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Artemis Jungle Guide S5 (Useful all game modes)

0 5 18,508
3.4
by Greek Lover updated July 20, 2018

Smite God: Artemis

Build Guide Discussion 10 More Guides
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Artemis Build

Early-Mid Game

Notes First thing you want to do is build Talaria Boots to get the extra speed boost exiting out of the fountain and get the base Blink Rune. You don't want to buy the upgraded version just yet. And lastly you want to buy wards. Everyone should ward, but there are games where I don't see many who do.

Notes

First thing you want to do is build Talaria Boots to get the extra speed boost exiting out of the fountain and get the base Blink Rune. You don't want to buy the upgraded version just yet. And lastly you want to buy wards. Everyone should ward, but there are games where I don't see many who do.

Build Item Talaria Boots Talaria Boots
Build Item Ward Ward
2
Build Item Blink Rune Blink Rune

Mid-Late Game

Notes Now you're getting where you are going to want to start dealing a lot more damage. This is where Odysseus's Bow, Atlanta's Bow and Deathbringer come in.

Odysseus's Bow has a great passive to where you trigger chain lightning up to four enemies in the area dealing 30 damage plus 50% of your physcal power.

Deathbringer adds 40 physical power and grants you a 25% chance at a crit. This is stacked with Artemis's passive still target Also your crit damage is increased by 30%

Atlanta's Bow increases your attack speed by 30% and physical power by 30. This is really helpful with Odysseus's Bow's passive. Also you get a buff to your speed by 7% for every basic attack and it stack to four and lasts for 7 seconds

Notes

Now you're getting where you are going to want to start dealing a lot more damage. This is where Odysseus's Bow, Atlanta's Bow and Deathbringer come in.

Odysseus's Bow has a great passive to where you trigger chain lightning up to four enemies in the area dealing 30 damage plus 50% of your physcal power.

Deathbringer adds 40 physical power and grants you a 25% chance at a crit. This is stacked with Artemis's passive still target Also your crit damage is increased by 30%

Atlanta's Bow increases your attack speed by 30% and physical power by 30. This is really helpful with Odysseus's Bow's passive. Also you get a buff to your speed by 7% for every basic attack and it stack to four and lasts for 7 seconds

Build Item Odysseus' Bow Odysseus' Bow
Build Item Deathbringer Deathbringer
Build Item Atalanta's Bow Atalanta's Bow

Late Game

Notes By now some damage should be done towers unless it's a really heavy defensive match. By now you should be dealing decent damage and securing kills while still clearing the jungle for your team. Now since it's late in the game it's time to build your final two items. Wind Demon and Poisoned Star.

Wind Demon increases physical power by 30, attack speed by 10% and your crit chance by 20% and it's passive increases your movement speed by 20% by 5 seconds. So you now have your movement speed increased by 45% four 5 seconds everytime you get a crit. And with this setup that is almost always the case by this point.

Poisoned Star adds 20 attack power 15% attack speed and a 20% chance at getting a crit. And with it's passive it adds a slow that last for 2 seconds and lowers their speed by 20% as well their damage output to 20% as well.

Notes

By now some damage should be done towers unless it's a really heavy defensive match. By now you should be dealing decent damage and securing kills while still clearing the jungle for your team. Now since it's late in the game it's time to build your final two items. Wind Demon and Poisoned Star.

Wind Demon increases physical power by 30, attack speed by 10% and your crit chance by 20% and it's passive increases your movement speed by 20% by 5 seconds. So you now have your movement speed increased by 45% four 5 seconds everytime you get a crit. And with this setup that is almost always the case by this point.

Poisoned Star adds 20 attack power 15% attack speed and a 20% chance at getting a crit. And with it's passive it adds a slow that last for 2 seconds and lowers their speed by 20% as well their damage output to 20% as well.

Build Item Demon Blade Demon Blade
Build Item Poisoned Star Poisoned Star

Optional items

Notes As the match progresses you can of course switch out items. Depending on the enemy team composition. Do they have a lot of magical gods, physical gods or well rounded.

If they have more physical gods you can switch out Atlanta's Bow for Midgardian Mail or Spectral Armor

If the enemy has more magical gods you can switch out Atlanta's Bow for Pestilence

If they are well rounded you can switch out Atlanta's Bow for Hide of the Urchin.

If you so wish at the start of the match you can forgo buying Wards] and go straight for Chalice of the Oracle. It does the same thing, but you get to refill it instead of buying Wards over and over again.

