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Bruiser Tiamat - Mitigation and Item Procs

6 1 12,433
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by umbozz updated February 10, 2024

Smite God: Tiamat

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Build Summary

Mid Start

Notes We are not here to win the earlygame.

Notes

We are not here to win the earlygame.

Build Item Sands of Time Sands of Time
Build Item Spellbook Spellbook
Build Item Healing Potion Healing Potion
3
Build Item Mana Potion Mana Potion
2

Bruiser Full Build

Notes Always adapt the build to who you fight most. If you attack tanks a lot or the backline has auras, %pen > flat pen. If you dont attack targets with high hp, replace Soul Reaver with more power/utility.

Notes

Always adapt the build to who you fight most. If you attack tanks a lot or the backline has auras, %pen > flat pen. If you dont attack targets with high hp, replace Soul Reaver with more power/utility.

Build Item Pendulum of Ages Pendulum of Ages
Build Item Tablet of Destinies Tablet of Destinies
Build Item Prophetic Cloak Prophetic Cloak
Build Item Charon's Coin Charon's Coin
Build Item Spirit Robe Spirit Robe
Build Item Soul Reaver Soul Reaver

Tiamat's Skill Order Notes If you feel safe early, you can skip the 3 for a while and put an additional point (or two) into the 1 first for better clear.

As you want to be moving and spamming abilities, maxing the 3 second is important for mobility and adapting to the situation.

When you lean towards only playing one stance only, you can level the 3 last.

Notes

If you feel safe early, you can skip the 3 for a while and put an additional point (or two) into the 1 first for better clear.

As you want to be moving and spamming abilities, maxing the 3 second is important for mobility and adapting to the situation.

When you lean towards only playing one stance only, you can level the 3 last.

Primordial Onslaught / Consume

1 X Y
Primordial Onslaught / Consume
1 4 6 7 10

Ruination / Outburst

2 A B
Ruination / Outburst
2 15 16 18 19

Grounding Dive / Rising Flight

3 B A
Grounding Dive / Rising Flight
3 8 11 12 14

Children of Creation / Tempest of Undoing

4 Y X
Children of Creation / Tempest of Undoing
5 9 13 17 20
Primordial Onslaught / Consume
1 4 6 7 10

Primordial Onslaught / Consume

1 X
Primordial Onslaught (Flying): Tiamat gathers power, allowing her to fire orbs of energy at the end of the channel. Each orb damages enemies and stops on enemy gods. Hitting the same enemy deals 15% less damage each time, to a minimum of 70% reduction. This ability can fire additional projectiles at ranks 3 and 5.

Ability Type: Line, Damage
Damage: 80 / 90 / 90 / 100 / 100 (+30% of your Magical Power)
Cost: 55 / 60 / 65 / 70 / 75
Cooldown: 10s

Consume (Ground): Tiamat fires a cone dealing damage and slowing enemies hit. Minions, Large Monsters or Buff Holders hit under a health threshold are executed. Tiamat can immediately consume her Serpent and Beast pets to provide a Hardened Scale. When Tiamat consumes a Buff Holder she gains their buff while the original can still be picked up by allies. This allows Tiamat to pick up a second buff as well. Tiamat can only have one consumed and one regular buff at a time.

Ability Type: Cone, Slow, Damage
Damage: 60 / 95 / 130 / 165 / 200 (+50% of your Magical Power)
Slow: 25% for 1.5s
Execute Threshold: 50%
Cost: 55 / 60 / 65 / 70 / 75
Cooldown: 12 / 11 / 10 / 9 / 8s
Ruination / Outburst
2 15 16 18 19

Ruination / Outburst

2 A
Ruination (Flying): Tiamat creates an energy field dealing low damage to enemies in the entire area and then a larger amount in the inner area. The inner area of the field also stuns enemies for a short duration.

Ability Type: Area, Stun, Damage
Area Damage: 40 / 55 / 70 / 85 / 100 (+40% of your Magical Power)
Inner Damage: 60 / 95 / 130 / 165 / 200 (+50% of your Magical Power)
Stun Duration: 1s
Cost: 65 / 70 / 75 / 80 / 85
Cooldown: 16 / 15 / 14 / 13 / 12s

Outburst (Ground): Tiamat slams the ground creating seismic rifts that erupt in succession in front of her, damaging and knocking up enemies hit.

Ability Type: Line, Knockup, Damage
Damage: 50 / 80 / 110 / 140 / 170 (+40% of your Magical Power)
Cost: 65 / 70 / 75 / 80 / 85
Cooldown: 14 / 13 / 12 / 11 / 10s
Grounding Dive / Rising Flight
3 8 11 12 14

Grounding Dive / Rising Flight

3 B
Grounding Dive (Flying): Tiamat dives into the fight landing on all fours, dealing damage and switching to her Ground stance. This ability also provides Tiamat one Hardened Scale.

