Players who purchase tickets to the 2016 Smite World Championship in Atlanta will also receive a bundle of special in game items. For players who can’t attend the event in person, the SWC Digital Loot Pack gives access to the same items! This bundle includes:
LIMITED SWC 2016 Zeus
This skin is Limited, and only available with the Digital Loot Pack or SWC Ticket purchase.
Convention 2016 Anubis
Curse Agni
2016 SWC Ward Skin
2016 SWC Fireworks
One Divine Chest Roll for an additional Rare Skin, either a past Convention Skin or eSport Championship skin.
New Voice Packs
SWC 2016 Zeus
Updated Cards
Athena Mastery
Father Chrishmash Bacchus
SMITE Welcome Pack
Available for $3.99 USD, 3.20 EUR, 2.80 GBP
Includes Anubis, Stargazer Anubis, Anubis Voice Pack, and 400 Gems
Available to all players however, like the Ultimate God Pack, it can only be purchased once.
Clan Rewards
Clan Treasure Store (Individual Player Reward)
Can only be accessed if you’re in a Level 3 Clan.
The Store contains five chests.
Each chest has a level associated with it. Example:
Clan Chest 1
Clan Chest 2
Clan Chest 3
Clan Chest 4
Clan Chest 5
Each Chest contains an Exclusive Shadow Skin along with an assortment of other items available to be rolled.
Chests are unlocked with player Honor.
When a player uses Honor to unlock a chest, that Honor is deducted from their total. This is a purchase like Favor.
A Player must roll three chests of a lower level, in order to unlock the next chest.
Clan Icons
Clan Leaders can now make any player icon they own the Clan Icon.
Players will be able to equip this icon as their Clan Icon.
Players do not need to own the player icon to equip the Clan Icon.
Misc
New God Achievements
Bellona
Rally Here!
10 enemy god kills with Eagle’s Rally.
Master At Arms
Kill an enemy after having hit them with each of your weapon stances.
Hou Yi
Trickshot
Hit a different enemy god on all three bounces of one Ricochet.
The Crows Mark
to Knockback, Stun, and Slow an enemy god within 5s.
Updated purchase UI to allow (and show) more items in a bundle.
Redeem Promotion now has its own Tab in the Store called “REDEEM”.
Arena Tutorial: Fixed Ymir being told to purchase the wrong item. Ymir Happy!
Item Changes
Frostbound Hammer
Reduced Health from 400 → 325.
Heartward Amulet
Reduced Magical Protection from 60 → 40.
Mystical Mail
Reduced Health from 300 → 220.
Pestilence
Increased healing reduction from 20% → 25%.
Sovereignty
Reduced Physical Protection from 55 → 50.
"In this patch we are taking a new look at some core defensive items, and looking to better balance items with strong passives and hybrid uses against those that are pure defense."
God Changes
Athena
"Athena is known for her great map presence but we felt this ability was coming up too often in the early game, especially with cooldown reduction. Teams should now have more opportunity to play around Athena while this skill is on an increased cooldown."
Defender of Olympus
Increased Cooldown from 90s → 110/105/100/95/90s.
Bellona
Bludgeon
Fixed Bellona T-Posing when switching to hammer while getting knocked up.
Janus
"Janus has been a mobile powerhouse with his ability to use low cooldown portals to his advantage. We love this playstyle but felt there could be room for more counterplay options. By removing his ability to portal himself and other players who are Stunned, Crippled, or Rooted, this should allow gods with these skills more opportunity to deal damage. Threshold is also seeing an adjustment, mainly around the potent slow it provided late game."
General
Janus and his allies can no longer enter portals while Stunned, Crippled, or Rooted.
Threshold
Reduced Phase Slow from 20/25/30/35/40% → 25% at all ranks.
Khepri
Rising Dawn
Increase Mana cost from 50/55/60/65/70 → 50/60/70/80/90.
Rama
General
Fixed Rama unable to use Basic Attacks if running out of Mana while Astral Strike is active.
Rolling Assault
Fixed bonus damage not applying if fired at point blank range.
Astral Barrage
Fixed an issue where Rama would become Knockup/back immune.
Scylla
Crush
Reduced Mana cost from 70/80/90/100/110 → 60/65/70/75/80.
Sun Wukong
"Sun Wukong is often seen as a bully in lane, having strong poke power and wave clear. These changes should reduce his ability to take return fire, while increasing the cost of pushing during the laning phase."
General
Reduced starting Health from 480 → 450.
The Magic Cudgel
Increased Mana cost from 50/55/60/65/70 → 50/60/70/80/90.
Master's Will
Increased Mana cost from 50 → 60.
Zeus
"Aegis Assault often moved too fast for players to be able to dodge, especially from follow up Chain Lightning bounces. With a reduced projectile speed, players should be able to play around the shield more effectively."
General
Fixed recall fx not playing on the ground.
Aegis Assault
Reduced projectile speed from 90 → 70.
* Check out the official Patch Notes * Trying something new with the patch notes! Let me know which kind you prefer!
The SWK nerf was a dumb idea it's basically telling us that gods are to be balanced around a STARTER item.
We all know bluestone was the problem not SWK.
The nerf on Sun Wukong is not that big. You just need more mana potions during laning phase. Basically you'll have harder time in the first 5 minutes. You'll still have the split push potential and high mobility. However I agree it makes no sense to nerf because of a specific item... xD Janus on the other side will be really affected by the change on his portal... which might hopefully give some diversity in the mid lane!
The nerf on Sun Wukong is not that big. You just need more mana potions during laning phase. Basically you'll have harder time in the first 5 minutes. You'll still have the split push potential and high mobility.
No, the biggest problem is that they nerfed him in the first place. Hi-Rez has no problems with keeping gods the community considers OP the same with barely noticeable nerfs, but when a lesser god is going to get nerfed they do everything in their power to make sure they are nerfed to the point of no return until they get too many complaints from it. Why do you think Sol is still OP, because the balancing team wants her to be OP.
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