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Very basic build you can run every game and do well. Sometimes Divine Ruin is built earlier (like you're vs. an Anubis, Hel, etc.), sometimes it is replaced for another situational item.
If you want to STACK you can replace Divine Ruin with Charon's Coin
If you want DEFENSE you can replace Divine Ruin with Mantle of Discord or Spirit Robe. If you want extra survivability you can get Warlock's Staff as well. Talk more about this in the tankier build.
You can also get Pendulum of Ages instead of Gem of Focus for 40% CDR.
The downside to this build vs. the base build is that you will not have as much mana sustain early as someone building Conduit Gem + Lost Artifact; you also won't have the early cooldowns of someone going Chronos' Pendant first item, and if you go Sands of Time in place of Conduit Gem early, you won't have as much early pressure/clear.
Keep in mind you could always just go the regular base build and replace Divine Ruin for Mantle of Discord or Spirit Robe instead of getting a Warlock's Staff. The only reason I'm even suggesting it is because of Baba's passive.
Situational items that would only be built if you were struggling or getting focused. You would only build one of these.
Built-in stacking + healing via Creeping Cabin
Her Wild Witchcraft is decently hard to predict and accurately dodge.
She has a lot of soft CC, and the silence in her Wild Witchcraft goes crazy.
Good AOE damage and self peel with her ultimate, Home Sweet Home, which knocks back enemies that are too close.
Her escape, Blast Off! has a long casting time and can easily be interrupted + canceled.
Her early clear and pressure is a little bad...
She has no hard CC like stuns, roots, etc. The most she can do alone is silence with her Wild Witchcraft or knock enemies back with her Home Sweet Home.
Her abilities are still a LITTLE clunky and potion management gets irritating.
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