Chain of Blows (PASSIVE)
Each successive hit within 5 seconds adds to Ravana's combo chain, allowing Prana Onslaught to do an additional 7.5% damage for each hit in the combo, up to a maximum of 60% total. Hits on towers will not be counted, and additional hits above 8 will not count towards this damage again until Prana Onslaught has been fired.
Prana Onslaught (1)
Ravana throws a powerful punch, projecting his prana with it to damage and slow all enemies in front of him.
Overhead Kick (2)
Ravana performs a high kick sending a shockwave forward to damage all enemies in a line and rendering him unable to be damaged during the action.
10-Hand Shadow Fist (3)
Ravana's fists fly forward, damaging and passing through minions and damaging and rooting the first god hit. Damaging enemies heals Ravana based on damage dealt.
Mystic Rush (3)
Ravana rushes to his target, damaging them and knocking aside all enemies in his path. The target is then linked to Ravana, doing full damage to him while all other enemies do reduced damage.
Check out the god reveal page to learn more about Ravana here!
Gameplay
There were quite a few gameplay adjustments this patch. If you're looking for a certain adjustment be sure to read thefull patch notes.
General
A highly requested change, the point at which lifesteal items can allow soloing objectives is being shifted to much later in the game.
Fire Giant, and Gold Fury now have 50% reduction in Lifesteal from hitting them.
Ward Changes
The warding meta-game within Smite has become stale. There is currently no scarcity in vision. Reducing the vision range of Basic Wards and incentivizing removing wards is expected to increase gankability in the laning phase.
Reduced the maximum number of wards placed per player from 3 to 2.
Killing an enemy Basic Ward or Sentry Ward rewards 50 gold. (Last hit only, no assist).
Basic Ward vision range reduced from 60 to 45.
All Wards are revealed for 1s when placed, and are not hittable.
Eye of Providence has been removed.
Gold Fury
The Gold Fury rewards now scale making early kills less destabilizing and to encourage trading towers for early objectives.
The value of the Gold Fury kill now scales team gold starting at 100 and gaining +10 per minute of game time, to a maximum of 350.
The value of the Gold Fury kill now scales team XP starting at 100 and gaining +10 per minute of game time, to a maximum of 250.
The Gold Fury now breaks player deployables that bar her path.
Kill Bounties
XP rewards for god Kills in the early game have been adjusted. The calculations now grant less for low level victims, but still are rewarding at higher levels.
Globally, XP bounties for players has been adjusted to reward less XP for early game kills, by giving 50 + 30 * Victim’s Level.
In Arena, XP bounties for players remain similar to before, rewarding 50 + 13 * Victim’s Level.
Jungle Creatures
There are a number of modifications to the jungle and to Hand of the Gods happening this patch. The base stats of several camps have been adjusted to reflect this.
Cyclops (Small)
Reduced starting health from 250 to 180.
Reduced physical damage from 9 to 5.
Item Changes
There were quite a few item changes made this patch. If you're looking for a certain item change be sure to read thefull patch notes.
Hand of the Gods
HoG has dominated SMITE active items for quite some time. It’s become somewhat of a crutch to Conquest, and has reduced the effectiveness of certain counter-picks and matchups throughout the game. With the changes below we’ve adjusted the effectiveness of HoG in lane, requiring more buy in for it, while preserving its ability to secure Jungle Camp buffs.
Only hits a single target. Target is always the one with the highest maximum health.
Wrath of the Gods
For a while Wrath has been the primary indicator of which team would take an objective. While we still want Wrath to have the ability to secure objectives, we also want well timed high-damaging ultimates to be contenders. This change from percent health to flat damage on Wrath allows that in the late game.
No longer deals a % of health damage to objectives bosses.
Now deals 480 true damage to jungle camps, and 900 true damage to objectives (Conquest’s Fire
Giant and Gold Fury, Siege’s Juggernaut)
Subsequent Wrath of the Gods uses by your team on the same target deal 50% reduced damage for 10s.
Objective health bars now turn yellow at 900 health.
Greater Sprint
Sprint as a whole was providing too much utility as an escape tool in the early game and transitioning into a heavily offensive skewed ability in the late game.
No longer removes in-hand movement speed penalty.
Magi's Blessing
Magi's Blessing
Even with earlier adjustments, Magi’s Blessing is over performing; activating multiple times in skirmishes. This item has moved outside of its intended position as an anti-cc tool to an obligatory luxury item for all classes. We are extending the cooldown on the passive and adding a bump in gold to focus this item more precisely.
Increased price from 2250 to 2350.
Increased cooldown from 60s to 90s.
Heartseeker
Heartseeker has always been an exciting item. However, we are shifting its focus away from farming and to a more exciting stacking method. Along with this, the amount of stacks has been greatly reduced, meaning that subsequently each stack is worth far more Physical Power.
+20 Physical Power, +10 Movement Speed.
Passive
You gain +6 Physical Power per stack, and receive 2 stacks per god kill and 1 stack per god kill assist. Half of your stacks are lost on death. (Max 10 stacks).
Doom Orb
See above.
+40 Magical Power, +200 Mana, +7MP5.
Passive
You gain +10 Magical Power per stack, and receive 2 stacks per god kill and 1 stack per god kill assist. Half of your stacks are lost on death. (Max 10 stacks).
God Changes
There were quite a few god changes made this patch. If you're looking for a certain god change be sure to read thefull patch notes.
Bastet
Since these pesky cat’s natural predator (Hand of the Gods) is seeing a reduction, the kitty’s health is being reduced as well.
Cat Call
Reduced health of cats from 650/700/750/800/850 to 500/550/600/650/700.
Art Updates
The avatar selectionhas been updated with all the new skins and updated art!
New God Skins
Dragon King Ao Kuang
Iron Crow Hou Yi
Tyrant Ravana
Updated God Cards
Quicksilver Mercury
Ms. Diagnosis Neith
Once again, this is an abridged version of the official patch notes. For every single detail please read the official patch notes!
that's true but still al patches normalyl will be posted in the news (and it's just nice if you need to search somethign quick in the latest patch notes as yuou can easily find it because sticky)
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