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Patch Notes: Ne Zha Patch

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Forum » News » Patch Notes: Ne Zha Patch 28 posts - page 1 of 3
Permalink | Quote | +Rep by Animusliberus » April 16, 2013 10:40pm | Report

SMITE Beta Patch Notes - Ne Zha





New God: Ne Zha




Righteous Spirit (Passive)

When Ne Zha dies, his indomitable spirit is reborn from a Lotus at his location, healing nearby allies every second while increasing their protections. Ne Zha's basic attacks also utilize a four swing chain, with the final attack in the chain dealing damage to all enemies in front of him. Heal per Tick: 10% of Ne Zha's Maximum Health. Protections: 30. Duration: 6s.


Universe Ring Toss

Ne Zha throws the Universe Ring where it bounces to nearby enemies. Each hit deals damage, applies a stacking physical protection debuff for 3s and slows the enemy for 1s. Each successful hit also applies a stacking movement speed buff to Ne Zha for 2s. Damage: 50/70/90/110/130 (+15% of your physical power). Bounces: 5/6/7/8/9. Protections Debuff: 10 per stack. Slow: 25%. Movement Speed: 4% per stack. Cost: 50/55/60/65/70. Cooldown: 12s.


Flaming Spear

Ne Zha empowers himself with fighting spirit, igniting his spear for increased Attack Speed and Critical Strike Chance for a short duration. Attack Speed: 15/25/35/45/55%. Critical Strike Chance: 15%. Duration: 6s. Cost: 55/90/65/70/75. Cooldown: 18s.


Armillary Sash

Ne Zha throws out his Armillary Sash hitting the first enemy god in its path. The target is stunned as Ne Zha yanks himself toward the target, dealing a powerful blow to all enemies in the area when he arrives. Damage: 70/100/130/160/190 (+150% of your physical power). Stun: 1s. Cost: 75. Cooldown: 18/17/16/15/14s.


Wind Fire Wheels

Ne Zha dashes forward. If he hits an enemy god, he knocks it skyward for 4s, unleashing a combo (successful clicks during the combo allows some hits to be critical strikes), then smashing back to Earth, dealing additional damage to enemies in the radius as he flips back to his starting location. Damage per Hit: 30/50/70/90/110 (+30% of your physical power). Damage (Landing): 60/100/140/180/220. Cost: 80/90/100/110/120. Cooldown: 90.

New Skins



Ms. Diagnosis Neith

Blue Lotus Ne Zha

Cacodemon Ymir (Beta Promotion Exclusive): This skin is automatically awarded to players that reach Level 30 prior to the game's official release (which is currently planned for sometime this summer). Players that have already reached Level 30 should have the skin automatically unlocked following their first full match (that earns XP) after the patch.

Stalker Artemis Skin (Twitter Promotion Exclusive): Details will be announced soon on how to acquire this exclusive promotional skin.

Twitch Ymir (Twitch.TV Promotion Exclusive): Stream on Twitch.TV for 5000 minutes using the new in-game Broadcast functionality to acquire this skin (see below for more).



Twitch.TV Integration



- Players can now stream their matches live on Twitch.TV directly from the game without additional 3rd Party software. Configure your stream on the BROADCAST tab of the TV tab.

- Players that stream Smite using the in-game broadcast function have the opportunity to earn specific achievements based on total minutes broadcasted. See the BROADCAST tab for additional information.



General



- The new free god rotation is Aphrodite, Arachne, Guan Yu, He Bo, and Neith.

- Consumables and Active Items now show as primary-level categories in the Item Store, directly below Recommended and Popular Items (they are no longer sub-categorized under "Other").

- There have also been a variety of other cleanups and small UI modifications to the in-match Item Store. This includes a search dialogue.

- In Custom Matches using Draft Pick mode, the first party to join the Custom Match after match creation will now be assured the first draft pick.

- When running Borderless window mode at your native monitor resolution, the minimize button will again be visible in the main lobby.

- The duration of the Friend Online popup notification has been increased slightly.

- Fixed an issue in which death animations on certain gods would not play correctly in certain situations.

- Minor cleanups and fixes have been made to the Assault map.

- Fixed a variety of bugs with the Character Builder on the GUIDES menu.

- The FRIENDS tab is now the first tab on the SOCIAL menu. PARTY is the second tab.

- Match of the Day and Assault Casual mode are no longer restricted to solely North American servers.

- A new option has been added to the VIDEO tab of the SETTINGS menu that allows you to adjust Gamma. Broadly speaking, you can use this to adjust how "bright" the game feels.



Spectator Changes



- Fixed an issue where a synced spectator could get out of sync even if the party leader did not rewind or dilate time.

- Spectating a target from the top-down view will now default to the camera location to the highest location (although spectators can still use Q/E to zoom in and out while attached).

- Collision against the world map (except going out of bounds) has been removed for the top-down camera view to prevent view snapping.

