Finally, some much-needed Arachne buffs! Loving what they've decided to do with Broodlings, now she's not going to get completely hard-countered by Ra and Poseidon, who were two reasons why Arachne stopped being a viable mid-assassin.
actually her late game is better now, early game weaker and now she has to lvl everything to be good XD she can't neglect any of her abilities now.
You do realize that a LV1 Tangled Web would last 3 seconds, which is more than enough time for Arachne to do the following when she wants to kill someone: get up close (or wait for the enemy to approach), deploy the web to slow+cripple, attack+stack her poison, and latch onto her victim with Drain Life to silence as they leave the web. That is a maximum of six seconds of being completely deprived of escape moves while Arachne is wrecking your face! This isn't even factoring in her lane partner, who will most certainly be adding insult to injury. That doesn't sound like a weakened early game at all!
The Loki and Kali changes I'm not liking. Loki was fine with the 150% scaling on his Aimed Strike. It seems to me this is just a knee-jerk reaction to the overreacting noobs who can't figure out how to predict stealth or actually build physical protection when there is a Loki running rampant. He's really squishy guys, and if you build some defense, he won't kill you in two seconds!
For Kali, I feel that like with the Bastet buff last patch, they're buffing her in the wrong place. Kali isn't bad because she's weak, she's bad because she contributes zero CC to a teamfight. In a metagame where CC is king, Kali ends up drawing the short straw.
The rest of the changes seem kind of meh, and I don't see them really affecting the game much.
Cupid's Ult got a buff. I'm happy. The change on Arachne should be interesting, and they added that cripple *writhes in mental pain*. The buff on Loki should change things up, but concerning Assault mode I don't know about not being able to choose a God for yourself. I'll have to try it out.
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