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Dynasty plate helm - good power, pen, and physical defense. You can pick this up without sacrificing too much damage. Really cheap as well, get it early and you can replace it late game.
Hide of the urchin - good overall defense, health, and mana. You would have to get it somewhat early to stack.
Mantle of discord - good overall defense & some cdr. Passive is nice as well.
Tap each threat level to view Sol’s threats
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And absolutely do not go triple lifesteal builds unless you're playing against idiots that don't know what anti-heal is.
I consider the better AA-build for Sol to be something like: Pen boots, bancrofts, demonic, telkhines ring, divine ruin, obsidian shard, sell boots for tahuti/deso.
Please list Divine Ruin as a situational item.
Don't ever build frenzy, sprint or horrific on Sol. Beads and Aegis 100% of the time.
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Ok genius, what do you think will happen when your escape is down? You also realise her escape has a delay before the immunity yes? Beads and Aegis are the most useful relics to a squishy in the game, and the sooner you realise this the better. It is the job of the solo and support to pick up teamfight relics, not the squishy mid lane mage.
Here's an explanation of why ability based sol wasn't good late last season:
"Most of Sol's main ability damage is tied to her 2, and her 4, unless you have an assassin on you then you can factor the 1 and 3 seldom. But for the most part it's her 2. What does this benefit from? Heavy burst procs.
https://www.smitegame.com/news/5-13-mid-season-update-notes
This was the patch where Sol burst became less relevant. Soul Reaver lost it's true damage burst proc, and became the current version with have now, that benefits from constant ability usage and (with high pen items like Spear of the Magus which makes it very potent early game, on gods like Ah Puch, Agni etc...). Then we look at Ethereal Staff, this item was kinda like the current Soul Reaver, which is okay-ish on Sol, but now? It hardly provides much for burst. So before mid season, Sol could build into Soul Reaver and Ethereal Staff, quite nicely, pair this with Chronos' Pendant, Soul Gem (which was initially stronger when the item released, got nerfed a bit), Pen boots and Divine or Tahuti. But this build style has lost it's effectiveness, especially in regards to Ethereal Staff, and with Soul Reaver being a less stonger pick on Sol.
Take a look here: https://smiteprobuilds.com/Builds?p_filters_page=1&p_filters_search=&p_filters_god=2074&p_filters_pro=~&p_filters_opponent=~&p_filters_role=~&p_filters_league=SPL&p_filters_sort=~
All the cases of pros building Sol somewhat ability based was mostly pre-mid season (bottom of page 1, page 2), and when her passive was stronger. Since then, Demonic and especially Telkhines have been built very often on her since they're buffs, and Demonic was already built before in a lot of cases. "
I understand she does a lot better in the ADC role I just wanted to include a mid lane/burst build for more options. I can also see now why Soul Gem would be better in ability builds, tyy
I understand she does a lot better in the ADC role I just wanted to include a mid lane/burst build for more options. I can also see now why Soul Gem would be better in ability builds, tyy
No no no thats not what I said. You build her auto-attack based in mid lane as well as ADC as that is the clear superior build path for her right now.
I'd probably drop the attackspeed (1) build, but the others look good.Also add spear of desolation as an alternative item.
Also don't ever buy shamans ring on Sol, especially in an auto attack build, swap it for tahuti in the boots speed elixir replacement. Shaman's Ring is literally a garbage item on Sol because you can only get effective use from it on your ultimate if you use your 2 to proc the passive.
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Out of combat healing on jungle camps?! Once they have anti-heal your expensive Typhons Fang practically becomes obselete in combat. Bancrofts will give you enough sustain on camps anyway. The power granted from typhons also isn't that impressive either when combined with bancrofts because it relies on your HP percentage being low to get good use from it. Look im not saying don't list it, but just don't include it for every single build, 1 is enough.
Straight after demonic grip, unless you need to get divine ruin really early.
Shoes of the Magi, Bancroft's Talon, Demonic Grip, Telkhines Ring, Divine Ruin/ Obsidian Shard, Obsidian Shard/ Rod of Tahuti/ Doom Orb is what you're looking to build most games.
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