You can also buy Healing Potions and Mana Potions.

Notes

As the match progresses you can of course switch out items. Depending on the enemy team composition. Do they have a lot of magical gods, physical gods or well rounded.

If they have more physical gods you can switch out Atlanta's Bow for Midgardian Mail or Spectral Armor

If the enemy has more magical gods you can switch out Atlanta's Bow for Pestilence

If they are well rounded you can switch out Atlanta's Bow for Hide of the Urchin.

If you so wish at the start of the match you can forgo buying Wards] and go straight for Chalice of the Oracle. It does the same thing, but you get to refill it instead of buying Wards over and over again.

You can also buy Healing Potions and Mana Potions.

Build Item Hide of the Urchin Hide of the Urchin
Build Item Spectral Armor Spectral Armor
Build Item Midgardian Mail Midgardian Mail
Build Item Pestilence Pestilence
Build Item Chalice of the Oracle Chalice of the Oracle
Build Item Mana Potion Mana Potion
Build Item Healing Potion Healing Potion

As Needed

Notes I know that i have Wards listed as a starter item and yes you will want to start with them, but you also need to ward as the match progresses.

Notes

I know that i have Wards listed as a starter item and yes you will want to start with them, but you also need to ward as the match progresses.

Build Item Ward Ward

Artemis's Skill Order

Transgressor's Fate

1 X Y
Transgressor's Fate
2 15 16 18 19

Vengeful Assault

2 A B
Vengeful Assault
3 8 11 12 14

Suppress The Insolent

3 B A
Suppress The Insolent
1 4 6 7 10

Calydonian Boar

4 Y X
Calydonian Boar
5 9 13 17 20
Transgressor's Fate
2 15 16 18 19

Transgressor's Fate

1 X
Artemis places a trap on the ground. Enemy gods coming within 5 units of her traps activate them, Rooting and Crippling the enemy god, preventing movement abilities and dealing damage every second for 3s.

Ability Type: Ground Target
Damage per Tick: 35 / 48 / 61 / 74 / 87 (+30% of your Physical Power)
Damage (Total): 105 / 144 / 183 / 222 / 261 (+90% of your Physical Power)
Root Duration: 2s
Max Traps: 4
Cost: 45
Cooldown: 14 / 13 / 12 / 11 / 10s
Vengeful Assault
3 8 11 12 14

Vengeful Assault

2 A
Artemis attacks at a furious pace, increasing her attack and movement speed significantly. Additionally, Artemis cleanses herself of slows and becomes immune to Slows for 0.6s when activated.

Ability Type: Buff
Attack Speed: 40 / 50 / 60 / 70 / 80%
Movement Speed: 25%
Duration: 3 / 3.5 / 4 / 4.5 / 5s
Cost: 60 / 65 / 70 / 75 / 80
Cooldown: 16 / 15.5 / 15 / 14.5 / 14s
Suppress The Insolent
1 4 6 7 10

Suppress The Insolent

3 B
Artemis fires a volley into a ground target, suppressing all of her enemies. Enemies caught within the volley are damaged and are slowed.

Ability Type: Ground Target
Damage: 100 / 150 / 200 / 250 / 300 (+75% of your Physical Power)
Slow: 25%
Slow Duration: 2s
Radius: 15
Cost: 50 / 55 / 60 / 65 / 70
Cooldown: 8s
Calydonian Boar
5 9 13 17 20

Calydonian Boar

4 Y
Artemis summons the great Calydonian Boar on her enemies, doing damage to the nearest enemy god and Stunning them, and itself. The boar is immune until it hits the first god and then continues to charge other gods for its lifetime. Artemis is also immune to Crowd Control for 1.5s.

Ability Type: Area
Damage: 150 / 225 / 300 / 375 / 450 (100% of your Physical Power)
Stun: 1.1 / 1.2 / 1.3 / 1.4 / 1.5s
Boar Lifetime: 6s
Cost: 80 / 90 / 100 / 110 / 120
Cooldown: 90s

Artemis Threats

Tap each threat level to view Artemis’s threats

Max
7
Major
7
Even
7
Minor
2
Tiny
10

Introduction

Hi guys, Greek Lover here and this is my guide on how to jungle as Artemis. Now before everyone goes straight for the comments and say how Artemis can't jungle. Let me tell you I did it very successfully and we ended up winning the match. Of course I could just be saying that, but it's the truth. The reason I decided to take Artemis into the Jungle is because I decided that I needed to change roles. I was a support player and let's just wasn't working out well for me and leave it at that. I first went into Jungle Practice and leveled normally and acted like a jungler would. I rotated between them and attacked like I would if I was in a match. Throughout all this I tested to myself against the Fire Giant and Gold Fury and I was able to solo the Gold Fury by the time I got Deathbringer fully built and by the the time I level 20 and all my items I was able to solo the Fire Giant with only losing half my health to it

