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I mostly do this start on every support. Benevolence is a fantastic starter because you can upgrade it to Compassion later on, giving you arguably the best support item in the game.
Glowing Emerald transforms into Gauntlet of Thebes which provides you and your allies protections once fully stacked, since it's an aura item. This is very crucial on just about every support.
5 health pots to help you sustain while you're laning, this extra sustain can make it until you have to back to purchase Gauntlet of Thebes. Lastly, because you have 50 gold to spare, getting a Ward will help gain awareness on early jungle ganks. See the warding section below on where to place it.
This is a greedy build but it feels so good when you get it online.
Heroism is nice to have on Charon because it's a shield you give to allies based off your maximum HP, and Charon is all about his HP given his passive and his second ability.
Gauntlet of Thebes and Prophetic Cloak are really nice tanky items that also give your allies aura prots. Charon can also stack prophetic easily since he has a lot of range in his kit.
Reverent Pridwen for the cooldown and having that extra shield is nice, since it can stack with your 2nd ability and shell well.
Ethereal Staff because Charon likes damage and this also increases his maximum HP which gives Heroism and his 2nd ability more effectiveness.
Stone of Binding is just a nice item to have all around and it scales based on your level, so you get the maximum effectiveness of it at level 20. So having it as a last item fits into the build pretty well.
Try to upgrade your relics as early as possible. I typically get my shell to tier 3 right after I've finished building Thebes. But shell and emblem of increasing peril are very good with Charon because they compliment his kit. Also, these won't always be your relics.
It really depends what their team comp is, but these are always a safe bet if you're unsure of what to get.
These relics are more situational depending on team comp. But for example, if you're against an Ao Kuang, then Beads is needed to prevent him from snowballing off of you.
Heavenly Wings is also good if they have a lot of slows. I like going Entangling Wings, but if you have multiple ADCS then Hastened Wings is better.
Lastly, Bracer's a nice pickup if you have immobile characters that might benefit from the movement speed they get from it. Also really good with mage ADCs, such as Olorun, Sol, and Freya.
This can be pretty complex, so it's hard to get it all down through text. But a few pivots you could do with your build are, Sovereignty if they are 4+ physical characters or if their dive is mostly physical. This could replace Prophetic Cloak in the build, since it would be hard to stack anyways with 4+ of a certain damage type.
Heartward Amulet for the same reason, but if they're magical damage. Erosion if they have a lot of shielding, for example if they have a Charon, hey that's us!
You can go Shogun's Kusari if you have multiple auto attackers on your team.
Hey there, I go by Dashboarrd and I'm a Grandmaster Support Conquest player. I've competed in the SCC (Smite Challenger Circuit) and I have won SOC (Smite Open Circuit). I have also won plenty of gem tourneys during the weekends, such as Iced and Vulpis. I have put in many hours into Smite and in particular Charon. I hope this guide can give you some new direction with Charon if you're struggling with him, or just improve your overall Charon gameplay.
You can reach out to me via the following channels:
Passive - Ferryman of Souls
Charon passive grants him additional maximum HP per coin he picks up, he also gets 1 gold per coin. This is very important to stack because it buffs your Heroism shield and it buffs Damnation shielding. You also become tankier because it's pretty much giving you a free item of health. To stack just simply collect coins from fallen allied minions and jungle camps. |
Ability 1 - Spectral Surge
This is Charon's primary CC, aside from his ultimate. Use this ability to cancel channeled abilities from enemies since it's a 1 second silence. It also has a very quick animation time which allows it to be pretty good peel if you use it at the right time. It also creates a slow trail that sticks to the target hit for a few seconds. This slow enables chase potential and a tiny bit of setup because it'll be easier for your allies to hit enemies that are moving slower. |
Ability 2 - Damnation
This ability is a form of peel for your allies. No not CC type peel, but it allows your allies to gain a shield = to a percentage of your maximum HP that they can keep refreshing for a duration. It also slows the targets attack speed by a pretty decent amount. So in a sense it a buff to your allies and debuff to the enemy. I would primarily try to use this on autoattackers first since it has an attack speed debuff to enemies, so it'll reduce their DPS. Try to also hit people in front of your carries with this so they can easily get the shield granted from this ability. |
Ability 3 - Swift Voyage
Swift Voyage is a very simple ability. It provides Charon with slow and knockup immunity while being channeled, and of course increased movement speed since it's his dash ability. When you run over an enemy character with this, you will root them for about a second, if they're hit by the water instead of the boat, they get rooted for about 0.5 seconds. Use this as an escape tool or a tool to chase down targets if you're winning the fight or peeling for carries if they need it. It provides a little bit of setup, but not too much. |
Ultimate - Summon Styx
Charon has a really good ultimate ability allowing him to have an extremely massive fear CC that will go throughout the battlefield. This is really good for any tight corridor fights, phoenix sieges or defenses. It essentially forces beads from any target hit. I would use this towards the beginning of a fight. You can use this as an engage tool or hold it for a good opportunity where you see multiple targets you can CC with it. |
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