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Cthulhu Builds & Guides

Great Old Ones Guardian Melee Magical
Find the best Cthulhu build guides for SMITE Patch 11.3. You will find builds for arena, joust, and conquest. However you choose to play Cthulhu, The SMITEFire community will help you craft the best build for the S11 meta and your chosen game mode. Learn Cthulhu's skills, stats and more.
Top Rated Guides Newest Guides

Year 8 Guides & Builds

6.1
10 Votes 9
 Build Guide
The End of the World (Cthulhu Build 8.7)
by ToXicBoWser | Updated August 12, 2021
8.9
26 Votes 6
 Build Guide
MADNESS AT IT'S CLIMAX! Cthulhu Season 8 Guide Patch 8.6
by AnimeWeeb0 | Updated June 16, 2021
Guide In-Depth
Rating Pending
 Build Guide
Cthulhu 01/07/21
by MigueLVallejoS | Updated July 1, 2021
9.4
27 Votes 2
 Build Guide
Curg's Cthulhu Guide: Joust
by curgscountry | Updated April 29, 2021
4.8
3 Votes 6
 Build Guide
my Cthulhu build
by Al_Farther0091 | Updated April 6, 2021
7.6
49 Votes 8
 Build Guide
S8 - Cthulhu - Support
by Moreton22 | Updated February 9, 2021
6.8
25 Votes 10
 Build Guide
Cthulhu Support Build/Guide S8 Updated
by D_xstine | Updated February 22, 2021
Guide
5.4
10 Votes 15
 Build Guide
Full tank
by M0LDY_McDinkus | Updated February 2, 2021

Year 7 Guides & Builds

8.3
5 Votes 0
 Build Guide
Cthulu support
by TheMysticOne224 | Updated January 11, 2021
Rating Pending
 Build Guide
The Rushing Terror - Cthulhu Jungle
by ResolutionBlaze | Updated December 14, 2020
6.8
12 Votes 10
 Build Guide
Cthulhu solo domination. (Conquest solo Cthulhu guide)
by isuckatgames10 | Updated November 30, 2020
Guide In-Depth
Rating Pending
 Build Guide
Perfect Cthulhu by HC
by JugularRage78 | Updated December 13, 2020
8.9
19 Votes 3
 Build Guide
Wraithyn's Cthulhu Build
by Wraithyn | Updated October 12, 2020
Rating Pending
 Build Guide
Generic Bruiser Guardian (Cthulhu, Build Only)
by Razinak | Updated November 16, 2020
Rating Pending
 Build Guide
unkillable solo
by PinkPanther710 | Updated September 29, 2020
Rating Pending
 Build Guide
plumepath/Cthulhu
by plumepath | Updated October 3, 2020
9.8
60 Votes 7
 Build Guide
Cthulhu - [Methods of Madness] (S7, Patch 7.7, Conquest + Arena)
by Fraeduu | Updated July 21, 2020
Guide In-Depth
7.1
5 Votes 2
 Build Guide
The Call of Cthulhu..DESCEND INTO MADNESS..(Support/Solo)
by QGodOfDeathQ | Updated July 15, 2020
Rating Pending
 Build Guide
Stonewall Cthulhu
by LightsDredd | Updated August 9, 2020
9.4
45 Votes 3
 Build Guide
Cthulhu Overall Guide- Champion of Madness (Support/Solo/Joust)
by IllmaticXVII | Updated July 13, 2020
Guide In-Depth
Favor: 5500 Gems: 200

Cthulhu Statistics

700 (+100) Health
210 (+38) Mana
370 (+0) Speed
1/1/1x dmg & swing. Range of 16/20/20 + AoE Progression
16 (+0) Range
0.9 (+1.2) Attack / Sec
38 (+ 1.5) + 20% of Magical Power Damage

Cthulhu Skills

Cthulhu Skill Prey On Fear

Prey On FearPassive

Cthulhu breaks down the mental fortitude of enemy gods, applying stacks of Torment with abilities and the final hit of his basic attack chain. On reaching 4 stacks of Torment, enemies are afflicted by Insanity. Additionally, Cthulhu gains Magical Power per nearby enemy god with Insanity.

Ability Type: Buff
Torment Duration: 5s
Insanity Duration: 20s
Magical Power: 25 per enemy with Insanity
Cthulhu Skill Sanity Break / Sever

Sanity Break / Sever

1 X
Sanity Break: Cthulhu sends out a terrifying blast of energy, dealing damage to all enemies hit and reducing their Attack Speed. Enemies hit by this ability also do reduced damage to Cthulhu for 6s.
This ability applies 1 stack of Torment, 2 if the enemy hit is facing Cthulhu or Fears them instead if they are afflicted with Insanity. Successfully consuming Insanity permanently increases the base mitigation of this ability.

Ability Type: Cone, Fear, Damage
Damage: 100 / 150 / 200 / 250 / 300 (+40% of your Magical Power)
Attack Speed Slow: 20 / 22.5 / 25 / 27.5 / 30% for 3s
Fear Duration: 1.5s
Damage Mitigation: 20% + 0.5% (Max 30%)
Cost: 60
Cooldown: 10s

Sever (Ultimate Form): Cthulhu swipes down at the ground beneath him, creating 3 large projectiles. These projectiles damage enemies and apply a stacking Protection Reduction debuff. This ability does not proc item effects.

