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Criminal Build Charon

85 6 82,129
9.8
by Derre updated July 11, 2023

Smite God: Charon

Build Guide Discussion 7 More Guides
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Charon Build

Start

Build Item Benevolence Benevolence
Build Item Cleric's Cloak Cleric's Cloak
Build Item Chalice of Mana Chalice of Mana
Build Item Aegis Amulet Aegis Amulet
Build Item Purification Beads Purification Beads
Build Item Horn Shard Horn Shard

Continue

Build Item Benevolence Benevolence
Build Item Prophetic Cloak Prophetic Cloak
Build Item Gauntlet of Thebes Gauntlet of Thebes
Build Item Stone of Gaia Stone of Gaia
Build Item Mail of Renewal Mail of Renewal
Build Item Oni Hunter's Garb Oni Hunter's Garb
Build Item Chalice of Healing Chalice of Healing
Build Item Chalice of Mana Chalice of Mana
Build Item Purification Beads Purification Beads
Build Item Aegis Amulet Aegis Amulet

Final

Build Item Heroism Heroism
Build Item Prophetic Cloak Prophetic Cloak
Build Item Gauntlet of Thebes Gauntlet of Thebes
Build Item Stone of Gaia Stone of Gaia
Build Item Mail of Renewal Mail of Renewal
Build Item Oni Hunter's Garb Oni Hunter's Garb
Build Item Chalice of Healing Chalice of Healing
Build Item Chalice of Mana Chalice of Mana
Build Item Elixir of Defense Elixir of Defense
Build Item Potion of Power Potion of Power
Build Item Aegis of Acceleration Aegis of Acceleration
Build Item Aegis of Judgement Aegis of Judgement
Build Item Temporal Beads Temporal Beads
Build Item Chaotic Beads Chaotic Beads

Charon's Skill Order

Spectral Surge

1 X Y
Spectral Surge
1 4 6 8 9

Damnation

2 A B
Damnation
2 7 10 11 14

Swift Voyage

3 B A
Swift Voyage
3 12 13 15 16

Summon Styx

4 Y X
Summon Styx
5 17 18 19 20
Spectral Surge
1 4 6 8 9

Spectral Surge

1 X
Charon plucks a soul out of the Styx, firing it as a line projectile that damages and Slows all enemies while stopping on the first god hit. If the soul hits an enemy god, it then explodes in a damaging and Silencing area around the target. All enemy gods hit by the explosion leave behind a damaging, Slowing trail of the Styx for the next 3s.

Ability Type: Line, Crowd Control, Damage
Soul Damage: 80 / 110 / 140 / 170 / 200 (+55% of your Magical Power)
Trail Damage: 12 / 14 / 16 / 18 / 20 (+5% of your Magical Power)
Soul Slow: 10 / 12.5 / 15 / 17.5 / 20%
Trail Slow: 15%
Silence Duration: 1s
Range/Radius: 60/15
Cost: 60 / 65 / 70 / 75 / 80
Cooldown: 15s
Damnation
2 7 10 11 14

Damnation

2 A
After a short delay, Charon creates a rift to the underworld in an area, dealing damage and marking all enemy gods hit for the next 3s. The marked gods are revealed and have their Attack Speed reduced. Additionally, any time an allied god hits a marked god once per mark per ability or basic attack, that ally gains a shield for 3s. Subsequent shields only grant 25% of the original value.

Ability Type: Circle, Debuff, Damage
Damage: 50 / 85 / 120 / 155 / 190 (+40% of your Magical Power)
Attack Speed Slow: 25%
Shield Health: 40 / 65 / 90 / 115 / 140 +2% of Charon’s Max Health
Shield Cap: 15% of Charon’s Max Health
Range/Radius: 55/15
Cost: 60 / 65 / 70 / 75 / 80
Cooldown: 14 / 13.5 / 13 / 12.5 / 12s
Swift Voyage
3 12 13 15 16

Swift Voyage

3 B
Charon forcibly rows at a break-neck pace, charging forward with increased Movement Speed and reduced turn radius for 2.5s. Charon is Slow and Knockback immune while charging. Charon deals damage to and Roots enemies he collides with as well as those directly to his sides in the wake of his boat.