- When using the spectate commands via system chat, acknowledgement and denial messages will print to the chat and to the log.

- Type "SpectateStop"in the system chat to cancel a queued spectating session.



Active Items



Blink (New!)
- Using this item will allow you to teleport short distances instantly. You must be out of combat for 10s before it can be used. Cooldown - 90s.

Motivate (Major Change)
- Using this ability now grants the closest 3 minions permanent buffs making them equal to fire minions. The minions are also healed back to full health. Cooldown - 90s.

Portal (Major Change)
- Using this ability now creates a portal entrance at your spawning location and a portal exit at your ground target. The portal exists for 30 seconds after placing it, allowing 1 player to go through the portal once every 2 seconds. Cooldown - 180s.

Shielded Recall (New!)
- Using this item allows you to recall faster and without interruption. You can still be damaged, but you are immune to crowd control and are unable to move. Cooldown - 90s.



Gods



The Moves
- The base damage has been increased from 50/85/120/155/190 to 70/115/160/205/250.
- The physical power contribution has been increased from 50% to 60%.

Spirit's Tempest
- The amount of delay between the time that this ability is activated and the Spirit Dragon appears in the sky and begins flying has been reduced from .5s to .2s.

Insatiable Hunger
- The Attack Speed buff has been increased from 3% per stack to 10% per stack.
- The Movement Speed buff has been increased from 5% per stack to 10% per stack.
- The maximum number of stacks has been reduced from 5 to 3.

Valkyrie's Discretion
- The range of this ability has been reduced from 80 to 65 feet.

- Some Special FX have undergone changes for performance and visuals.

General
- The starting health has been increased from 340 to 365.
- The health gained per level has been increased from 64 to 68.

Kali Rage
- The damage per tick on the Bleed has been reduced from 5/10/15/20/25 to 3/6/9/12/15.
Frenzy
- The base damage has been reverted back to the last patch values from 60/80/100/120/140 to 60/75/90/105/120.

Colossal Fury
- The physical power gained while Vamana is a giant has been increased from 35/55/75/95/115 to 40/65/90/115/140.
if you need anything just PM or ask me when I'm streaming here

Animusliberus
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Permalink | Quote | +Rep by Ragingstorm » April 16, 2013 10:41pm | Report
Animus, you ready for my guide to come alive?
All Hail Queen Storm, Queen Storm, Queen Ragingstorm!
You may call me Miss Storm.

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Permalink | Quote | +Rep by Animusliberus » April 16, 2013 10:43pm | Report
I think so 0.o
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Permalink | Quote | +Rep by TheAmazingComicBookGuy » April 16, 2013 11:30pm | Report
Yaay Ymir skin!

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Permalink | Quote | +Rep by loopyman » April 17, 2013 2:17am | Report
ne zhas one seems very op

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Permalink | Quote | +Rep by Sunfall » April 17, 2013 5:02am | Report
loopyman wrote:

ne zhas one seems very op


This was the exact same response Thor got when he was first revealed: everyone saw his kit and gameplay on YouTube and immediately thought he would be the most broken god to ever enter SMITE. Once people started using him, they quickly learned that he was very underwhelming, and it took several patches worth of buffs to bring him up to where he is now, being a borderline-OP bruiser that sees a lot of use in ranked play.

Somehow, I get the feeling Ne Zha will go through this "Thor syndrome" as well just by looking at his kit. Sure, the kit sounds strong because it is so padded with extra effects, but there are a two glaring weaknesses I see with him.

-The first being his stats. He is just as frail as Loki, with only has 5 more base HP and 1 more base physical protection, with the same per level gains.
-The second problem is he has no escape moves outside of wasting his ultimate, not a good sign when his role is that of a melee assassin.

We'll just have to wait and see if the power in his kit can overcome those weaknesses.
Waiting on a good new MOBA, please.

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Permalink | Quote | +Rep by ElGrizz » April 17, 2013 6:12am | Report
I wonder if there is only one god around and no minions if the 9 bounce Universe Ring Toss will hit the one god 9 times? or just once.


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Permalink | Quote | +Rep by Ragingstorm » April 17, 2013 6:50am | Report
Just once.
All Hail Queen Storm, Queen Storm, Queen Ragingstorm!
You may call me Miss Storm.

"I have returned to the battlefield of these men, and this time, there will be no more salvation,"~Ragingstorm

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Permalink | Quote | +Rep by ElGrizz » April 17, 2013 6:56am | Report
Boo, was hoping for 900+ damage ability lol

Still seems like a fun God, kinda reminds me of Amumu from League of Legends.


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Permalink | Quote | +Rep by Ragingstorm » April 17, 2013 7:07am | Report
Oh god no..no.
All Hail Queen Storm, Queen Storm, Queen Ragingstorm!
You may call me Miss Storm.

"I have returned to the battlefield of these men, and this time, there will be no more salvation,"~Ragingstorm

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