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Kuzenbo - Best Conquest Support

21 3 29,714
8.9
by Yussenno updated May 23, 2024

Smite God: Kuzenbo

Build Guide Discussion 1 More Guides
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Build Summary

Starter

Notes The War Flag is an offensive starter item, and that's the approach you should take. The Cloak provides you with much-needed protection to punish the enemy gods. As you attempt to throw the Nene Kappa at enemy gods and the minion lane as often as possible, you'll require those potions to replenish your HP since minions will be targeting you. The multi-potion should be sufficient to restore your mana (which you'll use frequently because Kuzenbo is a ability-spam God).

The Blink Rune is a powerful tool in the early game. If you are under pressure, you can use Blink + Sumo Slam to push enemies directly toward your tower. Even if you are not under pressure, you can retreat a bit just to get enemies closer to the tower. Even if you can't secure kills inside the tower, forcing them to take 1-2 tower hits is almost a guaranteed kill.

The Horn Shard is the best shard you can choose. It will be helpful in certain situations when you need an instant cooldown reduction.

Whenever you return to base, make an effort to purchase at least 2 wards and 3 multi-potions, with a priority on the wards if there is none on your lane.

Notes

The War Flag is an offensive starter item, and that's the approach you should take. The Cloak provides you with much-needed protection to punish the enemy gods. As you attempt to throw the Nene Kappa at enemy gods and the minion lane as often as possible, you'll require those potions to replenish your HP since minions will be targeting you. The multi-potion should be sufficient to restore your mana (which you'll use frequently because Kuzenbo is a ability-spam God).

The Blink Rune is a powerful tool in the early game. If you are under pressure, you can use Blink + Sumo Slam to push enemies directly toward your tower. Even if you are not under pressure, you can retreat a bit just to get enemies closer to the tower. Even if you can't secure kills inside the tower, forcing them to take 1-2 tower hits is almost a guaranteed kill.

The Horn Shard is the best shard you can choose. It will be helpful in certain situations when you need an instant cooldown reduction.

Whenever you return to base, make an effort to purchase at least 2 wards and 3 multi-potions, with a priority on the wards if there is none on your lane.

Build Item War Flag War Flag
Build Item Cloak Cloak
Build Item Healing Potion Healing Potion
2
Build Item Multi Potion Multi Potion
4
Build Item Blink Rune Blink Rune
Build Item Horn Shard Horn Shard

Main Build Recommendation

Notes This build offers a 40% Cooldown Reduction, allowing you to use your non-ultimate abilities every 3-4 seconds (this cooldown can be further reduced with the Spike Shell effect). This enables you to push, slow enemies, reflect damage, and spin around (using your ultimate) frequently, which will undoubtedly disrupt the opposing team – that's your role!

The Blink rune can be used in various situations, such as ganking, ambushing, defending, initiating team fights, and more. Specifically, the Scorching Blink Rune is the optimal choice for Kuzenbo. The trail of fire it leaves on the ground can inflict significant damage when combined with Sumo Slam,

The Thorns of Judgement is a valuable addition to Kuzenbo's Spike Shell. When used effectively, the combination of thorns and spikes can make you solely take down a squishy enemy and occasionally even eliminate them faster than your solo.

For further details on the build items, please refer to the sections below. Welcome!

Notes

This build offers a 40% Cooldown Reduction, allowing you to use your non-ultimate abilities every 3-4 seconds (this cooldown can be further reduced with the Spike Shell effect). This enables you to push, slow enemies, reflect damage, and spin around (using your ultimate) frequently, which will undoubtedly disrupt the opposing team – that's your role!

The Blink rune can be used in various situations, such as ganking, ambushing, defending, initiating team fights, and more. Specifically, the Scorching Blink Rune is the optimal choice for Kuzenbo. The trail of fire it leaves on the ground can inflict significant damage when combined with Sumo Slam,

The Thorns of Judgement is a valuable addition to Kuzenbo's Spike Shell. When used effectively, the combination of thorns and spikes can make you solely take down a squishy enemy and occasionally even eliminate them faster than your solo.

For further details on the build items, please refer to the sections below. Welcome!

Build Item War Banner War Banner
Build Item Prophetic Cloak Prophetic Cloak
Build Item Glorious Pridwen Glorious Pridwen
Build Item Relic Dagger Relic Dagger
Build Item Stone of Binding Stone of Binding
Build Item Curseweaver Curseweaver
Build Item Scorching Blink Rune Scorching Blink Rune
Build Item Thorns of Judgement Thorns of Judgement

Kuzenbo's Skill Order Notes First, you should prioritize upgrading Nene Kappa, as it will serve as your primary source of damage and wave-clearing during the early-mid game. After that, focus on upgrading Shell Spikes and Sumo Slam with no specific order, as both of them are equally important to level up during the mid-to-late game. Upgrade your ultimate ability whenever is possible.