Ability Type: Circle, Leap, Damage
Damage: 40 / 80 / 120 / 160 / 200 (+40% of your Magical Power)
Cost: 40
Cooldown: 20 / 18.5 / 17 / 15.5 / 14s

Rising Flight (Ground): Tiamat rears up sending out a blast of energy, dealing damage to enemies and sending herself backwards as she returns to her Flying stance.

Ability Type: Line
Damage: 40 / 80 / 120 / 160 / 200 (+40% of your Magical Power)
Cost: 40
Cooldown: 20 / 18.5 / 17 / 15.5 / 14s
Children of Creation / Tempest of Undoing
5 9 13 17 20

Children of Creation / Tempest of Undoing

4 Y
Children of Creation (Flying): Tiamat is able to summon one of her children onto the battlefield.

Ability Type: Pet, Damage
Summon Serpents (Summon #1): Serpents that travel down lanes and act as minions.
Summon Beast (Summon #2): Kusarikku who stands guard waiting for enemy gods.
Summon Storm (Summon #3): Umu Dabrutu, the storm that chases enemies.

Cost: 0
Cooldown: 0s

Tempest of Undoing (Ground): Tiamat causes a celestial outburst around her, dealing initial damage and a damage over time effect to every enemy nearby. Tiamat also gains one Hardened Scale per enemy god hit.

Ability Type: Area, Damage
Damage: 60 / 90 / 120 / 150 / 180 (+30% of your Magical Power)
Burn Damage: 10 / 20 / 30 / 40 / 50 (+5% of your Magical Power) every 0.5s
Burn Duration: 2s
Cost: 100
Cooldown: 20s

Extended Build

Bruiser Full Build (vs squishy)

Build Item Pendulum of Ages Pendulum of Ages
Build Item Tablet of Destinies Tablet of Destinies
Build Item Prophetic Cloak Prophetic Cloak
Build Item Divine Ruin Divine Ruin
Build Item Gauntlet of Thebes Gauntlet of Thebes
Build Item Staff of Myrddin Staff of Myrddin

Core items

Notes Make sure to buy at least 70 more def to get the extra mitigation at lvl 20.
At level 20 you have 138 base defenses, 120 from Prophetic cloak, (=258) and you want to reach 325, requiring 67 extra defenses.
(Of course there will be defense reduction, but also additional auras, they tend to balance out so just make sure you hit the cap)

Notes

Make sure to buy at least 70 more def to get the extra mitigation at lvl 20.
At level 20 you have 138 base defenses, 120 from Prophetic cloak, (=258) and you want to reach 325, requiring 67 extra defenses.
(Of course there will be defense reduction, but also additional auras, they tend to balance out so just make sure you hit the cap)

Build Item Tablet of Destinies Tablet of Destinies
Build Item Prophetic Cloak Prophetic Cloak

Optional Defensive

Notes Keep in mind you dont want to invest into too much mitigation, as there is a cap for 25% from items now. So Spirit Robe (temp 15%) + Oni Hunter's Garb (max 9%) would be too much, as we get 7.5% from Prophetic Cloak already.
But get at least 70 defenses.

Notes

Keep in mind you dont want to invest into too much mitigation, as there is a cap for 25% from items now. So Spirit Robe (temp 15%) + Oni Hunter's Garb (max 9%) would be too much, as we get 7.5% from Prophetic Cloak already.
But get at least 70 defenses.

Build Item Spirit Robe Spirit Robe
Build Item Gladiator's Shield Gladiator's Shield
Build Item Gauntlet of Thebes Gauntlet of Thebes
Build Item Mantle of Discord Mantle of Discord
Build Item Pridwen Pridwen
Build Item Breastplate of Valor Breastplate of Valor
Build Item Genji's Guard Genji's Guard
Build Item Oni Hunter's Garb Oni Hunter's Garb
Build Item Midgardian Mail Midgardian Mail
Build Item Spectral Armor Spectral Armor

Optional Offensive

Notes Only get Chronos' Pendant if you don't have the cooldown starter.
Ethereal Staff is great (like spear of the magus but better), but can push enemies hp down to the receive smaller Soul Reaver damage, so don't combine them.

Notes

Only get Chronos' Pendant if you don't have the cooldown starter.
Ethereal Staff is great (like spear of the magus but better), but can push enemies hp down to the receive smaller Soul Reaver damage, so don't combine them.

