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Conquest

3 1 17,797
by Perfectium updated September 20, 2022

Smite God: Sol

Build Guide Discussion 18 More Guides
Tap Mouse over an item or ability icon for detailed info

Sol Build

Example Build

Build Item Bancroft's Talon Bancroft's Talon
Build Item Shoes of the Magi Shoes of the Magi
Build Item Demonic Grip Demonic Grip
Build Item Telkhines Ring Telkhines Ring
Build Item Rod of Tahuti Rod of Tahuti
Build Item Obsidian Shard Obsidian Shard
Build Item Elixir of Speed Elixir of Speed
Build Item Hastened Ring Hastened Ring

Defensive Items

Notes Dynasty plate helm - good power, pen, and physical defense. You can pick this up without sacrificing too much damage. Really cheap as well, get it early and you can replace it late game.

Hide of the urchin - good overall defense, health, and mana. You would have to get it somewhat early to stack.

Mantle of discord - good overall defense & some cdr. Passive is nice as well.

Notes

Dynasty plate helm - good power, pen, and physical defense. You can pick this up without sacrificing too much damage. Really cheap as well, get it early and you can replace it late game.

Hide of the urchin - good overall defense, health, and mana. You would have to get it somewhat early to stack.

Mantle of discord - good overall defense & some cdr. Passive is nice as well.

Build Item Dynasty Plate Helm Dynasty Plate Helm
Build Item Hide of the Urchin Hide of the Urchin
Build Item Mantle of Discord Mantle of Discord

Sol's Skill Order

Radiance

1 X Y
Radiance
2 7 11 12 14

Stellar Burst

2 A B
Stellar Burst
1 3 6 8 10

Disapparate

3 B A
Disapparate
4 15 16 18 19

Supernova

4 Y X
Supernova
5 9 13 17 20
Radiance
2 7 11 12 14

Radiance

1 X
Sol burns bright, gaining a large amount of Heat, Healing herself over time, and igniting the ground around her. Enemies that walk onto the fire take damage over time. The damaging area persists for 3s.

Ability Type: Circle, Heal, Damage
Damage: 30 / 50 / 70 / 90 / 110 (+25% of your Magical Power) every 1s
Healing: 18% of missing Health over 5s
Heat: 30 / 40 / 50 / 60 / 70%
Cost: 60 / 70 / 80 / 90 / 100
Cooldown: 11s
Stellar Burst
1 3 6 8 10

Stellar Burst

2 A
Sol's next basic attack explodes, creating a shockwave that travels out, dealing damage. At full size, the wave retracts, dealing damage again and slowing enemies.

Ability Type: Area Basic, Slow, Damage
Damage: 40 / 65 / 90 / 115 / 140 (+40% of your Magical Power)
Slow: 15 / 20 / 25 / 30 / 35% for 1.5s
Heat: 10%
Cost: 70 / 75 / 80 / 85 / 90
Cooldown: 10s
Disapparate
4 15 16 18 19

Disapparate

3 B
Sol burns down her manifestation, gaining movement speed and immunity to Slows while leaving a trail of fire behind her that damages enemies. After 3s Sol loses corporeal form for a short time. Sol may leave her incorporeal form early.

Ability Type: Line, Buff, Damage
Damage: 20 / 40 / 60 / 80 / 100 (+25% of your Magical Power) every 0.5s
Movement Speed: 20 / 22.5 / 25 / 27.5 / 30%
Heat: 10%
Cost: 60
Cooldown: 16s
Supernova
5 9 13 17 20

Supernova

4 Y
Sol unleashes all her flame and fury from the sky, striking 8 times along a moveable ground target location. Enemies are knocked back on the first strike, and take only 30% damage on successive hits.

Ability Type: Circle, Knockup, Damage
Damage: 150 / 200 / 250 / 300 / 350 (+50% of your Magical Power)
Heat: 40%
Cost: 100
Cooldown: 90s

Sol Threats

Tap each threat level to view Sol’s threats

Max
0
Major
0
Even
0
Minor
1
Tiny
0

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1
Kriega1 (143) | March 2, 2019 2:08pm
"Because it does do tick damage and you are immune to slows, including the back-pedal penalty, it is a good idea to fight your enemy before running away in her immunity, especially if they are chasing." - Erm, im pretty sure her 3 does not ignore the back-pedal penalty?
1
Kriega1 (143) | March 2, 2019 12:12am
"Her ultimate is situational and doesn't fit into any set combos." You couldn't be more wrong. You can use her 2 to setup her ult, that is literally a combo. Is it a perfect one? No. Is it a combo? Yes. Her is a 35 % slow at max rank.
1
Kriega1 (143) | March 2, 2019 12:09am
If I wanted a burst sol damage build I would go something like: bancrofts, pen boots, spear of deso/divine ruin, soul gem, obsidian, soul reaver. Boots replacement can be tahuti or hastened/demonic/telkhines.