Notes

First, you should prioritize upgrading Nene Kappa, as it will serve as your primary source of damage and wave-clearing during the early-mid game. After that, focus on upgrading Shell Spikes and Sumo Slam with no specific order, as both of them are equally important to level up during the mid-to-late game. Upgrade your ultimate ability whenever is possible.

NeNe Kappa

1 X Y
NeNe Kappa
1 4 6 7 10

Shell Spikes

2 A B
Shell Spikes
3 11 14 16 18

Sumo Slam

3 B A
Sumo Slam
2 8 12 15 19

Watery Grave

4 Y X
Watery Grave
5 9 13 17 20
NeNe Kappa
1 4 6 7 10

NeNe Kappa

1 X
Kuzenbo summons and throws the powerful NeNe Kappa, who can ricochet off of walls. After firing, if the NeNe Kappa bounces off of a wall it will travel 70 units from that point up to a maximum of 2 bounces. After reaching maximum range, or if an Enemy God is hit by the NeNe Kappa, it will burst forth from its shell, slowing and attacking them for 6s. Kuzenbo transfers 20% of his Health and Protections to the NeNe Kappa.

Ability Type: Line, Pet, Damage
Damage: 80 / 120 / 160 / 200 / 240 (+55% of your Magical Power)
Kappa Damage Per Hit: 35 / 45 / 55 / 65 / 75
Kappa Health: 25 / 30 / 35 / 40 / 45 (+20% of your Maximum Health)
Slow: 20 / 22.5 / 25 / 27.5 / 30%
Slow Duration: 3s
Range: 70
Cost: 70 / 75 / 80 / 85 / 90
Cooldown: 14s
Shell Spikes
3 11 14 16 18

Shell Spikes

2 A
The spikes on Kuzenbo's back extend out, damaging enemies who attack Kuzenbo. While active, each time Kuzenbo takes damage, the cooldown on NeNe Kappa and Sumo Slam is reduced. Kuzenbo may activate this ability even while under the effects of Crowd Control.

Ability Type: Buff, Damage
% of Damage Taken: 15 / 20 / 25 / 30 / 35%
Cooldown Per Hit: .5 / .7 / .9 / 1.1 / 1.3s
Duration: 3s
Cost: 50
Cooldown: 14 / 13.5 / 13 / 12.5 / 12s
Sumo Slam
2 8 12 15 19

Sumo Slam

3 B
Kuzenbo charges forward, immune to slows and roots, damaging Enemy minions and silencing using his immense strength to push the first Enemy God he hits along with him. Each subsequent Enemy he hits deals damage to both that Enemy and the god Kuzenbo is pushing. Colliding with a wall will also deal damage to the pushed god. Pushed targets can be hit a maximum of 3 times.

Ability Type: Dash, Crowd Control, Damage
Damage Per Hit: 60 / 95 / 130 / 165 / 200 (+35% of your Magical Power)
Cost: 60 / 65 / 70 / 75 / 80
Cooldown: 12s
Watery Grave
5 9 13 17 20

Watery Grave

4 Y
Kuzenbo pulls himself inwards under his shell and spins, summoning fierce currents that knock enemies back, increase his Movement Speed, grant him 20% Damage Mitigation, render him immune to Crowd Control, and allow him to move freely in all directions for 2.1s. Each hit after the first on an enemy deals 40% reduced damage.

Ability Type: Circle, Knockup, Damage
Damage First Hit: 80 / 130 / 180 / 230 / 280 (+40% of your Magical Power)
Damage Per Hit: 40 / 65 / 90 / 110 / 140 (+20% of your Magical Power)
Movement Speed: 45%
Damage Mitigation: 20%
Radius: 22.5
Cost: 100
Cooldown: 75s

Kuzenbo Threats

Tap each threat level to view Kuzenbo’s threats

Max
2
Major
1
Even
0
Minor
0
Tiny
0

Kuzenbo Synergies

Tap each synergy level to view Kuzenbo’s synergies

Ideal
3
Strong
0
OK
0
Low
0
None
0

Extended Build

Main Build - Core Items

Notes As soon as possible (level 15), you must upgrade your starter item to War Flag. Pay attention to the prophetic cloak stacks and try to acquire them as quickly as possible, as when they are fully stacked, they will provide you with a significant defense boost, in addition to offering aura protection for your teammates.

