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Combo Breaker Patch TL;DR

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Forum » News » Combo Breaker Patch TL;DR 5 posts - page 1 of 1
Permalink | Quote | PM | +Rep by Greenevers » July 16, 2015 7:40pm | Report
New God: Ravana
In the database and ready for guides!


skills



Gameplay
There were quite a few gameplay adjustments this patch. If you're looking for a certain adjustment be sure to read the full patch notes.

General

A highly requested change, the point at which lifesteal items can allow soloing objectives is being shifted to much later in the game.
  • Fire Giant, and Gold Fury now have 50% reduction in Lifesteal from hitting them.

Ward Changes

The warding meta-game within Smite has become stale. There is currently no scarcity in vision. Reducing the vision range of Basic Wards and incentivizing removing wards is expected to increase gankability in the laning phase.
  • Reduced the maximum number of wards placed per player from 3 to 2.
  • Killing an enemy Basic Ward or Sentry Ward rewards 50 gold. (Last hit only, no assist).
  • Basic Ward vision range reduced from 60 to 45.
  • All Wards are revealed for 1s when placed, and are not hittable.
  • Eye of Providence has been removed.

Gold Fury

The Gold Fury rewards now scale making early kills less destabilizing and to encourage trading towers for early objectives.
  • The value of the Gold Fury kill now scales team gold starting at 100 and gaining +10 per minute of game time, to a maximum of 350.
  • The value of the Gold Fury kill now scales team XP starting at 100 and gaining +10 per minute of game time, to a maximum of 250.
  • The Gold Fury now breaks player deployables that bar her path.

Kill Bounties

XP rewards for god Kills in the early game have been adjusted. The calculations now grant less for low level victims, but still are rewarding at higher levels.
  • Globally, XP bounties for players has been adjusted to reward less XP for early game kills, by giving 50 + 30 * Victim’s Level.
  • In Arena, XP bounties for players remain similar to before, rewarding 50 + 13 * Victim’s Level.

Jungle Creatures

There are a number of modifications to the jungle and to Hand of the Gods happening this patch. The base stats of several camps have been adjusted to reflect this.
  • Cyclops (Small)
  • Reduced starting health from 250 to 180.
  • Reduced physical damage from 9 to 5.


Item Changes
There were quite a few item changes made this patch. If you're looking for a certain item change be sure to read the full patch notes.

Hand of the Gods

HoG has dominated SMITE active items for quite some time. It’s become somewhat of a crutch to Conquest, and has reduced the effectiveness of certain counter-picks and matchups throughout the game. With the changes below we’ve adjusted the effectiveness of HoG in lane, requiring more buy in for it, while preserving its ability to secure Jungle Camp buffs.
  • Only hits a single target. Target is always the one with the highest maximum health.

Wrath of the Gods

For a while Wrath has been the primary indicator of which team would take an objective. While we still want Wrath to have the ability to secure objectives, we also want well timed high-damaging ultimates to be contenders. This change from percent health to flat damage on Wrath allows that in the late game.
  • No longer deals a % of health damage to objectives bosses.
  • Now deals 480 true damage to jungle camps, and 900 true damage to objectives (Conquest’s Fire
  • Giant and Gold Fury, Siege’s Juggernaut)
  • Subsequent Wrath of the Gods uses by your team on the same target deal 50% reduced damage for 10s.
  • Objective health bars now turn yellow at 900 health.

Greater Sprint

Sprint as a whole was providing too much utility as an escape tool in the early game and transitioning into a heavily offensive skewed ability in the late game.
  • No longer removes in-hand movement speed penalty.

Magi's Blessing Magi's Blessing

Even with earlier adjustments, Magi’s Blessing is over performing; activating multiple times in skirmishes. This item has moved outside of its intended position as an anti-cc tool to an obligatory luxury item for all classes. We are extending the cooldown on the passive and adding a bump in gold to focus this item more precisely.
  • Increased price from 2250 to 2350.
  • Increased cooldown from 60s to 90s.

Heartseeker

Heartseeker has always been an exciting item. However, we are shifting its focus away from farming and to a more exciting stacking method. Along with this, the amount of stacks has been greatly reduced, meaning that subsequently each stack is worth far more Physical Power.
  • +20 Physical Power, +10 Movement Speed.
  • Passive
    • You gain +6 Physical Power per stack, and receive 2 stacks per god kill and 1 stack per god kill assist. Half of your stacks are lost on death. (Max 10 stacks).

Doom Orb

See above.
  • +40 Magical Power, +200 Mana, +7MP5.
  • Passive
    • You gain +10 Magical Power per stack, and receive 2 stacks per god kill and 1 stack per god kill assist. Half of your stacks are lost on death. (Max 10 stacks).




God Changes
There were quite a few god changes made this patch. If you're looking for a certain god change be sure to read the full patch notes.

Bastet

Since these pesky cat’s natural predator (Hand of the Gods) is seeing a reduction, the kitty’s health is being reduced as well.
  • Cat Call
    • Reduced health of cats from 650/700/750/800/850 to 500/550/600/650/700.


Art Updates
The avatar selection has been updated with all the new skins and updated art!



New God Skins
  • Dragon King Ao Kuang
  • Iron Crow Hou Yi
  • Tyrant Ravana
Updated God Cards
  • Quicksilver Mercury
  • Ms. Diagnosis Neith



Once again, this is an abridged version of the official patch notes. For every single detail please read the official patch notes!

Greenevers
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Permalink | Quote | PM | +Rep by Stuke99 » July 16, 2015 8:57pm | Report
This is really late.

Stuke99
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Permalink | Quote | PM | +Rep by Greenevers » July 16, 2015 9:16pm | Report
Stuke99 wrote:

This is really late.

Better late than never! *ahem* like the nox patch

Greenevers
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Permalink | Quote | PM | +Rep by Subzero008 » July 17, 2015 12:28am | Report
...what is the point of this thread?

All the comments on this patch have already been posted. All discussion has already been said. There is no way this thread could benefit anyone.

Subzero008


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Permalink | Quote | PM | +Rep by Devampi » July 17, 2015 1:46am | Report
that's true but still al patches normalyl will be posted in the news (and it's just nice if you need to search somethign quick in the latest patch notes as yuou can easily find it because sticky)

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