Build Item Staff of Myrddin Staff of Myrddin
Build Item Soul Reaver Soul Reaver
Build Item Perfected Rod of Tahuti Perfected Rod of Tahuti
Build Item Charon's Coin Charon's Coin
Build Item Chronos' Pendant Chronos' Pendant
Build Item Warlock's Staff Warlock's Staff
Build Item Gem of Isolation Gem of Isolation
Build Item Ethereal Staff Ethereal Staff

Viable Starters, non-mid/other modes

Notes For warrior builds i recommend Blood-Soaked Shroud, Sundering Axe or Infused Sigil. If you go full def, Lono's Mask is an option.

Wouldn't recommend her for support, as there are better options available. But if you do, lonos can work as you want to stack defenses anyway ( Defenses > Health, as the ground stance passive applies to a limited part of you health bar)

Notes

For warrior builds i recommend Blood-Soaked Shroud, Sundering Axe or Infused Sigil. If you go full def, Lono's Mask is an option.

Wouldn't recommend her for support, as there are better options available. But if you do, lonos can work as you want to stack defenses anyway ( Defenses > Health, as the ground stance passive applies to a limited part of you health bar)

Build Item Blood-Soaked Shroud Blood-Soaked Shroud
Build Item Sundering Axe Sundering Axe
Build Item Infused Sigil Infused Sigil
Build Item Sigil Of The Old Guard Sigil Of The Old Guard
Build Item Lono's Mask Lono's Mask

Utility

Notes Swap them in as needed. Make sure to still max CDR.

Notes

Swap them in as needed. Make sure to still max CDR.

Build Item Divine Ruin Divine Ruin
Build Item Pestilence Pestilence
Build Item Contagion Contagion
Build Item Erosion Erosion
Build Item Bewitched Dagger Bewitched Dagger
Build Item Midgardian Mail Midgardian Mail
Build Item Spectral Armor Spectral Armor

How to play this build

Get at least 70 defenses in optional items for the Prophetic Cloak passive


Max CDR and spam item procs


Switch between tanky and poking



We use the slow stacking but strong items. We go for a slow start and want to win mid/late.

So early on we focus on getting farm and getting stacks.

Tablet of Destinies works well on Tiamat as well as Soul Reaver, as we have lots of abilities to trigger the item effects, while maxing CDR to spam them.

So we play around triggering Item effects and being tanky enough to be around to trigger them often.
Sometimes it might be worth to wait a second between abilities to trigger Tablet again.

You won't be able to burst people quickly with this build, but you can poke and then dive quite well.

Especially in ground stance, you will be quite tanky, while still doing good damage with item procs.

Things to look out for

Some enemies are better engaged in ground stance, others in flight stance. Plan your moves and consider switching stances before a fight, as you usually want to switch in the middle of it as well.
Ground Stance = Tanky, melee-ish
Flight Stance = Poke, range



You have lots of immunities, you can jump over abilities ( Rising Flight/ Grounding Dive) or be immune to enemy CC with your ground stance ult ( Tempest of Undoing) to turn a fight.

Passive: Death Begets Life

In ground stance, you often want to have as many stacks of hardened scales as possible to increase your tankiness. You can either spawn serpents in Flight stance, jump down and consume them, or hit as many gods as possible with the ground stance ult. Be aware that switching to flight stance drops the stacks again.

In flight stance, you get a lot of heals when anything hostile dies around you, so you can slowly recover without lifesteal.

Flight 1: Primordial Onslaught

Shooting Primordial Onslaught early to guarantee more hits instead of fully charging it can be better if the enemy is about to move, or you have to reposition quickly. The additional projectiles add diminishing damage while risking losing the safe hits.
Few safe hits > maybe more hits

Ground 1: Consume
Make sure to have two buffs whenever you get the chance, or duplicate a buff so your team can use it.
- In the mid game, i recommend consuming the support buff as you clear it a lot anyway, and the stats are very helpful.
- In the late game, consume the red buff so you and an additional teammate have it.


Ulti: Children of Creation

Summon Serpents
When you back, consider sending your snakes down a lane and the ability will be up again when you get to lane, allowing you to slightly push somewhere youre not going to, and getting a bit of extra farm.
You can also spawn minions before backing so you have a chance of getting farm off the next wave.
Summon Beast/ Summon Storm
In the middle of a teamfight, usually use the storm minion as the others get cleared almost immediately. On the sidelines the charge minion can be very good against single targets.

Combos

(Flight) Beast minion > 2 > 1


The minion considerably slows an enemy, allowing you to hit your 2 and then your 1 more reliably.

You will rarely hit multiple enemies with your ground stance abilities, so if you jump into a fight and ult immediately to hit as many gods as possible and gain stacks. As it makes you CC immune, it can also make sense to hold on to it and counter enemy abilities.

But usually i will follow flight abilities up with

(use flight abilities) > 3 (ground dive) > 4 > 2 > 1


If they cant escape, mix and cancel autoattacks into this combo.

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League of Legends Build Guide Author umbozz
Bruiser Tiamat - Mitigation and Item Procs
Table of Contents

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