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Tap each threat level to view Achilles’s threats
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Achilles is a strong solo laner whose execute gives him unmatched kill potential in lane and a strong 1v1 against all gods even at the later stages of the game. His passive Gift of the Gods allows him to build multiple bruiser items and still be tankier than most solos.
If you build either Bluestone Pendant or Tainted Steel, go to speed buff at the start of the game. Clear it as fast as possible and then head to mini harpy camp. Your jungler will be on the bigger harpy camp and will pull them towards you so that you split the farm. Don't use Shield of Achilles on the minis, hold it for clearing blue buff. After both camps are down, head to blue. If you go the Bumba's Hammer Build, you will start on your blue buff alone. Use Hand of the Gods on it. Clear blue then go to lane.
Once you get to lane you should use your abilities primarily on the wave but make sure to hit your lane opponent through the minions. You will get out cleared by most gods before you get boots if you go Tainted Steel so play defensively but try to keep the enemy poked because you need to stay strong enough to defend your blue buff from a possible invade. If you went Bluestone Pendant your early levels will be much easier. You'll clear as well as most other gods and be able to play more aggressively because you have sustain on your starter item. The goal is to get full boots on your first back. If you don't get a kill in lane, you'll have enough gold once you clear the wave that comes after you get your second blue buff. If you're using the Bumba's Hammer build, clear waves as fast as possible and immediately recall to base to buy Warrior Tabi once you get 700 gold. Then use Teleport Glyph to immediately return to lane.
Once you get Warrior Tabi, you have a lot of kill potential in lane. If you use Shield of Achilles and Combat Dodge while autoing between, you'll do about 50-60% of the enemy solo laner's health depending on their starter item. If they buy Reinforced Greaves you'll do closer to 40%. You want to get the enemy to 33% health to execute them and two rounds of your abilities plus autos between them will almost always get them there. Achilles has pressure into most gods at this point because one they're poked, they can't play aggressively anymore.
As the solo laner and frontline during team fights, you want to be initiating for your jungler and pressuring their backline so they're not free casting onto your team. As Achilles you want to be using Blink Rune to get in quickly, and then either immediately use Shield of Achilles to set up a kill or use Combat Dodge first as you usually would when going on someone. The goal is to either isolate someone and kill them in a 1v1 (which Achilles almost always wins), play around your carries or jungler to look for executes and help them stay alive, or continue to press forward making space for your team and zoning out multiple enemies without hard committing to them. Radiant Glory is an important ability to use before or as you're going in because the protection increase and CCR will make you much harder to lock down or blow up. It can be a signal that you're about to Blink Rune in though so it's sometimes fine to Blink then use Radiant Glory right away.
Use both the dash and the damage of Combat Dodge as an auto-attack cancel. You can do this by autoing, dashing to cancel the end of the auto-attack animation, canceling the ability, auto-attacking again, and then using the damage half of the ability to cancel the end of the auto-attack animation.
If an enemy god is taking damage from multiple sources and getting low, you can use Fatal Strike when they're about half health or so. By the time the execute hits them, they'll be under the 33% threshold and immediately die.
You can use the dash part of Combat Dodge before you use Blink Rune so that the damaging part of the ability can be immediately thrown out.
You can also use the dash to get in range for Shield of Achilles or Fatal Strike and hold the damage from Combat Dodge if either of the aforementioned abilities can get the kill because both do more damage than a single use of the spear thrust.
You can use Radiant Glory if you're about to be CC'd and know you can't prevent it. The increased protections and CCR will help you take a lot less damage from the follow-up if there is any.
Fatal Strike isn't just for executes. If you know you can finish someone off or just 100-0 them, don't be afraid to use your ultimate right away. It does a lot of damage and can be useful when you need to close the distance in a chase.
Achilles in a lethal warrior who can easily punish people for their mistakes and capitalize on any breathing room he's given early on. If you like taking 1v1s and soloing people, this is the god for you.
"Dodge and punish your opponents before finding the right time to end them."
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