Fortitude (PASSIVE)
Every 5s, Khepri applies a shield to himself and nearby allies for 3% of the targets Maximum Health for 15s. The rate is slowed to every 10s while in combat. (Max 15%)
Abduct (1)
Khepri lunges forward, dealing damage to enemies he passes through. If he connects with an enemy god he stops, grabs them, and starts pulling them backwards. Enemies are crippled for the duration of the pull.
Rising Dawn (2)
Khepri rolls the sun forward, setting ablaze all enemies it touches, reducing physical protections, and dealing damage over time. Allies that are hit take reduced damage from enemies for the duration.
Solar Flare (3)
Khepri calls down the sun's ire at the target location, dealing damage and rooting all targets in the area.
Scarab's Blessing (4)
Khepri blesses an allied god, immediately cleansing them of all crowd control as well as granting them Power, Movement Speed, and immunity to slow effects. If the marked ally would die while blessed, they are instead revived with a percentage of their maximum Health at Khepri's location.
Check out the god reveal page to learn more about Khepri here!
Item Changes
There were quite a few item changes made this patch. If you're looking for a certain item change be sure to read thefull patch notes.
We want players to feel rewarded for making smart item choices and make sure they have a wide pool to choose from. We looked at some of the underperforming items and tweaked them to make them more attractive for players to utilize.
Breastplate of Valor
Reduced Mana from 550 to 300.
Reduced cost from 2300 to 1950.
Shield of Regrowth
Shield of Regrowth
Increased movement speed bonus from 25% to 35%.
Increased Passive duration from 2s to 4s.
Soul Eater
Increased Attack Speed from 10 to 15%.
Increased base Physical Lifesteal from 15 to 20%.
Passive AURA now provides +15 Physical Power and +10 Physical Protection to allies.
Removed Physical Lifesteal AURA from Passive.
Runic Shield
New Passive: AURA – All enemies within range 55 have their Magical Power reduced by 50 and Attack Speed reduced by 20%.
Ancile
+25 Physical Power, +40 Magical Protection, +15% Cooldown Reduction. Passive – You permanently gain +5 Health per stack, and receive 5 stacks per god kill and 1 stack per minion kill. (max. 50 stacks).
God Changes
There were quite a few god changes made this patch. If you're looking for a certain god change be sure to read thefull patch notes.
Ah Puch
We removed the Slow on his Ultimate entirely. His Ultimate was too potent and offered little counterplay, especially when paired with the Slow on his Undead Surge. We like his burst playstyle and zone control, but we felt the Ultimate granted him too much safety, and removing the Slow takes away some of this safety.
Fleeting Breath
Fixed this skill dealing unintended damage. The bonus damage was counting an extra heal stack.
Empty the Crypts
No longer Slows enemies hit by Wraiths.
Bellona
Bellona’s kit has many strengths, and in this patch we wanted to hit key points where we felt this strength was too much. The Slow granted from Shield Bash was too potent for a single point investment, and late game Eagle’s Rally was coming up too often. This should allow for more counterplay at both early and late game stages.
Shield Bash
Reduced Slow from 30% to 15/20/25/30/35%.
Eagle's Rally
Increased Cooldown from 75/70/65/60/55 to 75s at all ranks.
Ravana
Ravana is in a much better place since the last changes, but we wanted to bring him up a little more. We increased the damage of his Overhead Kick and 10-Hand Shadow Fist slightly to help him trade better, and in conjunction with this allowed him to avoid damage and heal slightly more. These changes should bring out the dueling strengths that we like in Ravana.
Overhead Kick
Reduced Cooldown from 16/15/14/13/12s to 14/13/12/11/10s.
Increased damage from 55/90/125/160/195 to 70/105/140/175/210.
10-Hand Shadow Fist
Increased Health Return from 10/15/25/40/60 to 15/20/30/45/65.
Increased damage from 115/140/165/190/215 to 120/155/190/225/260.
Mystic Rush
Fixed a rare occurrence where Ravana could get stuck in a wall from Janus Portals.
Fixed buff timer always showing 4s for each rank.
Ratatoskr
Ratatoskr is meant to be a mobile menace. Unfortunately, his mobility made him too safe and frustrating to handle. Ratatoskr can now only Dart 3 times maximum, and his Ultimate will take longer to get Ratatoskr to safety. He should have some risk of engaging into the enemy team, and these changes should allow enemies the chance to capitalize on greedy plays.
Dart
Decreased distance traveled from 40 to 35.
Is now limited to only 2 resets of Dart within 10s, for a maximum of 3 dashes.
Through the Cosmos
Increased setup time from 1s to 1.5s.
Art Updates
New God Skins
Imperator Khepri
Renegade Awilix
All for One! Freya
Afterlife Anubis
Gamma Slam Cabrakan
Golden/Legendary/Diamond Medusa
Once again, this is an abridged version of the official patch notes. For every single detail please read the official patch notes!
SMITEFire is the place to find the perfect build guide to take your game to the next level. Learn how to play a new god, or fine tune your favorite SMITE gods’s build and strategy.
Greenevers
<Retired Moderator>
Awards Showcase
Renowned (105)
Posts: 2640
View My Blog
Devampi
<Veteran>
Awards Showcase
Renowned (105)
Posts: 4410
View My Blog