Arachne has undergone a visual upgrade. This means she now has a new model, textures, animations, FX treatments and new card art. Her mastery skins will be modeled in her new style.
Arachne Masteries
New God Skins
Grim Weaver Arachne
Grim Eclipse Hou Yi
Grim Shadow Nox
Hunter's Moon Chang'e
Legion Hercules
Amaterasu Masteries
New Global Emote
RIP Global Emote
New Avatar
Escape Icon
New Ward Skin
Grim Gaze Ward
Miscellaneous
Reported Player Notifications
Players will now receive a notification when someone they have reported had action taken against their account.
Fixed an issue where owners of the Ultimate God Pack would see many gods appear in their acquisition notifications.
Enigma Chest:
This chest will no longer award boosters unless the player owns everything in the chest.
Fixed an issue where the Fire Elementals where showing on the minimap when they were not on the map.
Achievements
Ao Kuang
Water Illusionist
As Ao Kuang kill an enemy with your water illusion.
A Mighty Sword
As Ao Kuang execute an enemy God who’s been ulted by Khepri.
Cupid
The Power of the Heart
As Cupid Kill three or more gods with the damage from Heart Bomb.
Spread the Love
As Cupid heal each of your teammates by using Share the Love.
Jing Wei
Wave Dash
As Jing Wei use agility after being knocked into the air by an enemy god.
Heads up!
As Jing Wei kill an enemy god within 5 seconds after using your passive.
Item Changes
Mail of Renewal
Fixed an issue where the passive would not proc when destroying a tower.
Throwing Dagger
Increased physical power from 22 → 25.
Increased cost from 1300 → 1350.
This item no longer provides a 10% Critical Chance.
Shuriken
This item no longer provides a 10% Critical Chance.
Increased Physical Power from +10 → +15.
Golden Bow
Increased Physical Power from +35 → +40.
This item no longer provides a 10% Critical Chance.
Increased Movement Speed bonus from +5% → +8%.
God Changes
Chiron
Herbal Medicine
Updated his passive icon.
Jing Wei
"Since Jing Wei's release she's been underperforming, and so in her first post-release patch she'll be getting several upward adjustments! Jing Wei focuses on mobility and basic attack damage to succeed in her role, and we want to improve that. Her ability to farm and move around the map is great, but her ability to directly box and be effective in teamfights is more limited. Increasing her base power as well as the buffs she receives, should highlight her great late game scaling and give her more room to box effectively."
General
Base Physical Power per level increased from 2.5 → 2.7.
Fixed an issue where her passive would not activate when leaving the fountain in Assault.
Persistent Gust
Increased attack speed buff from 25% → 20/25/30/35/40% per rank.
Increased duration of attack speed buff from 5s → 7s.
Explosive Bolts
Fixed an issue with this ability providing ammo without going on cooldown.
Agility
Using Agility from the ground now removes basic attack movement penalty for 3s.
Increased buff duration from 5s → 6s when Agility is used from the air.
Air Strike
Increased damage from 200/280/360/420/500 → 220/310/400/490/580.
Increased landing range from 40 → 55.
Nox
"Nox is getting a cooldown reduction on her primary damage and clear, Siphon Darkness. Additionally, we're adjusting her potency into the mid and late game. Shadow Step now has increased scaling, rewarding Nox players for choosing to use this skill aggressively instead of just passively. While difficult to coordinate, dashing through an enemy into an ally, then popping out, has a lot more punch!"
Siphon Darkness
Decreased cooldown from 15s → 13s.
Shadow Step
Increased magic power scaling from +40% → +70%.
Night Terror
Damage Reduction increased from 30% → 40%.
Increased magical power scaling from +60% → +75%.
Ah Puch
"With this update we look to simplify Fleeting Breath. It now will damage and stun users who are healed during its effect for a flat amount, instead of trying to calculate the number of heals that happening. We are also letting the God of Decay summon a second Corpse a level earlier on Undead Surge, which should provide him additional sustain and burst power at a crucial stage in the game."
Undead Surge
Increased number of corpses dropped from 1/1/1/2/2 → 1/1/2/2/2.
Fleeting Breath
Decreased duration from 5s → 4s.
Increased damage per second from 25/28/31/34/37 → 30/35/40/45/50.
Increased magical power scaling from 15% → 20% per tick.
This ability no longer scales off of number of times healed.
Increased additional damage on targets that healed from 20/30/40/50/60 + 10% per stack → 50/100/150/200/250 + 50% flat.
Increased stun on targets that healed from 1s + .5s per stack → 1.5s flat.
He Bo
"Now, water can flow or it can crash."
Atlas of the Yellow River
Increased slow debuff from 20/25/30/35/40% → 30/35/40/45/50%.
Increased speed buff from 20/25/30/35/40% → 30/35/40/45/50%.
Wait, so if they are buffing nuke mages that are doing poorly like Nox, He Bo, and Ah Puch. Why didn't they bother to buff Anubis? Did they simply forgot or are they just ignoring him so the three gods mentioned before can still be meta relevant or the balancing team is racist towards Egyptian Jackal Death Gods. #EgyptianJackelDeathGodsLivesMatter
While in my opinion the Nox buff was completely unnecessary (balancing around Conquest at its finest- who cares whether she's broken in every other mode), I would say Anubis is in a spot where it's impossible to make him "viable" via buffs- they would make him overpowered, given that even currently it's possible to perform decently- it's all about positioning, it's just that people got used to escapes making many characters more forgiving.
Right now I see two potential solutions: either a rework (which I would rather avoid), or some change to Plague of Locusts- be it changing it into something similar to Ah Muzen Cab's Swarm or allowing to move during the cast at reduced speed; right now it's a lethal risk - average reward ability.
Other than that, am I the only one who thinks the Hou Yi skin was a missed opportunity? I was really hyped at the possibility of him having revolvers.
@Daelinn, honestly I don't think Nox needed the buff even in the context of Conquest, she was pretty balanced. Anubis could use a buff though, but I agree in the way you suggested. The first thing that came to mind was allowing him to move during Plague of Locusts. Even if they took off some of the damage from his 3 or ult and did that I think it would be a welcome change.
If anyone feels like providing some feedback regarding newest changes, we have an occasion it seems!
Originally posted by HiRezPonPon on Smite forums:
"Hey everyone!
We are looking for feedback about the current state of SMITE as of Patch 3.7, Grim Weaver. Any feedback taken from this feedback form would be greatly appreciated, and all written feedback is hand read so feel free to write as much or as little as you feel is needed to explain your position. Ratatoskr is still removed from the list as per the last feedback form; but feel free to mention anything about him in the bottom text field and it will be reviewed as we continue working on Ratatoskr.
Thanks for taking the time to help us make SMITE a better game!
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