Start of the Match

The match has started and you have purchased your first items. First thing you want to do is make sure you have warded past your second middle tower and second left tower. Your support should take care of the inner jungle and their second tower. If not then you need to go back and buy more Wards or refill Chalice of the Oracle depending on which you chose to go with.

Clearing the jungles

As you come across the Speed Camp first thing you want to do is use Suppress the Insolent This will be your opening move every time you start an attack. The reason is it slows your enemies by 25%. After you clear the speed camp you want to make your way to the damage buff for your adc and clear it for them and clear the Void Buff for your support to help the adc against the enemy support and adc. After you do that you wanna head over to the other jungle and clear out the mana as well as xp camps so you can level without taking minion kills form your laners. By the time you have cleared the jungle you should be ready to go back to speed camp and start over. Or you have enough gold to finish off your Talaria Boots. Depending on which you do you just restart with speed camp and rotate around.

Mid game

So you have entered mid game and are ganking when needed and securing those camps for you team. You have half of your items. Now is the time to start warding around the Fire Giant and Gold Fury. If you have Deathbringer go ahead and try to secure the Gold Fury kill. If you need to, pop your ult as it stays for six seconds. If an enemy tries to gank you your Calydonian Boar will attack them long enough for you to finish off the Gold Fury or get away if you need to. Your boar will also attack the Gold Fury. You will have low health so if you do go for the Gold Fury at this time make sure you have Health Potions to get your health up and your relics are ready for use.

Pros / Cons

The pros to Artemis is she has excellent Mid-late game potential. Great single target damage and crowd control immunity.

Cons; horrible early game, she's slow without vengeful assault and hard to escape gods that have high mobility.

Ending

Well here it is, my first guide, I realize that somethings, may not be complete and I will update when I get the relevant information. And like the title says, this build is useful for all modes, but the guide is mainly for the Jungle in Conquest. If anyone has helpful information for this guide I would certainly be grateful.

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2
Gary169 (7) | November 12, 2018 9:18am
Branmuffin17: Author has not bothered to respond to criticism of his guide.

As of now, this misleading "guide" is just taking up space and may confuse other players. Branmuffin, can you consider archiving?
3
Branmuffin17 (394) | November 12, 2018 10:57am
Author hasn't been seen for many months.

@Greek Lover, I'm archiving this guide. If you come back and are willing to update and improve, you're welcome to publish again.
1
Tlaloc1050 (17) | July 22, 2018 4:23am
You need to re-***es your threats section
1
Gulfwulf (81) | July 22, 2018 9:01am
They need to reassess their whole build, Tlaloc.
1
Tlaloc1050 (17) | July 23, 2018 12:25am
lol
4
Gary169 (7) | July 21, 2018 2:07pm
No Assassin's Blessing on a jungle build? How are you going to clear camps quickly? You'll get outfarmed and your team will get outganked by the enemy jungler.

You're an attack damage carry. I'd be surprised if you couldn't solo the fire giant or gold fury.

As it is, Artemis will have trouble keeping up with standard junglers. Even more so with this build. Build items, build order, skill order, and your knowledge of the game (no offense) need significant improvement.
2
Kriega1 (143) | July 20, 2018 2:13pm
This build has to be troll. No high power items, triple crit with no lifesteal, this is a very lacking build and cleary made by someone who still needs to learn about the game.

Also a jungle build that gets Transgressor's Fate at level 2? You can't damage buff camps with that... (At least you have the sense to max it last)

Yeah this build should be considered to be archived until it has some major overhaul.
2
boogiebass (46) | July 20, 2018 10:51am
Assassin-jungle
Warrior-solo lane
Hunter-long lane with support/guardian
Guardian-long lane with hunter
Mage-mid lane

Also, for all the reasons explained by BranMuffin, please consider archiving your guide as it may spread some misinformation to newer players.
3
Branmuffin17 (394) | July 20, 2018 10:44am
Hi Greek,

Although Art may work in Jungle in some very unique circumstances, she is NOT a good jungler and will be drastically outclassed and out-bursted by the majority of standard jungle choices (at least against average competition). This is no offense to you, but due to your previous post, it's clear you're a newer player, and don't know a lot of the nuances of the game, especially as you become more experienced and get a better understanding of roles, matchups, builds, and understanding of how items fit in a build.
  • "Let me tell you I did it very successfully and we ended up winning the match." - Did you only do this one game? If so, it's just not nearly a representative sample to say this can actually work.

