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Ares Support Conquest Guide

12 1 25,479
9.1
by Dashboarrd updated May 15, 2024

Smite God: Ares

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Ares Build

Starter

Notes Sentinel's Gift is a fantastic starter because you get a really good amount of protections, sustain, and gold for the early game, making yourself much harder to kill.

Glowing Emerald transforms into Gauntlet of Thebes which provides you and your allies protections once fully stacked, since it's an aura item. This is very crucial on just about every support.

5 health pots to help you sustain while you're laning, this extra sustain can make it until you have to back to purchase Gauntlet of Thebes.

Lastly, because you have 50 gold to spare, getting a Ward or 2 will help gain awareness on early jungle ganks. See the warding section below on where to place it.

Notes

Sentinel's Gift is a fantastic starter because you get a really good amount of protections, sustain, and gold for the early game, making yourself much harder to kill.

Glowing Emerald transforms into Gauntlet of Thebes which provides you and your allies protections once fully stacked, since it's an aura item. This is very crucial on just about every support.

5 health pots to help you sustain while you're laning, this extra sustain can make it until you have to back to purchase Gauntlet of Thebes.

Lastly, because you have 50 gold to spare, getting a Ward or 2 will help gain awareness on early jungle ganks. See the warding section below on where to place it.

Build Item Sentinel's Gift Sentinel's Gift
Build Item Glowing Emerald Glowing Emerald
Build Item Healing Potion Healing Potion
5
Build Item Ward Ward
2
Build Item Sturdy Shard Sturdy Shard

Full Build

Notes Sentinel's Embrace is an aura so it adds to his passive and gives him and his allies a lot of protections. Guantlet of thebes & Sovereignty are also very similar to this.

Spirit Robe and Oni Hunter's Garb provide damage mitigation late game which allows Ares to be extremely tanky. Since he'll be in the front lines most of the time, he'll need this tankiness.

Eldritch Dagger gives you some CDR and also gives you a ton of protections late game, upon activating a relic. This is really nice on Ares because his HP pool is lacking a bit and this helps make up for it.

Notes

Sentinel's Embrace is an aura so it adds to his passive and gives him and his allies a lot of protections. Guantlet of thebes & Sovereignty are also very similar to this.

Spirit Robe and Oni Hunter's Garb provide damage mitigation late game which allows Ares to be extremely tanky. Since he'll be in the front lines most of the time, he'll need this tankiness.

Eldritch Dagger gives you some CDR and also gives you a ton of protections late game, upon activating a relic. This is really nice on Ares because his HP pool is lacking a bit and this helps make up for it.

Build Item Sentinel's Embrace Sentinel's Embrace
Build Item Gauntlet of Thebes Gauntlet of Thebes
Build Item Sovereignty Sovereignty
Build Item Eldritch Dagger Eldritch Dagger
Build Item Spirit Robe Spirit Robe
Build Item Oni Hunter's Garb Oni Hunter's Garb

Relics & Shard

Notes Emblem of Increasing Peril should be built just about everygame on any support. It slows, reduces enemy damage dealt, reduces their healing and shielding. This relics is bloated and has something for almost every situation.

Entangling Wings is very good on Ares because the root from it adds to his CC and the slow immunity as well as movement speed boost is helpful to help prevent him from getting lockdown since he has no dash or leap to get away.

Notes

Emblem of Increasing Peril should be built just about everygame on any support. It slows, reduces enemy damage dealt, reduces their healing and shielding. This relics is bloated and has something for almost every situation.

Entangling Wings is very good on Ares because the root from it adds to his CC and the slow immunity as well as movement speed boost is helpful to help prevent him from getting lockdown since he has no dash or leap to get away.

Build Item Emblem of Increasing Peril Emblem of Increasing Peril
Build Item Entangling Wings Entangling Wings

Situational Relics

Notes Scorching Blink Rune I like on Ares if they have multiple targets with no CC immune ults, otherwise Entangling Wings is the way to go.

Phantom Shell is the way to go if they have wall characters like Ymir or Yemoja.

Notes

Scorching Blink Rune I like on Ares if they have multiple targets with no CC immune ults, otherwise Entangling Wings is the way to go.

Phantom Shell is the way to go if they have wall characters like Ymir or Yemoja.

