Smitefire logo

Join the leading SMITE community.
Create and share God Guides and Builds.

Create an MFN Account






Or

Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page

x

Vote received! Would you like to let the author know their guide helped you and leave them a message?

Banner for Charybdis guides

8.12 ADC // Charybdis Build + Guide

54 11 66,619
8.9
by Mimikyute updated January 14, 2022

Smite God: Charybdis

Build Guide Discussion 1 More Guides
Tap Mouse over an item or ability icon for detailed info

Charybdis Build

Starting Items

Build Item Death's Toll Death's Toll
Build Item Mace Mace
Build Item Healing Potion Healing Potion
2
Build Item Mana Potion Mana Potion

Basic Build

Notes Sell The Crusher for Qin's Sais late game, once all your items are online.

You can get either Death's Toll upgrade.

Notes

Sell The Crusher for Qin's Sais late game, once all your items are online.

You can get either Death's Toll upgrade.

Build Item Death's Temper Death's Temper
Build Item The Crusher The Crusher
Build Item Asi Asi
Build Item Demon Blade Demon Blade
Build Item The Executioner The Executioner
Build Item Deathbringer Deathbringer

Charybdis's Skill Order Notes The maxing order is 4, 2, 3, 1.

The reason for this;

- Max your ult whenever possible for the damage increase.
- Max your 2 first for the damage increase.
- Max your 3 second for the cooldown reduction because it is a busted ability. The exit damage is also underrated.
- Max your 1 last because the only damage that scales is damage on minions and the splinter damage - with her 2 and even just 1 point in her 1, you aren't struggling to clear wave.

Notes

The maxing order is 4, 2, 3, 1.

The reason for this;

- Max your ult whenever possible for the damage increase.
- Max your 2 first for the damage increase.
- Max your 3 second for the cooldown reduction because it is a busted ability. The exit damage is also underrated.
- Max your 1 last because the only damage that scales is damage on minions and the splinter damage - with her 2 and even just 1 point in her 1, you aren't struggling to clear wave.

Spike Shot

1 X Y
Spike Shot
3 15 16 18 19

Capsize

2 A B
Capsize
1 4 6 7 10

Whirlpool Form

3 B A
Whirlpool Form
2 8 11 12 14

The Maw Hungers

4 Y X
The Maw Hungers
5 9 13 17 20
Spike Shot
3 15 16 18 19

Spike Shot

1 X
Charybdis reveals The Maw as it fires large spikes for a short duration dealing Basic Attack damage. These projectiles pass through minions and are wider and faster than normal Basic Attacks.
On hitting enemy gods and walls, the spikes splinter dealing additional damage.

Ability Type: Projectile
Minion Damage: 80 / 85 / 90 / 95 / 100% Scaling
Splinter Damage: 20 / 25 / 30 / 35 / 40 (+25% of your Physical Power)
Splinter Tide: 3% Tide per hit
Duration: 4s
Range: 55
Cost: 50 / 55 / 60 / 65 / 70
Cooldown: 14 / 13 / 12 / 11 / 10s
Capsize
1 4 6 7 10

Capsize

2 A
Charybdis absorbs water from around her before firing a quick blast from The Maw. Enemies are hit by a rapidly decaying Slow and Physical Protection debuff. This ability can be channeled for longer, consuming Tide on fire, to become wider, strengthen the debuff effects and deal more damage. Up to 40% Tide consumed.

Ability Type: Cone
Damage: 90 / 140 / 190 / 240 / 290 (+85% of your Physical Power)
Extra Scaling: 30%
Slow: 40% on max Tide
Physical Protection Reduction: 40% on max Tide
Duration: 4s on max Tide
Range: 45
Cost: 60 / 65 / 70 / 75 / 80
Cooldown: 14 / 13.5 / 13 / 12.5 / 12
Whirlpool Form
2 8 11 12 14

Whirlpool Form

3 B
Charybdis dives into a whirlpool she creates, expanding and revealing the terrifying Maw. Charybdis moves faster and deals damage to enemies caught in the area. This ability can be amplified by toggling it again and spending 30% Tide. Doing so increases the damage dealt and movement speed as well as providing extra damage and a knockup on exiting. While submerged, Charybdis is untargetable and immune to damage for up to 3s.

Ability Type: Area Damage and Buff
Damage: 10 / 15 / 20 / 25 / 30 (+5% of your Physical Power) every 0.5s
Amplified Damage: 20 / 30 / 40 / 50 / 60 (+10% of your Physical Power) every 0.5s
Exit Damage: 60 / 100 / 140 / 180 / 220 (+65% of your Physical Power)
Movement Speed: 20%
Amplified Movement Speed: 40%
Radius: 15
Cost: 70 / 75 / 80 / 85 / 90
Cooldown: 17 / 16.5 / 16 / 15.5 / 15s
The Maw Hungers
5 9 13 17 20

The Maw Hungers

4 Y
Charybdis reveals her true nature, becoming immune to Crowd Control for the next 6s, and gaining movement speed. She may make one powerful attack as The Maw charges forward, damaging and carrying back enemies hit before chomping down, damaging again and stunning. If she kills an enemy god with the attack, she gains another 6s and may attack again.

