This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page
Ares is not the best in Setting up Kills but he is definitly one of the most damage dealing Supports!
Your Job always is being Present. Not too salty but when u stand next to your Teammates Enemies need to respect your Presence, because if they invade you will punish by chaining them and thou denying their escape tools and once they are in the fight make them lose it by turning tides with your Protection-Aura-Ability and Damaging them with your Fire and Chains.
If you want to set up a kill you will want to CHAIN one or more mostly squishy targets and the Movement-Speed-Steal will help your teammates close the gap while the taget is slowed and the chained enemy is not able to use leaps or other escape tools.
In Terms of Ult Ares is difficult especially in Ranked! Enemies usually get Purification. So you really need to watch for enemies who do not have Purification. They will always be your first targets to Ult into a Kill-Set-Up for your teammates in team fights. Still you need to be watching the enemies purification's cooldowns. If you Ult them and they all use it not to be pulled in exactly 100s your Ult will be up again, their purification won't, if you not what i mean.
To deal damage yourself you will always need to get all three chains on your target, otherwise a lot of your damage potential is lost. Finishing Enemies who are getting away with very few HP can be secured with "Sunder"-Relic or Ult too, dont forget this deals a lot of damage too!
I personally don't like Cooldown-Items too much, because i want my stuff to hit hard and not hit often. Penetration is key to deal a lot of damage. Always buy Rod Of Tahuti as 5th or 6th item because his passive scales with the +25%, so 400-500 DMG is nothing special for a Late-Game-Ares who buys Rod of Tahuti, what will make u able to kill targets completly on your own easy.
Putting three Points into FIRE-Ability gives you the 2% instead of 1% HP-scaled Fire-DMG, what makes it at least viable. Your best damage dealing ability still is CHAINS, if you hit all three of them. Take your time aiming, if you do CHAIN-wait2s-CHAIN-wait2s-CHAIN-tick4s you can get a total of 8 seconds of DOT-Time and the biggest damage possible.
Usually your Ability-Combo will be:
CHAIN, CHAIN, CHAIN, AURA, FIRE, (Ult or Sunder for finishing blow)!
Teamfight Ability-Combo if target can't use Purification:
Invade with CHAIN-Movementbuff/Speed-Relic/Blink, ULT, CHAIN, CHAIN, CHAIN, FIRE
Blink is not as strong on Ares as most think. Sure it is a great initiation tool, but i find myself too often with a penalty on Blink because one of those nasty archer minions did hit me suprisingly... You know what i mean. Buy Sprint what also can be used to help yourself or teammates retreating or be cleansed from slow effects. Just so much more utility in Sprint...
You need to log in before commenting.
[-] Collapse All Comments
SMITEFire is the place to find the perfect build guide to take your game to the next level. Learn how to play a new god, or fine tune your favorite SMITE gods’s build and strategy.
Copyright © 2019 SMITEFire | All Rights Reserved