And absolutely do not go triple lifesteal builds unless you're playing against idiots that don't know what anti-heal is.

I consider the better AA-build for Sol to be something like: Pen boots, bancrofts, demonic, telkhines ring, divine ruin, obsidian shard, sell boots for tahuti/deso.

Please list Divine Ruin as a situational item.

Don't ever build frenzy, sprint or horrific on Sol. Beads and Aegis 100% of the time.

Comment has been deleted

1
Kriega1 (143) | March 2, 2019 11:34am
Perfectium wrote:
Why beads and aegis all the time??I can see it when the enemy has high CC but not all the time due to her escape?


Ok genius, what do you think will happen when your escape is down? You also realise her escape has a delay before the immunity yes? Beads and Aegis are the most useful relics to a squishy in the game, and the sooner you realise this the better. It is the job of the solo and support to pick up teamfight relics, not the squishy mid lane mage.

Perfectium wrote:
Also why do you believe soul gem is better than typhons fang?
Didn't say it was necessarily "better", but I included it for an ability based build suggestion as typhons is overpriced and gets countered hard by anti-heal and is also better suited to auto-attack builds, soul gem is cheaper and allows Sol to gain extra burst on her 2, since it's her main form of poke. And yes I know bancrofts works well with typhons but you shouldn't be building it every game.

Perfectium wrote:
Ill work on the burst damage build tho since I'm used to building her AA
- also there is a reason we aren't seeing Sol built burst. She benefits a lot currently from demonic/telkhines in their current states, and book of thoth/soul reaver were nerfed since last season putting ability based Sol in an ever worse spot than before.

Here's an explanation of why ability based sol wasn't good late last season:

"Most of Sol's main ability damage is tied to her 2, and her 4, unless you have an assassin on you then you can factor the 1 and 3 seldom. But for the most part it's her 2. What does this benefit from? Heavy burst procs.

https://www.smitegame.com/news/5-13-mid-season-update-notes

This was the patch where Sol burst became less relevant. Soul Reaver lost it's true damage burst proc, and became the current version with have now, that benefits from constant ability usage and (with high pen items like Spear of the Magus which makes it very potent early game, on gods like Ah Puch, Agni etc...). Then we look at Ethereal Staff, this item was kinda like the current Soul Reaver, which is okay-ish on Sol, but now? It hardly provides much for burst. So before mid season, Sol could build into Soul Reaver and Ethereal Staff, quite nicely, pair this with Chronos' Pendant, Soul Gem (which was initially stronger when the item released, got nerfed a bit), Pen boots and Divine or Tahuti. But this build style has lost it's effectiveness, especially in regards to Ethereal Staff, and with Soul Reaver being a less stonger pick on Sol.

Take a look here: https://smiteprobuilds.com/Builds?p_filters_page=1&p_filters_search=&p_filters_god=2074&p_filters_pro=~&p_filters_opponent=~&p_filters_role=~&p_filters_league=SPL&p_filters_sort=~

All the cases of pros building Sol somewhat ability based was mostly pre-mid season (bottom of page 1, page 2), and when her passive was stronger. Since then, Demonic and especially Telkhines have been built very often on her since they're buffs, and Demonic was already built before in a lot of cases. "
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1
Kriega1 (143) | March 2, 2019 12:05am
Do you not see a problem with all your builds? They all have Typhons Fang, an expensive item that gets countered really hard by anti-heal. You're also delaying Telkhines for too long in your AA-build.

Also don't ever buy shamans ring on Sol, especially in an auto attack build, swap it for tahuti in the boots speed elixir replacement. Shaman's Ring is literally a garbage item on Sol because you can only get effective use from it on your ultimate if you use your 2 to proc the passive.

Comment has been deleted

1
Kriega1 (143) | March 2, 2019 11:40am
Perfectium wrote:
sol does really well with lifesteal, typhons & bancrofts do really well together and allows her to solo early objectives as well as fighting enemies without immediately dying. once they have anti heal theres always out of combat healing on jungle camps/minions & then she can go back into fights without having to back


Out of combat healing on jungle camps?! Once they have anti-heal your expensive Typhons Fang practically becomes obselete in combat. Bancrofts will give you enough sustain on camps anyway. The power granted from typhons also isn't that impressive either when combined with bancrofts because it relies on your HP percentage being low to get good use from it. Look im not saying don't list it, but just don't include it for every single build, 1 is enough.

Perfectium wrote:
And where do you think telkhines should go? I put demonic earlier bc its her only real pen item other than boots


Straight after demonic grip, unless you need to get divine ruin really early.

Shoes of the Magi, Bancroft's Talon, Demonic Grip, Telkhines Ring, Divine Ruin/ Obsidian Shard, Obsidian Shard/ Rod of Tahuti/ Doom Orb is what you're looking to build most games.
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League of Legends Build Guide Author Perfectium
Conquest
Table of Contents

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