill combos and basic attacks well to gain a time advantage over the enemy jungler) and then go to the red buff in which your mid laner will help you do it so you can get this buff and go to the cyclopede camp next door, then you have to go to the harpy camp next to the speed camp, and then do the speed camp, your mid laner will help you set up the cyclopede camp in front of the speed lane that way you'll both reach level 3, then you'll both go to the middle lane.

  • Now, whoever wins the minion wave pressure decides whether to go to the neutral buff camp or the Gold Fury vision harpies, to gain pressure, you can use your abilities to push faster or attack the enemy mid or jungle, communicate with your midlaner what you want to do (awilix doesn't have a great early game, so be careful) but if you are looking to fight it is important to perform a knock-up with Moonlight Charge > Feather Step, ff you win this pressure, it's best to take the neutral buff. Now you have several options: you can try to gank the solo lane, but if you really think you'll get the kill, it depends on the enemy god they have and how they're positioned, because if they're under the tower, it's very difficult to get the kill. You can also go back to mid to do another minion wave and keep pressuring mid, then move to the duo lane to look for a gank, or you can farm your harpy Camps. Even after that, you can do a small gank on another lane before backing.

  • After backing, buy what you can from the shop and you'll have two options again. You can look for a duo gank, which should respawn the enemy purple buff so you can invade it with your adc and support. Or you can go solo to kill the stones that respawn in the fire zone and possibly invade the blue buff in the solo lane. Keep in mind that these stones are quite tanky and you'll need help from your solo or mid laner, plus the enemy team won't let you build them easily, so there will probably be a small teamfight (This option is the most profitable and the best).

  • After this your entire jungle will spawn, so it's a good time to farm and finish your first item completely and think about what you're going to do next. Remember to use Summon Suku to move faster through the jungle and farm faster.

  • Remember to buy wards to gather information on the location of the opposing team and the movement of the enemy jungler.

Mid Game:
  • At this point of the game, which is roughly between 7:00 and 18:00 minutes. After you finish farming your jungle, the neutral mid buff and the Gold Fury vision harpies reappear, so try to do them with your midlaner. After this, it's important to look for a gank in one of the lanes because the pressure you apply is very important.

  • The jungle role is one of the most important because you have the ability to put your team ahead. If you go to any lane, you can not only get some kills but also create pressure, and the relics you force are very important for your teammates.

  • Tips for ganking lanes: For example, if you gank the solo lane, they're usually warriors and guardians who are quite tanky, so I recommend ganking more in the first few minutes of the game because they don't have much defense and you can get the fire stones, which give a lot of experience and permanent strength. If you're going to gank the duo lane, the most important thing is where the enemy adc is positioned, rormally, if he is more or less in the middle of the lane, it should be an easy kill, but it's quite common for them to have wards. Teamfights in the mid lane are usually quite dangerous because the support is often there and can easily force you to use Purification Beads. Furthermore, if you manage to get a kill or apply a lot of pressure in the lanes, you can kill the Gold Furys or the Pyromancer, which are very important thanks to the experience and gold they grant.

  • As for the way to use the skills: the best strategy is to focus on enemy gods with leaps to take advantage of your ultimate Gravity Surge, for example: Anhur and Ullr, and get an easy kill or at least force a Purification Beads. It's also important to play with teammates who have knock up, such as Horus, Vulcan, and Hercules. Often, hit a knock Up Moonlight Charge is really difficult, so if you have someone on your team to help you, it's a good idea to play with them.

Late Game:
  • At this point in the game, which is around minute 18:00-25:00, your job is to try to pick an enemy carry or be prepared to enter teamfights in a way that allows you to do as much damage as possible.

  • To achieve this, you need a large number of wards around the map to know where the enemy team is at all times, in addition to your frontline doing a good job applying crowd control and damage so you can engage them in the best possible way.

  • If your team pulls the Fire Giant, you don't usually need to attack it unless your team doesn't have much dps. Instead, you should look for and surprise an enemy carry or jungler, either by moving laterally or use your ultimate Gravity Surge from a distance to gain buffs > Blinking Abyss to get close > try to hit a knock-up Moonlight Charge and hit with basic attacks but you have to do this to someone who is alone. If the enemy team is all grouped together, play with your team and prepare your ultimate Gravity Surge if someone on your team performs a knock-up or someone on the enemy team use a leap.

  • In games that go very late, you have to be careful because you can easily get one-shotted, so you have to play calmly and wait for your frontline to apply their crowd control so you can take advantage of it.

  • The moment you have the fire giant buff, the sieges on the Phoenix begin. Here you have to play calmly, your team has to engage and poke the Phoenix little by little, you can also be in the mid zoning and creating pressure so that they come to defend you, thus giving your team a better opportunity, play calmly without engaging too deep and playing with your mobility and the extra damage the fire giant provides is very useful for trying to one-shot someone.

  • If the enemy has the fire giant and it is your turn to defend the Phoenix, you have to be in a group with your team and defend under the Phoenix, being careful with the picks.

  • Constantly call for all information, when you engage try to be followed by your team, always be sure of your decision making.

  • Remember to wards all the zone on fire giant and when you are sieging you need wards too.

How to ward as Jungle

White circles: Vision Ward
Green circles: Sentry Ward

Early/Mid Game

Here you can see the best spots to ward as a Jungle.

These wards will help you to know where the enemy jungle and the rest of the team is moving.


High Pressure Game

These wards are when you have a lot of pressure and you want to invade buffs. Remember to call your team that you want to invade so they can help you.


Late Game

These wards are for fire giant teamfights. Remember that you can only have 2 wards active at the same time, so you will need help from your team to ward the entire area from the fire giant.


Siege/Defense Phoenix

These wards are very important when it comes to sieges and defending phoenixes. In this case, the wards are the same whether you defend or attack.
This wards are important because mages often cast abilities through walls, you will be able to react better to their abilities.

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