Ability Type: Ground Target
Charge Damage: 60 / 90 / 120 / 150 / 180 (+20% of your Physical Power)
Bite Damage: 300 / 400 / 500 / 600 / 700 (+150% of your Physical Power)
Movement Speed: 35%
Stun Duration: 1.3s
Range: 70
Cost: 100
Cooldown: 90s

Pros + Cons


PROS

Whirlpool Form is THE BEST escape ability in the game if not the best ability period.
She is extremely hard to gank and dive with Whirlpool Form and the CC immunity from The Maw Hungers
Capsize immediately shreds 40% physical protection for 4s on max tide.
Spike Shot is an amazing wave clearing ability, akin to Rama and Izanami.
The Maw Hungers has multiple uses; burst damage, cc immunity, increased movement speed.
Literally the size of a minion.



CONS

Whirlpool Form can be interrupted in animation. (Doesn't go off cooldown though)
Capsize takes a moment to go off, and must be charged for the full shred/damage.
The Maw Hungers cone damage can be avoided if they beads the line attack, it can also just be aegis'd.
The Maw Hungers is buggy, sometimes you have to be standing still to make it go off, and you ARE standing still when it does go off. So you are a giant, still target that is locked in animation with like 1900 hp.


Abilities

You should read Charybdis' abilities in detail either through Smite or here: https://smite.fandom.com/wiki/Charybdis


Charybdis' attack speed increases as her Tide increases. Successful Basic Attack hits increase her Tide. Charybdis deals less damage with item effect procs.

Tide Attack Speed: Attack speed increases up to 10% +0.75% per level/ at max Tide
Basic Attacks: 2% Tide on Hit

Reduction: Item effect proc damage reduced by 30%

Simplified Explanation


Charybdis reveals The Maw as it fires large spikes for a short duration dealing Basic Attack damage. These projectiles pass through minions and are wider and faster than normal Basic Attacks.
On hitting enemy gods and walls, the spikes splinter dealing additional damage.

Minion Damage: 80/85/90/95/100% scaling
Splinter Damage: 10/15/20/25/30 (+15% of your Physical Power)

Splinter Tide: 2% Tide per hit

Cooldown: 14 seconds

Simplified Explanation


Charybdis absorbs water from around her before firing a quick blast from The Maw. Enemies are hit by a rapidly decaying Slow and Physical Protection debuff. This ability can be channeled for longer, consuming Tide on fire, to become wider, strengthen the debuff effects and deal more damage. Up to 40% Tide consumed.

Damage: 80/130/180/230/280 (+85% of your Physical Power)

Extra Scaling: 30%
Slow: 40% on max Tide
Physical Protection Reduction: 40% on max Tide
Duration: 4s on max Tide

Cooldown: 16/15/14/13/12 seconds

Simplified Explanation


Charybdis dives into a whirlpool she creates, expanding and revealing the terrifying Maw. Charybdis moves faster and deals damage to enemies caught in the area. This ability can be amplified by toggling it again and spending 30% Tide. Doing so increases the damage dealt and movement speed as well as providing extra damage and a knock-up on exiting. While submerged, Charybdis is untargetable and immune to damage for up to 3s.

Damage: 10/15/20/25/30 (+5% of your Physical Power) every 0.5s
Amplified Damage: 20/30/40/50/60 (+10% of your Physical Power) every 0.5s
Exit Damage: 60/100/140/180/220 (+65% of your Physical Power)

Movement Speed: 20%
Amplified Movement Speed: 40%

Cooldown: 17/16.5/16/15.5/15 seconds

Simplified Explanation


Charybdis reveals her true nature, becoming immune to Crowd Control for the next 6s, and gaining movement speed. She may make one powerful attack as The Maw charges forward, damaging and carrying back enemies hit before chomping down, damaging again and stunning. If she kills an enemy god with the attack, she gains another 6s and may attack again.

Charge Damage: 60/90/120/150/180 (+20% of your Physical Power)
Bite Damage: 300/400/500/600/700 (+150% of your Physical Power)

Stun Duration: 1.3s

Movement Speed: 35%

Simplified Explanation

Leave a Comment

You need to log in before commenting.

Collapse All Comments

1
Branmuffin17 (394) | January 20, 2022 9:58am
Hi Mimi,

Solid build of course (standard / universal meta). I do like your commentary for the abilities, and they seem accurate to me.

Quick question: have you ever used Gilded Arrow ( Ornate Arrow) instead of DT, and if so, what's your opinion? I feel WD + DB builds with no other crit is just a bit low for optimal crit chance. Sure, you won't get the same sustain (esp mana), and DT/DE synergizes so well w/ Charybdis' unique attack progression, but the added crit chance late-game just feels so solid, when the games go long enough.
Loading Comments...
Load More Comments
League of Legends Build Guide Author Mimikyute
8.12 ADC // Charybdis Build + Guide
Table of Contents

SMITEFire is the place to find the perfect build guide to take your game to the next level. Learn how to play a new god, or fine tune your favorite SMITE gods’s build and strategy.

Copyright © 2019 SMITEFire | All Rights Reserved