- Good damage & poke with Stellar Burst
- Gets early game objectives easily - very strong against objectives in general.
- Disapparate is a free beads/aegis/phantom veil
- Very speedy with rings
- Supernova is one of the worst ultimates in the game. Really hard to land and only useful on firegiant/gold fury.
- Disapparate takes a while to go off, so timing is important.
Passive - Unstable Manifestation
Sol gains Heat as she uses abilities and hits with basic attacks. She gains +0.8% Magical Power and +1% Attack Speed for every 4% Heat. At 100% Heat, Sol's basic attacks gain +20% Damage. Heat decreases over time.
Basically, Sol becomes more powerful the higher her Heat is. This passive is great for getting early game objectives and 1v1ing. At full heat, she has 25% increased attack speed and 20% increased power.
Her heat decreases pretty fast when not in use - within a few moments of not damaging an enemy (god, minion, etc.) it will return to 0. However, it is really easy to build up and maintain during a fight so it does even out.
Ability One - Radiance
Sol burns bright, gaining a large amount of Heat, Healing herself over time, and igniting the ground around her. Enemies that walk onto the fire take damage over time.
When this ability is used, Sol will gain [40/50/60/70/80%] of her heat immediately. It will also heal her for 25% of her missing health over 5s.
This ability does damage enemies, but I usually don't run up to them and throw it down since it doesn't really do much damage and its placed directly underneath you.
This ability should be used either...
1.) When you are about to attack their tower
2.) When you are about to go into a team fight or 1v1
3.) You are recovering from a fight and need some extra health quickly.
Ability Two - Stellar Burst
Sol's next basic attack explodes, creating a shockwave that travels out, dealing damage. At full size, the wave retracts, dealing damage again and slowing enemies.
This is Sol's main source of damage and clear, and it does a really good job of it. It will damage enemies for [40/70/100/130/160 (+35% of your magical power)] or [80/140/200/260/320 (+70% of your magical power)] if it hits them twice. This ability will also give her 10% heat.
This ability is a bit weird to land on minion waves initially because you have to hit the side of the wave rather than the front. I will typically use it on the archers and use her 1 on the front minions, especially early game
It also auto locks on enemy gods, which is helpful most of the time but it can be a bit hard to hit exactly who you want when they are grouped up.
Ability Three - Disapparate
Sol burns down her manifestation, gaining movement speed and immunity to Slows while leaving a trail of fire behind her that damages enemies.
After 3s Sol loses corporeal form for a short time. Sol may leave her incorporeal form early.
This is her main escape - she will gain [20/25/30/35/40%] movement speed until she enters her incorporeal form [3s]. She will then gain immunity to all damage, CC, and she will be able to go through player made walls [Ymir, Odin, etc.]
Because it does do tick damage, it is a good idea to fight your enemy before running away in her immunity, especially if they are chasing. This ability works well with hastened ring.
Ultimate - Supernova
Sol unleashes all her flame and fury from the sky, striking 8 times along a moveable ground target location. Enemies are knocked back on the first strike and take only 30% damage on successive hits.
Sol's ultimate is a bit hard to hit, but it can do well in teamfights if used correctly.
I prefer using her ultimate either to get objectives like Gold Fury or Firegiant or to place underneath Sol when enemies are chasing & she has low health.
Stellar Burst > Basic Attacks
Radiance -> Basic Attacks
Disapparate -> Basic Attacks -> Stellar Burst when running away
Disapparate -> Basic Attacks when running away
Radiance -> Basic Attacks -> Stellar Burst when at full heat.
Radiance -> Stellar Burst -> Basic Attacks
Radiance -> Stellar Burst -> Supernova -> Basic Attacks
Her ultimate is situational and doesn't (usually) fit into any set combos.
4.1 - Changed build layout since it was pretty repetitive.
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