Pro's: +Highly versatile.
+Only mage with a dash.
+AoE hard crowd control.
+Ultimate can be used often, albeit for a reduced effect.
+Potential for DoT effects on every ability.
Con's: +CC requires a two-skill combo - must plan ahead.
+Ultimate has a delay between successive firings that makes it difficult to land all three back-to-back.
Pro's:
Path of Flame
+Highly versatile.
+Only mage with a dash.
+AoE hard crowd control.
+Ultimate can be used often, albeit for a reduced effect.
+Potential for DoT effects on every ability.
Con's:
+CC requires a two-skill combo - must plan ahead.
+Ultimate has a delay between successive firings that makes it difficult to land all three back-to-back.
Original
Test
Funnily enough, sometimes I feel like Noxious Fumes, arguably Agni's most important skill, shouldn't even be leveled past rank one - its damage is negligible, so it's essentially just an increase in mana cost. Regardless, this spell is an excellent tool to both zone and disrupt enemies. All three of Agni's other spells can combo off it, and it also applies on-hit effects such as the penetration from Spear of the Magus.
Because, depending on your choosing, it can have anywhere between less than one second to a full ten second lifespan, there are three general categories that this spell can be used for:
1. Zoning - Forcing enemies into a certain area or direction, such as placing it ahead of retreating enemies to send them backwards.
2. Defense - Placing it under yourself or a teammate in order to discourage enemy offense, such as when a nearby enemy Loki enters stealth.
3. Instantaneous CC - Immediately detonating it with another spell, such as placing it under an enemy Ares that is chasing a fleeing teammate with Searing Flesh, then casting Flame Wave in order to end its channel, earning a VVT, VER in the process.
"Preemptive fuming" is vital because it takes two skills to detonate it, rather than the typical "press X to apply Y" skills that most gods have, such as Ymir's Frost Breath.
Oh, and before I forget: this is not to be used for damage. Its damage only exists so that it can proc on-hit effects - if you think fifty damage per second at level twenty is anything other than absolutely, horrendously pathetic, please find a corner and remain there until you can perform basic subtraction.
Strange, this won't work in my guide. It won't create four corners.
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