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ASSAULT PATCH: Version 0.1.1458

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Forum » News » ASSAULT PATCH: Version 0.1.1458 27 posts - page 1 of 3
Permalink | Quote | +Rep by Animusliberus » April 10, 2013 2:22pm | Report

ASSAULT PATCH: Version 0.1.1458



New Skins:

  • Blood Eagle Thor -- This skin, drawn from the lore of Tribes: Ascend, can be purchased for gems, or is free to anyone that buys or has bought the Tribes: Ascend Game of the Year Edition (from the Tribes Ascend Store or Steam).


New Gamemode: ASSAULT



  • NOTE: This mode will be available only for special MEDIA/STREAMING matches on Thursday, April 11. It will be available for all players beginning Friday, April 12.
  • The Assault gamemode features a single lane with 2 towers, a Phoenix and a Minotaur surrounding both a friendly and enemy base. Your god selection is random. No recalls are allowed and you cannot return to the fountain area after leaving it.


General:


  • The in-match Item Store has undergone a significant UI overhaul.
  • On the Character Builder screen, you may now save your choices, as well as choose to use this profile when you have auto-buying turned on in the game. (Further future improvements to this functionality are planned).
  • A popup notification now shows when Friends come online. You can control this behavior from the UI tab of the SETTINGS menu, deciding whether to show friend online notifications always, only in the lobby, only in game or never.
  • The Conquest queue under the Casual tab now accepts parties of only up to 3 players. A separate Conquest Pre-made queue has been created for 5-person parties. Domination, Arena and Assault still support parties of up to 5 players.
  • When running in borderless window mode at your monitors native resolution, the window will always be positioned on the primary monitor and cannot be moved. This helps the game behave more like fullscreen mode, solving a variety of user issues.
  • Fixed a variety of map bugs and issues in Joust.

Spectator Changes

  • Pinging the minimap with the left mouse button will move the camera to a predetermined height and pitch with the pinged location as the focal point. Pinging the minimap with the right mouse button will move the camera to the precise ping location, preserving the camera angle and camera height.
  • Fixed an issue where clicking the mouse at the beginning of spectating could sometimes send the view to a Phoenix.
  • Smoothed out transitions between various camera modes and FOV changes now smoothly blend.
    Fixed an issue where keyboard input was not available until everyone had loaded into the map in spectator mode.
  • Removed the ability to report players from the Spectator End of Match Lobby.
  • Fixed a crash condition when playing back demos.

Gods



Anhur
General
- FX have been updated for visuals and performance.
Anubis
General
- FX have been updated for visuals and performance.
Ao Kuang
Slither
- Fixed an issue with animations on some abilities not playing correctly if fired while using the Slither ability.
Apollo
Across The Sky
- The base damage per tick (4 ticks) has been increased from 60/75/90/105/120 to 70/95/120/145/170.
Arachne
Broodlings
- If the eggs are broken by damage, 1 spiderling is spawned instead of 2.
The spiderlings will now attack the enemy that caused the eggs to burst.
Tangled Web
- The radius of the web has been reduced from 25 to 20 ft.
The web now cripples enemies that are within its radius, preventing movement based abilities from being used.
- The lifetime of the web has been changed from 7s at all ranks to 3/3.5/4/4.5/5s.
The speed at which the web is fired has been increased. The web will now deploy immediately if fired at her feet.
Cupid
- Fixed a description problem where the damage values in the game lobby and on tooltips was incorrect.
Fields Of Love
- The base damage has been increased from 175/225/275/325/375 to 220/300/380/460/540.
He Bo
Flood Waters
- The flood waters now give allies the movement speed increase as well as himself.
Kali
Kali Rage
- While this buff is active, her basic attacks, Blood Lash and Frenzy also cause her targets to Bleed for 5/10/15/20/25 physical damage every .5s for 2s.
Siphon Blood
- Kali now heals an additional 20% from any targets hit that were affected by her Bleed.
- The delay between the damage being done and the heal being applied to Kali has been removed.
Frenzy
- The damage per tick has been increased from 60/75/90/105/120 to 60/80/100/120/140.
- The physical power contribution per tick has been increased from 15% to 20%.
Loki
Aimed Strike
- The physical power contribution has been decreased from 150% to 100%.
Neith
Back Flip
- A slight build has been added to the beginning of this ability before firing, similar to other leaps.
Xbalanque
Branching Bola
- Fixed an issue where the branching bolas were doing slightly more damage than intended.
if you need anything just PM or ask me when I'm streaming here

Animusliberus
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Permalink | Quote | +Rep by ElGrizz » April 10, 2013 2:37pm | Report
Where did you get this? I don't even see it ON Smite's website.


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Permalink | Quote | +Rep by Animusliberus » April 10, 2013 2:38pm | Report
hirez bort is my friend :p he gave them to me ^^
if you need anything just PM or ask me when I'm streaming here

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Permalink | Quote | +Rep by ElGrizz » April 10, 2013 2:39pm | Report
Well then! Aren't you special! lol Anyways yay for ARAM mode!


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Permalink | Quote | +Rep by Animusliberus » April 10, 2013 2:41pm | Report
indeed, I haz media status

BE JELLY *****ES, ARAM FOR ME TOMORROW
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Permalink | Quote | +Rep by ElGrizz » April 10, 2013 2:49pm | Report
Heck yeah! Oh and why the hells are they buffing anything on Arachne, she is so OP in the right hands lol.


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Permalink | Quote | +Rep by Animusliberus » April 10, 2013 2:50pm | Report
actually her late game is better now, early game weaker and now she has to lvl everything to be good XD she can't neglect any of her abilities now.
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Permalink | Quote | +Rep by Ragingstorm » April 10, 2013 2:51pm | Report
GODAMMIT...now I have to fix my darn Kali guide to this bleed effect....ajdixoenen. Makes things complicated.
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Permalink | Quote | +Rep by ElGrizz » April 10, 2013 2:52pm | Report
haha, do it!


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Permalink | Quote | +Rep by Condoriano » April 10, 2013 2:59pm | Report
So no Nezha this week?

Condoriano



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