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Chubby Arena Turtle

9 0 22,721
9.2
by floortap updated April 1, 2022

Smite God: Kuzenbo

Build Guide Discussion 1 More Guides
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Build Summary

Build Item Sentinel's Embrace Sentinel's Embrace
Build Item Mystical Mail Mystical Mail
Build Item Sovereignty Sovereignty
Build Item Stone of Gaia Stone of Gaia
Build Item Shogun's Kusari Shogun's Kusari
Build Item Mantle of Discord Mantle of Discord
Build Item Thorns of Judgement Thorns of Judgement
Build Item Emblem of Trembling Terror Emblem of Trembling Terror

Kuzenbo's Skill Order

NeNe Kappa

1 X Y
NeNe Kappa
1 4 6 7 10

Shell Spikes

2 A B
Shell Spikes
2 8 11 12 14

Sumo Slam

3 B A
Sumo Slam
3 9 15 16 18

Watery Grave

4 Y X
Watery Grave
5 13 17 19 20
NeNe Kappa
1 4 6 7 10

NeNe Kappa

1 X
Kuzenbo summons and throws the powerful NeNe Kappa, who can ricochet off of walls. After firing, if the NeNe Kappa bounces off of a wall it will travel 70 units from that point up to a maximum of 2 bounces. After reaching maximum range, or if an Enemy God is hit by the NeNe Kappa, it will burst forth from its shell, slowing and attacking them for 6s. Kuzenbo transfers 20% of his Health and Protections to the NeNe Kappa.

Ability Type: Line, Pet, Damage
Damage: 80 / 120 / 160 / 200 / 240 (+55% of your Magical Power)
Kappa Damage Per Hit: 35 / 45 / 55 / 65 / 75
Kappa Health: 25 / 30 / 35 / 40 / 45 (+20% of your Maximum Health)
Slow: 20 / 22.5 / 25 / 27.5 / 30%
Slow Duration: 3s
Range: 70
Cost: 70 / 75 / 80 / 85 / 90
Cooldown: 14s
Shell Spikes
2 8 11 12 14

Shell Spikes

2 A
The spikes on Kuzenbo's back extend out, damaging enemies who attack Kuzenbo. While active, each time Kuzenbo takes damage, the cooldown on NeNe Kappa and Sumo Slam is reduced. Kuzenbo may activate this ability even while under the effects of Crowd Control.

Ability Type: Buff, Damage
% of Damage Taken: 15 / 20 / 25 / 30 / 35%
Cooldown Per Hit: .5 / .7 / .9 / 1.1 / 1.3s
Duration: 3s
Cost: 50
Cooldown: 14 / 13.5 / 13 / 12.5 / 12s
Sumo Slam
3 9 15 16 18

Sumo Slam

3 B
Kuzenbo charges forward, immune to slows and roots, damaging Enemy minions and silencing using his immense strength to push the first Enemy God he hits along with him. Each subsequent Enemy he hits deals damage to both that Enemy and the god Kuzenbo is pushing. Colliding with a wall will also deal damage to the pushed god. Pushed targets can be hit a maximum of 3 times.

Ability Type: Dash, Crowd Control, Damage
Damage Per Hit: 60 / 95 / 130 / 165 / 200 (+35% of your Magical Power)
Cost: 60 / 65 / 70 / 75 / 80
Cooldown: 12s
Watery Grave
5 13 17 19 20

Watery Grave

4 Y
Kuzenbo pulls himself inwards under his shell and spins, summoning fierce currents that knock enemies back, increase his Movement Speed, grant him 20% Damage Mitigation, render him immune to Crowd Control, and allow him to move freely in all directions for 2.1s. Each hit after the first on an enemy deals 40% reduced damage.

Ability Type: Circle, Knockup, Damage
Damage First Hit: 80 / 130 / 180 / 230 / 280 (+40% of your Magical Power)
Damage Per Hit: 40 / 65 / 90 / 110 / 140 (+20% of your Magical Power)
Movement Speed: 45%
Damage Mitigation: 20%
Radius: 22.5
Cost: 100
Cooldown: 75s

Extended Build

Arena Kuzenbo

Starts out building defense, maximizing assists and gold with mystical mail, then HP5 aura and maxing HP5/MP5. Once you get Kusari then you stay near your warrior or hunter to max their attack speed, and then you build the Mantle to max out your protections and reduce cooldown. Thorns complement shell spikes and emblem of terror prepares enemies for death.

You could use blink rune instead of one of those two relics if you want to be able to sneak behind enemies a little easier. Usually I just wander around a pillar and sneak into the midst of the enemies and grab one. Or I just walk into the enemies and ult, then grab a weak one and bring them back to my team.

This build is kind of an infinite life build, it's meant to keep your HP and MP up so you can stay out of the fountain for as long as possible while also helping your allies keep their HP up and helping a warrior or hunter to max their attack speed.

You probably won't get a ton of kills with this build, but you will upset your enemies and you will get a lot of assists. Start out shooting your turtle through the minions, getting as much gold as possible, and causing chaos on the battlefield to give your allies chances to get some kills. Once you build the mystical mail you can just walk near minions to get easy assists even if you dont hit them with a basic attack, so at that point you should start saving all your abilities for enemy gods. Try to hit them with the turtle every time, don't just shoot him out and let him walk to enemies if you can help it -- he does a lot more damage if you hit the enemy with them than if he has to run after them.

Once you get sovereignty make sure to stay near any teammates with low HP so they can build their HP back up. You should also be fat enough at that point to just get between an enemy and an ally if your ally is in trouble and take the hits while your ally escapes.

When a fat turtle comes at you in arena you only have two choices. You can waste your abilities on him and then watch him run away while his allies murder you... or you can leave him alone while he collects gold and prepares to push you to his allies for a prompt death. Be the fat turtle.

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1
Dryxio | April 17, 2022 5:53pm
Hey, thank you for the build. I'm gonna test it right now
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League of Legends Build Guide Author floortap
Chubby Arena Turtle
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