The Pridwen is the most synergistic item in your build. It will enable you to dive into the enemy team and use your ultimate skill without any concerns, as it will provide a shield for a brief moment after your ultimate and deal some damage. If you desire extra survivability after casting your ultimate skill, consider upgrading Pridwen into Reverent Pridwen instead.

The Relic Dagger is another crucial item, as it will allow you to use your relics more frequently, and relics are incredibly potent when paired effectively with some of Kuzenbo's abilities.

Notes

As soon as possible (level 15), you must upgrade your starter item to War Flag. Pay attention to the prophetic cloak stacks and try to acquire them as quickly as possible, as when they are fully stacked, they will provide you with a significant defense boost, in addition to offering aura protection for your teammates.

The Pridwen is the most synergistic item in your build. It will enable you to dive into the enemy team and use your ultimate skill without any concerns, as it will provide a shield for a brief moment after your ultimate and deal some damage. If you desire extra survivability after casting your ultimate skill, consider upgrading Pridwen into Reverent Pridwen instead.

The Relic Dagger is another crucial item, as it will allow you to use your relics more frequently, and relics are incredibly potent when paired effectively with some of Kuzenbo's abilities.

Build Item War Banner War Banner
Build Item Prophetic Cloak Prophetic Cloak
Build Item Glorious Pridwen Glorious Pridwen
Build Item Relic Dagger Relic Dagger

Main Build - 5th item

Notes If the enemy team is dealing too much physical damage, consider choosing Emperor's Armor, Midgardian Mail, Sovereignty, or Contagion.

Choose Emperor's Armor if your team is losing and needs to siege through the enemy's towers and structures. Midgardian Mail is a great choice when the enemy team has two or more Auto Attack-based Gods. Sovereignty should be chosen when your team lacks tanky characters, such as when your Solo laner is a mage or a hunter instead of a warrior. Contagion is an anti-heal item, which is self-explanatory.

If the enemy team has too much magic damage, consider building Oni Hunter's Garb or Pestilence.

Oni Hunter's Garb will turn you into a fortress, as its passive grants you 12% mitigation when there are three or more enemy gods around you. Pestilence is an anti-heal item.

If the enemy team is a balanced team or if your team is doing well against their damage dealers, consider building Stone of Binding or even go for a damage item instead.

Notes

If the enemy team is dealing too much physical damage, consider choosing Emperor's Armor, Midgardian Mail, Sovereignty, or Contagion.

Choose Emperor's Armor if your team is losing and needs to siege through the enemy's towers and structures. Midgardian Mail is a great choice when the enemy team has two or more Auto Attack-based Gods. Sovereignty should be chosen when your team lacks tanky characters, such as when your Solo laner is a mage or a hunter instead of a warrior. Contagion is an anti-heal item, which is self-explanatory.

If the enemy team has too much magic damage, consider building Oni Hunter's Garb or Pestilence.

Oni Hunter's Garb will turn you into a fortress, as its passive grants you 12% mitigation when there are three or more enemy gods around you. Pestilence is an anti-heal item.

If the enemy team is a balanced team or if your team is doing well against their damage dealers, consider building Stone of Binding or even go for a damage item instead.

Build Item Emperor's Armor Emperor's Armor
Build Item Midgardian Mail Midgardian Mail
Build Item Sovereignty Sovereignty
Build Item Contagion Contagion
Build Item Oni Hunter's Garb Oni Hunter's Garb
Build Item Pestilence Pestilence
Build Item Stone of Binding Stone of Binding
Build Item Spear of the Magus Spear of the Magus

Main Build - Last Item

Notes The final item in our build is a damage item. The Curseweaver will provide the damage boost you need, making you a formidable threat to enemy squishies. If you find yourself needing additional tankiness (although if you're playing correctly, you shouldn't), you can opt for a 6th item from the 5th item list (just be careful not to purchase both anti-heal items, as their auras do not stack).

Notes

The final item in our build is a damage item. The Curseweaver will provide the damage boost you need, making you a formidable threat to enemy squishies. If you find yourself needing additional tankiness (although if you're playing correctly, you shouldn't), you can opt for a 6th item from the 5th item list (just be careful not to purchase both anti-heal items, as their auras do not stack).

Build Item Curseweaver Curseweaver

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1
Kriega1 (143) | May 27, 2024 6:06am
Divine is pretty good on Kuzenbo (especially compared to Magus, that item is horrible and Divine just does a better job).
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League of Legends Build Guide Author Yussenno
Kuzenbo - Best Conquest Support
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