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Chernobog - Into Darkness

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Forum » News » Chernobog - Into Darkness 9 posts - page 1 of 1
Permalink | Quote | +Rep by Wayne3100 » April 27, 2018 3:36pm | Report


As the Lord of Darkness, we want Chernobog to be elusive yet have a constant presence. Thematically, he is the personification of uneasy feelings that never seems to subside. He is that moment of terror that could be lurking just around the corner. His abilities are designed to complement this theme.

Chernobog's third Ability is called "Into Darkness". On activation Chernobog dashes forward dealing damage and slowing enemies he passes through. If Chernobog collides with a wall he disappears into it, becoming untargetable and leaving a shadowy silhouette on the area. He cannot move while connected to a wall in shadow form, but he can linger there to avoid many types of attacks or give him time to refresh cooldowns and plan his attack. If Chernobog dashes into a wall, he may dash again out of it, applying damage and slowing enemies a 2nd time.

This is a short range dash with a relatively slow flight time. Using it in open ground won't separate Chernobog very much from pursuing enemies. The ability truly shines when Chernobog uses it to cleverly avoid attacks, especially in tight corridors in the Jungle. Using this in unpredictable ways is the key to Chernobog's success.

This ability's visual effects need to match its gameplay effects. While Chernobog is in a wall, enemies and allies will only see the shadow of darkness surrounding him. No health bars or any other indication of his presence will be shown. This clearly tells opponents that he is untargetable but also allows for an element of surprise. If you are looking for Chernobog you should be able to find him, but if you are unsuspecting, the Lord of Darkness could be right behind you ready to strike.

Chernobog will be revealed in his entirety Wednesday, May 2nd at 4pm ET during the 5.8 Update Show. Be sure to mark your calendars and prepare for the Lord of Darkness!



Source: https://www.smitegame.com/news/chernobog-into-darkness

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Permalink | Quote | +Rep by Wolfman5665 » April 28, 2018 12:09am | Report
So far he sounds like a hunter that really really wants to be an assassin.

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Permalink | Quote | +Rep by xmysterionz » April 28, 2018 5:54am | Report
I just hope they don't do a broken god, something like an Achilles 2.0. Let's see what 5.8 will show to us.

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Permalink | Quote | +Rep by Gulfwulf » April 28, 2018 6:53am | Report
xmysterionz wrote:

I just hope they don't do a broken god, something like an Achilles 2.0. Let's see what 5.8 will show to us.

Oh they will. Very rarely does Hi-Rez release a god/goddess who is underpowered at launch.

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Permalink | Quote | +Rep by Technotoad64 » April 29, 2018 8:29am | Report
Gulfwulf wrote:


Oh they will. Very rarely does Hi-Rez release a god/goddess who is underpowered at launch.

And even more rarely do they release a god that is almost-balanced at launch.
#ffe699 #ffff99 #e6ff99 #ccff99 #afff99 #99ff99 #99ffb3 #99ffcc #99fff3 #99f3ff #99e6ff #99ccff
#ffcc33 #ffff33 #ccff33 #99ff33 #66ff33 #33ff33 #33ff66 #33ff99 #33ffcc #33ffff #33ccff #3399ff
#cc9900 #cccc00 #99cc00 #66cc00 #33cc00 #00cc00 #00cc33 #00cc66 #00cc99 #00cccc #0099cc #0066cc
#664d00 #666600 #4d6600 #336600 #1a6600 #006600 #00661a #006633 #00664d #006666 #004d66 #003366

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Permalink | Quote | +Rep by xmysterionz » April 29, 2018 12:58pm | Report
Gulfwulf wrote:

Oh they will. Very rarely does Hi-Rez release a god/goddess who is underpowered at launch.

Technotoad64 wrote:

And even more rarely do they release a god that is almost-balanced at launch.


Yes I know it, just hope that they launch something like Discordia that was not too overpower and were nerfed soon. Just don't be an Achilles, the one that is ridiculous strong and Hi-Rez is pretending he is balanced.

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Permalink | Quote | +Rep by Tlaloc1050 » April 29, 2018 11:18pm | Report
((I hear a Ymir and Chernoborg combo))

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Permalink | Quote | +Rep by Technotoad64 » April 30, 2018 11:45am | Report
Tlaloc1050 wrote:

((I hear a Ymir and Chernoborg combo))

Player-deployed walls may or may not count.
#ffe699 #ffff99 #e6ff99 #ccff99 #afff99 #99ff99 #99ffb3 #99ffcc #99fff3 #99f3ff #99e6ff #99ccff
#ffcc33 #ffff33 #ccff33 #99ff33 #66ff33 #33ff33 #33ff66 #33ff99 #33ffcc #33ffff #33ccff #3399ff
#cc9900 #cccc00 #99cc00 #66cc00 #33cc00 #00cc00 #00cc33 #00cc66 #00cc99 #00cccc #0099cc #0066cc
#664d00 #666600 #4d6600 #336600 #1a6600 #006600 #00661a #006633 #00664d #006666 #004d66 #003366

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Permalink | Quote | +Rep by Tlaloc1050 » April 30, 2018 9:20pm | Report
Technotoad64 wrote:


Player-deployed walls may or may not count.

Hopefully it does, can't wait to test it out.

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