  • "I first went into Jungle Practice and leveled normally and acted like a jungler would. I rotated between them and attacked like I would if I was in a match. Throughout all this I tested to myself against the Fire Giant and Gold Fury and I was able to solo the Gold Fury by the time I got Deathbringer fully built and by the the time I level 20 and all my items I was able to solo the Fire Giant with only losing half my health to it" - Jungle practice is NOT representative of how you will level, or what you'll have to face in an actual Conquest match, and shouldn't be used to really evaluate how effective you might be.

  • "First thing you want to do is make sure you have warded past your second middle tower and second left tower." - You do realize that you don't always start on the same side, right??? "Left" is going to be different if you start Order vs. Chaos. The side you start on is going to drastically change what side you're warding, and how that affects coverage. Also, Junglers typically don't start with wards. They'll start picking it up after their first back.

  • "The reason is it slows your enemies by 25%." - NO. The reason you would level Suppress The Insolent first is for minion clear, because unlike her basic attack, it hits all enemies in the area. You don't need to slow minions that are at a static camp!!!!!!!

  • "After you clear the speed camp you want to make your way to the damage buff for your adc and clear it for them and clear the Void Buff for your support to help the adc against the enemy support and adc. After you do that you wanna head over to the other jungle and clear out the mana as well as xp camps so you can level without taking minion kills form your laners." - NO. You could technically do this, IF your solo has superior clear over the enemy and they're assured to get their own blue buff...but the Jungler never has a single start. They need to adjust based on team comps and strategies.

  • "The pros to Artemis is she has excellent Mid-late game potential." - This is true...IF she's built correctly. This is NOT a good build. Again, no offense, but this build is awful. Why? Build order, low power, NO PEN, major overcap on AS. Let's go over this.

    BUILD ORDER / POWER: You choose Talaria Boots and Odysseus' Bow as your first 2 items, which makes her very, very, very, veryveryveryveryveryvery sad. These items have very low power, and she needs power early game to increase her overall DPS potential and minion clear speed. This post helps explain.

    NO PEN: You have 0 items...ZERO...that provide any amount of penetration. This is a common mistake for newer players who don't understand the mechanics of the game. The Word of Thoth and my items guide are your friends to help you gain knowledge about why penetration / protection reduction is essential for damage output.

    ATTACK SPEED: She has a GREAT AS steroid. The amount of attack speed you're building is straight up ruining the steroid. FYI, the cap is 2.5 AS. Her base AS is 0.95 (+1.7%). At level 20, this equates to 1.29, without consideration of items.

    - With all items, and without Wind Demon's passive activated, her AS will be 2.19.

    - With WD's passive activated, it's 2.38. You're almost at the cap, WITHOUT ACTIVATING Vengeful Assault!!!

    - With the above active, and Vengeful Assault activated, your theoretical AS is 3.14!!! This means you're wasting 0.64 AS, because your AS will stop increasing at 2.5. Basically, you can throw out the use of the steroid ability. This is obviously not good.

    - Basically, all the functional AS/DPS boost you might be able to get from Vengeful Assault is nullified because you built WAAAAAAY too much attack speed. Combine that with low power, no lifesteal (e.g. Devourer's Gauntlet), and no pen (e.g. The Executioner), and this build is unfortunately not good...at all.


  • Finally, please don't build those optional items...any of them.
Again, I'm not trying to be mean. The fact I'm taking the time to explain this is hopefully showing you that we want to help you learn. But for the time being...my suggestion is that you do NOT create builds/guides, but instead, dedicate time to learning common builds, and WHY those builds are created that way. You might visit HERE to see how pros build. You can also check out DV-8's build as of patch 5.12.

If you have questions, we'll be happy to help. But it's clear better understanding is required.
1
boogiebass (46) | July 20, 2018 9:59am
Hey again Greek. Before i give my main feedback, could you tell me your in game name and if you're on pc/console?
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League of Legends Build Guide Author Greek Lover
Artemis Jungle Guide S5 (Useful all game modes)
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