Ability Type: Line, Debuff, Damage
Damage: 100 / 140 / 180 / 220 / 260 (+25% of your Magical Power)
Protection Reduction: 4% stacking up to 4 times
Debuff Duration: 5s
Cost: 0
Cooldown: 1s
Cthulhu Skill The Mire / Devastate

The Mire / Devastate

2 A
The Mire: Cthulhu summons a portal creating a slowing field of eldritch mire at the target location. The Mire continues to grow as the portal fires out two masses of corruption that hit and damage all enemies in the field. The first shot also Slows enemies while the second Roots them, both hits applying 1 stack of Torment.

Ability Type: Circle, Crowd Control, Damage
Damage per shot: 60 / 105 / 150 / 195 / 240 (+30% of your Magical Power)
Slow: 10%
Corruption Slow: 35%
Corruption Slow/Root Duration: 1s
Mire Duration: 3s after ability end
Cost: 50 / 55 / 60 / 65 / 70
Cooldown: 14s

Devastate (Ultimate Form): Cthulhu fires a devastating blast of psychic energy that damages and knocks up enemies.

Ability Type: Circle, Knockup, Damage
Damage: 140 / 175 / 210 / 245 / 280 (+20% of your Magical Power)
Cost: 60 / 65 / 70 / 75 / 80
Cooldown: 5s
Cthulhu Skill Rushing Terror / Transfuse

Rushing Terror / Transfuse

3 B
Rushing Terror: Cthulhu creates two twisting projectiles at his sides as he unfurls his wings and charges forwards, damaging, stunning and knocking away enemies hit. The projectiles follow at a slightly slower pace but travel further, damaging enemies as well. Enemies hit by Cthulhu or the projectiles gain 1 stack of Torment.

Ability Type: Dash, Knockback, Damage
Damage: 70 / 110 / 150 / 190 / 230 (+30% of your Magical Power)
Stun Duration: 0.4s
Projectile Damage: 40 / 70 / 100 / 130 / 160 (+20% of your Magical Power)
Cost: 60 / 65 / 70 / 75 / 80
Cooldown: 16s

Transfuse (Ultimate Form): Cthulhu transfuses his own life force into the area around him giving Allies Health, Movement Speed and Power. Enemies are also hit, taking more damage the closer they are to Cthulhu. This ability damages Cthulhu for 4% of his Maximum Health. If Cthulhu is below 20% Health, this ability does not damage Cthulhu but all Ally effects are reduced by 50%.

Ability Type: Circle, Heal, Damage
Damage: 120 / 140 / 160 / 180 / 200 (+20% of your Magical Power)
Ally Healing: 5 / 6 / 7 / 8 / 9% Max Health
Power: 20 / 25 / 30 / 35 / 40
Movement Speed: 20%
Duration: 3s
Cost: 70
Cooldown: 6s
Cthulhu Skill Descend Into Madness

Descend Into Madness

4 Y
Cthulhu reveals his true form as he plunges the battlefield into R’lyeh while any enemies caught nearby are damaged.

In this form Cthulhu gains increased Health, becomes immune to Crowd Control and gains access to new abilities. Enemies near Cthulhu gain stacks of Torment, increasing in pace if they are facing him. Enemies also suffer the debuff effects of Sanity Break, causing them to deal less damage to Cthulhu.

Ability Type: Circle, Buff, Damage
Damage: 160 / 205 / 250 / 295 / 340 (+50% of your Magical Power)
Max Health: 25%
Duration: 10 / 11 / 12 / 13 / 14s
Debuff Radius: 50
Cost: 100
Cooldown: 120s

*NOTE* Cthulhu cannot use relics while in his ultimate form.

Cthulhu Lore

Ph'nglui mglw'nafh Cthulhu R'lyeh wgah-nagl fhtagn.

In his house at R'lyeh, dread Cthulhu waits dreaming. For him the sleep of aeons is as but a momentary stillness, and in his dreams he speaks to those who would listen. He erodes the minds of the weak, and emboldens the mad. The wind gibbers with his voice, and the earth rumbles with his thoughts.

Iä! Iä! Cthulhu fhtagn!

He once ruled where the feeble gods of Earth rule now, and where they now rule he will rule again. For his hand is at their throats, and they see him not. After summer is winter, and after winter, summer. He waits patient and potent, for the stars to be right.

Iä! Iä! Cthulhu fhtagn!

Nor is he alone in his waiting, for there are those who would worship him, hidden in distant wastes and dark places. There they make ready for the time when they will liberate their master from his long sleep with their prayers. Great Cthulhu will awaken to bring the whole of the earth under his sway once more and to teach man new ways to shout and kill.

Iä! Iä! Cthulhu fhtagn!

Now, as the stars move into their foretold conjunctions, and the great tree withers, R'lyeh rises from the sea and great Cthulhu frenzies forth to reassert his ancient dominion. He plants seeds of madness in the minds of the dreamers, and calls to those who would serve him.

Iä! Iä! Cthulhu fhtagn!

The old gods will fall before him as he shatters the chains of reason, and commands lunacy to rush forth upon the world. Kings will be made mad, the mad will become kings and not even the dead will be spared his wrath.

Iä! Iä! Cthulhu fhtagn!

The stars are right. Cthulhu rises.

Iä! Iä! Cthulhu fhtagn!

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