Build Item Scorching Blink Rune Scorching Blink Rune
Build Item Phantom Shell Phantom Shell

Situational Items

Notes Winged Blade is very important on Ares if they have multiple slows. You will need this item for survivability.

Heartward Amulet if they are magical heavy.

Stone of Binding if you want to have some prot shred in your kit. This will proc off of your chains.

Reverent Pridwen if you're feeling like you need some extra cooldown.

Magi's Shelter really good into heavy CC lockdown comps that have characters like Athena.

Notes

Winged Blade is very important on Ares if they have multiple slows. You will need this item for survivability.

Heartward Amulet if they are magical heavy.

Stone of Binding if you want to have some prot shred in your kit. This will proc off of your chains.

Reverent Pridwen if you're feeling like you need some extra cooldown.

Magi's Shelter really good into heavy CC lockdown comps that have characters like Athena.

Build Item Winged Blade Winged Blade
Build Item Heartward Amulet Heartward Amulet
Build Item Stone of Binding Stone of Binding
Build Item Reverent Pridwen Reverent Pridwen
Build Item Magi's Shelter Magi's Shelter

Ares's Skill Order

Shackles

1 X Y
Shackles
2 3 6 7 9

Bolster Defenses

2 A B
Bolster Defenses
4 8 10 11 12

Searing Flesh

3 B A
Searing Flesh
1 13 14 15 16

No Escape

4 Y X
No Escape
5 17 18 19 20
Shackles
2 3 6 7 9

Shackles

1 X
Chains extend from Ares' shield, doing damage to all enemies in its path. Hitting a god shackles them to Ares, Cripples them, preventing movement abilities, dealing the same damage every second while slowing them by 15% and buffing Ares. While shackled, Ares can fire another chain for free within 2s. Jungle Camps take an extra +40% damage.

Ability Type: Line, Cripple, Damage
Minion Damage: 70 / 90 / 110 / 130 / 150 (+15% of your Magical Power)
God Damage per Tick: 20 / 40 / 60 / 80 / 100 (+15% of your Magical Power)
Speed Buff per Target Shackled: 15%
Duration: 4s
Max Shackles: 3
Cost: 70 / 75 / 80 / 85 / 90
Cooldown: 15 / 14.5 / 14 / 13.5 / 13s
Bolster Defenses
4 8 10 11 12

Bolster Defenses

2 A
Ares strengthens the defenses of himself and all nearby allies for 6s, granting Basic Attack Damage, Protections, HP5, and reducing Crowd Control durations. For each shackled enemy, the Protection Buffs are increased.

Ability Type: Circle, Buff
Protections: 20 / 25 / 30 / 35 / 40
CC Reduction: 30%
HP5: 25 / 30 / 35 / 40 / 45
Shackle Bonus: 7
Radius: 35
Cost: 40 / 45 / 50 / 55 / 60
Cooldown: 15s
Searing Flesh
1 13 14 15 16

Searing Flesh

3 B
Flames pour forth from Ares' shield, engulfing enemies in a cone in front of him causing damage every .5s for 4s. Ares is immune to Knockback for the duration.

Ability Type: Cone, Damage
Damage Per Tick: 15 / 20 / 25 / 30 / 35 (+7% of your Magical Power)
% Max Health Per Tick (Gods): 1 / 1 / 2 / 2 / 3%
% Max Health Per Tick (Minions): 4%
Cost: 55 / 60 / 65 / 70 / 75
Cooldown: 12s
No Escape
5 17 18 19 20

No Escape

4 Y
Ares throws chains out to all enemy gods in an area around him. All enemies hit by the chains are pulled to Ares after 2.5s, taking damage and are stunned.

Ability Type: Area
Damage: 200 / 275 / 350 / 425 / 500 (+40% of your Magical Power)
Stun: 1s
Radius: 35
Cost: 80 / 85 / 90 / 95 / 100
Cooldown: 100s

Intro / About Me

Hey there, I go by Dashboarrd and I'm a Grandmaster Support Conquest player. I've competed in the SCC (Smite Challenger Circuit) and I have won SOC (Smite Open Circuit). I have also won plenty of gem tourneys during the weekends, such as Iced and Vulpis. I have put in many hours into Smite and in particular Ares. I hope this guide can give you some new direction with Ares if you're struggling with him, or just improve your overall Ares gameplay.


