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Vampiric Shroud
Shoes
Hand Of The Gods (Old)
Healing Potion
Rod of Asclepius
Shoes of Focus
Chronos' Pendant
Rod of Tahuti
Soul Reaver
Book of Thoth
Shoes of the Magi
Breastplate of Valor
Telkhines Ring
Warlock's Staff
Void Stone
Gem of Isolation
Greater Sprint
Greater Purification
Aegis Pendant
Ward
Mana Potion
Healing Potion
Hi everyone, my ign in smite is Wolfman5665, and this is my first guide on Smitefire. Since this is my first guide I don't expect it to be super amazing with a ton of upvotes or anything like that, but I just thought I should share my knowledge on
Aphrodite since I have reached mastery level 10 with her.
I am not the best at
Aphrodite but I managed to reach mastery level 10 with around 850 kills, so Im here to share how I use her abilities, why I use them like that, and why this is useful. Keep in mind, though, that this is only a guide for playing
Aphrodite in the SOLO lane (The side that has the fire giant on it) so you aren't going to be learning about playing her in the mid or duo lanes.
Aphrodite's favor is a blessing in that 30% of all mana regenerated by
Aphrodite is granted to her Soul Mate.
Explanation
Aphrodite blows a kiss to an allied god, making them her soul mate and giving them both increased movement speed. If the kiss hits an enemy god, they are stunned and
Aphrodite's soul mate gets jealous, making them deal increased damage.
Explanation
Aphrodite commands enemies to get away from her, doing damage around her and knocking them back to 25 feet from her. If
Aphrodite has a soul mate, an explosion originates on them in addition, dealing the same damage and slowingby 25% for 2s. If an enemy would be hit by both blasts, they will only be affected by the one originating from Aphrodite.
Explanation
Aphrodite calls forth a flock of beautiful doves that fly forward in the area in front of her. The doves circle around all enemies in the path, damaging enemies every .5s for 3s.
Aphrodite and her soul mate also receive healing when cast.
Explanation
Love Birds
Rod of Asclepius and then two other items after that give cooldown reduction, you will be able to use it faster and heal more.
Back Off!
Love Birds heals you while
Back Off doesn't.
Undying Love
Chronos' Pendant and maybe
Shoes Of Focus, you will already have less cooldown on it.
Kiss
HoG he should be able to solo his buff if you are helping mid at mid camps. After you help the mid, head to your mana camp and have the jungle help you,
HoG the camp, and head to lane, from there the jungle is going to help you for a bit, hopefully you or the jungle will get first blood, and you are off to a good start. On your first time back to base, ignore the
Shoes you have and go straight for
Rod Of Asclepius. This will get you a lot of power and insane healing early game, which you will need.
Love Birds and
Undying Love. You will be one of the most important fighters in the teamfight as you will keep the team alive and protect them from very damaging ults.
Vampiric Shroud: This is a great item to start off with mainly because it gives you 100 health, which is really good for early game since you start off with low health, it gives you some early magical power, which makes you do more damage early game when you have no items, letting you push better than other solos.
Shoes: This is easy to explain, EVERY god needs shoes (unless you are using one of those weird builds that has movement speed items instead). This will help you get to lane very fast early game. It helps you move from mid camp to mana camp, or damage/speed to mana camp quickly. If you need to chase early game this is going to help you move faster. The only reason I have you complete
Rod Of Asclepius before this is because it gives you movement speed too.
Hand Of The Gods: This is very important early game. Mainly for when you and the jungle are clearing camps, what you do is you either help mid or jungle with their camps (depending on what side solo is on, left=help jungle right=help mid) then when you move on to your mana camp, you can use
Hand Of The Gods (HoG) to finish it quickly. This can also help a lot if you quickly need to get the buff and return to lane, it clears camps very fast.
Rod Of Asclepius: This item is VERY important to
Aphrodite! This gives you a lot of magical power, which is very needed early game, a good amount of movement speed (which is why you can get it before boots and not be affected), and a lot of health, which is also very useful early game. The main thing about this item, though, is it's passive. It probably has the best passive for healers in the game. It basically increases your healing, which WILL keep you in lane for a long time if you can conserve mana. This is also going to be very useful late game, too. Ive seen my healing bring TANKS (with over 3500 health) all the way from red health, to full health. This is extremely good, especially for teamfights where the supports are going to be extremely useful.
or
:
Chaac or
Hades who are naturally tanky and will probably get magical defense against you. This will help get through their defenses because of the penetration.
Chronos Pendant: This item is mainly for the cooldown reduction. It also offers magical power and MP5, but it's mainly in this build for the cooldown reduction. This will help you use abilities much faster, which will benefit your combo and how fast you can heal which is extremely useful (especially if you are going against solos that have pokes that do a ton of damage.....
).
Rod Of Tahuti is basically needed by every mage because of its insane power boost, and the two books are for the power boost they give you too.
Book Of Thoth's passive is great because it gives you the mana you need, and converts it to magical power, too.
Aphrodite, but I've just found that I have a lot of trouble if I get matched against them.
Plague Of Locusts is a perfect chance to use your combo without wasting
Kiss because he is rooted by it. Also, if he decides to use
Death Gaze, just react fast with
Undying love to escape without taking any damage!
Earthbreaker and
Driving Strike combo will literally destroy you. You cannot beads, aegis, or ult out of it, because he gets it back so quickly. The only way to win is to play very passive and land your combo whenever you can.
Moonlit Waltz) is basically YOUR ULT with a 12-20 second cooldown. Her ult... that has to be the thing that brings you down every time... and she can still beat you without it. It does a TON of damage and will stun you for a VERY long time. I've lost almost every time I've went up against a
Chang'e... that doesn't mean I've never won, though.
November 24, 2014: Made guide
Added ChangeLog and Combo section
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Did you make sure to hit the publish button after saving? Only you will see the changes if you only save it.
Yes I did, I even went back and did it again to make sure.
Hey, I'm still a bit of a beginner but could you explain to me how Soul Reaver works perfectly with Aphro? I get that it deals a lot of damage once a minute, but how does that work well with Aphrodite's kit?
I found that it mainly works well with
Pretty decent guide. My only question is: What's up with the late game Book of Thoth? The general rule of thumb is 'Build it early or not at all.'
I just have that in there because I find it easy to build the stacks late game, I'll add another item to get if you don't want to.
I have more trouble with Hercules.. Chang'e doesn't scare me
You build full AP, I personally think an Aphrodite with no deaths is more valuable than an Aphrodite with 7 kills...
I think it depends on the skill level more, I usually get matched up with mastery 10 amazing chang'e and bad mastery 2 hercs. It's just my personal experience as aphro.
I haven't played her in a while (at least in conquest) so I'll try to play her more and update it as needed.
You build full AP, I personally think an Aphrodite with no deaths is more valuable than an Aphrodite with 7 kills...