This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page
Vote received! Would you like to let the author know their guide helped you and leave them a message?
You can use this in place of Doom, despite sacrificing a lot of mag damage, but the build is for being a speedy drunk so slows are bad.
Gem of Iso is mostly for sticking to gods that are faster than you
Bancrofts if you find yourself backing a lot. Mostly for sustain, but it has a strong passive regardless
Divine ruin is mostly for the anti-heal vs gods like Hel, Anubis, etc
Beads for hard CC abilities like Ares or Fenrir ult
Blink for securing kills, engaging when Belly Flop is down or escaping
Wings for even more speed and to further counter slows
Horrific to counter gods like Mercury
"It's party time!"
My name's BusinessCat, I'm a PS4 casual player (who lowkey thinks he's a ranked player). Feel free to add me if you want, I have a unnecessarily hard name to pronounce: Adisx22
As you can probably tell, the builds above are top notch MEME builds, so please don't take it too seriously and try to stick with using them in casual games. So, now you probably have an idea of how the rest of this guide is going to be like.
Bacchus is probably one of my favorite guardians to build damage on, due to his incredibly fun kit and scaling. I think I've had more time playing Bacchus than most other guardians. Recently, he's gone up in popularity thanks to the AMAZING change to his Chug now being baseline. This means you can start stacking drunkenness at the very start of the game.
The more Bacchus uses , the more drunk he gets. As the level of drunkenness increases; Bacchus gains a buff. Tipsy: He receives 7% less damage and gains 10 magical power. Smashed: It increases to 14% less damage and 30 magical power. Try to keep it in the "Smashed" area, especially before using your ultimate . Also, keep in mind that you gain a buff after using ; timing is pretty important and so is managing your drunk meter and mana.
This ability is the core of Bacchus's kit. All of his abilities depend on drinking alcohol, and how drunk you get. This ability gives you 40% of your as well as an added 10% when you kill a god. He also gains 15/20/25/30/35 protections for 6 seconds. The great thing is, you now get as a baseline ability, however, you don't gain the additional protections until you put a point into it. Put a single point into it after getting and and max it last.
unleashes a competition-winning burp that does ticking damage every .5 seconds in a cone, causing enemies hit to receive a 50% healing debuff for 4 seconds. If was Tipsy, it will also stun enemies on the last tick for 1 second. He's immune to knock-ups while channeling this, but not any other form of CC, so be careful becaue it's easy to interrupt and depends on that last tick. Since it has built-in anti heal, I hardly ever take other items like unless the enemy team is really stacked on heals - just in case you do happen to miss someone with your . It also stacks .
smashes his jug on the ground, damaging and intoxicating everyone in a pretty large radius for 6 seconds. The damage is pretty high for it being in such a big radius and the intoxication makes it hard to enemy gods to escape. If he's Smashed, he gains 20/30/40/50/60 magical power for 5 seconds. You should ALWAYS use this when you're Smashed, as the magical damage buff is too good to pass up. It's a great tool for team fighting, so I try to save it for that. Or in this case, being primarily damage focused, when you wanna try to one-shot someone.
Like most gods,
has a few combos he can pull off and weave together, with the right know-how and experience. I'll list a few of my favorites, but keep in mind that
DOES suffer from long CDs.
Since this is a guide for damage
, most of your time spent is going to be focusing on engaging alongside your team or initiating ganks. While it's possible to steal buffs, keep in mind that you're not AS tanky as you should be, so try to do this if you can either A) follow it up with a potential kill, B) have a team mate with you for those high single target damage gods like
or C) get out of there safely. Pretty much use common sense. Essentially you'll be playing
like a mage or assassin|
As for team fights, your main goal is to lockdown and/or kill enemy gods. has pretty poor wave clear until around the mid game, but if you're playing him in arena, that won't be a huge concern. Pick your targets wisely, time your initiates and make some sick plays.
"Why can't there be more wine?!"
Basically - this guide was pretty much just to cover the basics for and give you some damage builds to play around with in casual game modes. It's my first guide on here, as well as a guide to not take too seriously and have fun with. I can't stress that enough. I'm open to suggestions and hopefully I'll be able to keep the build fairly updated.
Good luck and have fun.
You need to log in before commenting.
Collapse All Comments
SMITEFire is the place to find the perfect build guide to take your game to the next level. Learn how to play a new god, or fine tune your favorite SMITE gods’s build and strategy.
Copyright © 2019 SMITEFire | All Rights Reserved