You can reach out to me via the following channels:

Abilities

Ares Abilities


Passive - Blessed Presence


Ares's passive allows him to get additional power off building aura items. So it's a good idea to fit auras in your build.

With the build I provided, you should have at least 3 aura items, which grants you at least 90 extra power (30 power per aura).


Ability 1 - Shackles

This ability is Ares's bread and butter. His chains cripple enemies and prevent them from using movement abilities. If you space out the chains correctly, you get additional damage off and can cripple a single target up to 8 seconds.

That's my biggest tip, is to space out your chains instead of rapid firing them. You also get additional movement-speed for each person you chain, up to 3. So when trying to get away, try chaining multiple enemies to prevent them from closing in on you and to increase your mobility.


Ability 2 - Bolster Defenses

Bolster Defenses I usually max second after his Shackles. Leveling this ability increases the HP5 and protections you and your allies get from it.

You also get CCR (Crowd Control Reduction) while this ability is active. So make sure to activate this ability right before entering a fight or if you know you or an ally are about to get CC'd so you can reduce it's duration.


Ability 3 - Searing Flesh

This will be your main clear on jungle camps and minion waves. I level this ability first and max it out last (before his ultimate though).

You also get knock-up immunity when channeling Searing Flesh. So make sure to use it as an ability cancel if you're about to be knocked-up and you're trying to escape.


Ultimate - No Escape

This ult is very simple, you latch onto nearby targets and after a couple seconds, pull them towards you into a stun at your location.

My best piece of advice for this ability is to maximize the amount of targets you grab by getting into or as close to the center of them and popping your ult.

Map Play

Game Start:
  • Support should start purple and pull it outwards. In this time your ADC should be pulling Green and dragging it towards you (or vice versa). When both buffs are grouped, as you clear them pull them towards the lane. Watch out for invades!

  • From here you should be sitting in duo lane for a majority of the early game. You want to stay there to contest protection (or shield) buff and pressure with your ADC. If you have enough pressure you can also invade their camps, such as Purple buff and their backcamps, even Green buff.

Mid Game:
  • Around the mid game you want to now start to play around the middle of the map as more objectives are spawning now.

  • These objectives consist of Beacon, Oracle, and Pyromancer. Try to pressure mid t1 tower too if your team has the pressure for it. Once that's down it creates map pressure from mid lane.

Teamfights (Late Game):
  • Here you want to make sure to use your kit effectively. Ares is great at starting a fight, especially if you have blink. Try to initiate a fight by blink ulting as many as you can. If you don't have blink, walking up and getting chains on a target is enough to also start a fight.

    Ares is really good at locking down frontline, so prioritize chaining enemies with dashes, especially solo laners and junglers. Ares counter most tanks because of this so you want to make sure you prioritize them.

Warding

Early / Mid Game Warding:


That ward you're buying in the early game, you want to place it at the area between their purple and shield camp about 23 seconds or sooner before the game actually starts, if you think you'll have pressure.

If you don't think you'll have pressure, place that same ward on your side in the same area about 10 seconds prior to the game starting. This will give you early gank info.

If you're able to get 2 wards at the start, place one defensively and one offensively in the same spots.

As you're playing through duo lane you really want to ward their backcamps for info for your team. Get 2 wards, typically after you buy Thebes, and place them at their purple buff or their back camps and their green buff.

Try to refresh these wards as often as you can. They give very good info on where the enemy jungler is at and if the enemy team is mobilizing towards duo side to setup for a Gold Fury.

In the map below, the red circles indicate the spots that you should ward aggressively and the blue circles indicate the spots you should ward passively.

Late Game Warding:


Of course this depends where you're at in the game. But around fire giant, same concept. Try to get high wards around their backcamps, red, and even blue buff to give your team info.

On offensive sieges, try to place a sentry ward between their phoenixes that you're about to siege to gain info on people playing that gap. These wards are indicated by the Red circles on the map.

On defensive sieges, place a sentry between phoenixes they're about to siege so you and your team can play that gap area without worry. These wards are indicated by the Blue circles on the map.

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League of Legends Build Guide Author Dashboarrd
Ares Support Conquest Guide
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