Ability Type: Dash, Root, Damage
Damage: 80 / 130 / 180 / 230 / 280 (+40% of your Magical Power)
Direct Root: 1s
Wake Root: 0.5s
Movement Speed: 100%
Cost: 60 / 65 / 70 / 75 / 80
Cooldown: 17 / 16.5 / 16 / 15.5 / 15s
Summon Styx
5 17 18 19 20

Summon Styx

4 Y
Charon gains Crowd Control immunity and summons a massive tidal wave that he sends forth across the entire battlefield. Enemy gods hit by the wave are Feared, while allied gods gain Protections for 3s. Additionally, if an allied god is within 60 units directly behind the wave, they gain Movement Speed.

Ability Type: Area, Fear, Damage
Damage: 225 / 290 / 355 / 420 / 485 (+50% of your Magical Power)
Fear: 0.8 / 0.9 / 1 / 1.1 / 1.2s
Protections: 20 / 25 / 30 / 35 / 40
Movement Speed: 40%
Range: Global
Cost: 100
Cooldown: 110s

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1
DougieMac | June 22, 2024 8:52pm
I did this in Assault and could not be killed haha Even the Vulcan Ult did like 5% damage
1
Derre | July 17, 2023 2:42pm
I've tried a bit and this build can also work for surtr for collecting stones :)
1
Valafeindorl | July 17, 2023 9:09am
I agree with stone of gaia but only if it's actually useful against the enemy team comp/lane phase....if you're support and against a lane like Anhur, Apollo, Bacchus, Ganesha, Jorm, Xing, Hou Yi, Jing Wei, etc. then sure but if not then probably go something else like stone of binding, glad shield, relic dagger or even a little bit of damage like a divine ruin or chronos(also for that CDR which is needed on Charon imo). Also for a thematic build throw in Charon's Coin :)
1
Branmuffin17 (395) | July 17, 2023 10:03am
Agreed that CDR is absolutely key here. While Gaia's health regen can be nice especially when you don't back often, you want better utility within a fight, especially if there are multiple engagements within a short time. With Charon's CDs (15s, 14-12s, 15s, 110s ult), more CDR is really helpful to DO more in an elongated fight.

In a general sense, there are at least 3 candidates to adjust itemization.
  • While having both Prophetic Cloak and Gauntlet of Thebes makes you very tanky and gives you great auras together, you don't necessarily need both. Choose one as a base and one as an option for flexibility.

  • Stone of Gaia: Functional against knockups/knockbacks for health regen...the utility is just survivability for you. No one else on your team directly. It provides high health but no prots. Needs a certain type of CC to get the added effect. Ripe candidate for replacement.

  • Mail of Renewal: Yet another item that is mainly focused on health regen, but it's potentially more functional. You're getting the regen based on damage taken, but the CD for the effect is 1 minute. Also provides increasing protections which is nice. I would probably take this over Gaia.
Items that should be considered as options:
  • Spectral Armor: counter crits for your team
  • Pridwen: high boost of CDR, almost core at this point. Glyph options.
  • Magi's Cloak: Just offering as an alternative of sorts, provides CDR, small prots, health, and you can get a functional glyph (e.g. help for a teammate via Magi's Shelter).
Other options can obviously be functional, but don't want to list and talk about all of them...Binding, Shogun's, Ethereal, etc.
1
ElLobezno (1) | July 17, 2023 12:12pm
I think the objective of this build is to get the maximum health possible with items and his passive Ferryman of Souls in order to improve Heroism and Damnation effects, popping some big shields for the team, and self extra healing with Mail of Renewal and Stone of Gaia passives

In my opinion, this build it's great, but it's true that it lacks on cdr and maybe a way to avoid losing too much health could be swapping Oni Hunter's Garb with Genji's Guard or even an Eldritch Dagger. But anyways, if it's meant for conquest or not, in any case it should work just fine.
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1
Troxic68 | July 15, 2023 10:09pm
I use this build and I wreck everybody.
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League of Legends Build Guide Author Derre
Criminal Build Charon
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