Void shield is a solid defensive choice against teams with a high burst char like Loki, or overall heavy physical components.
I think a major problem right now, is hunters are 'forced' by social convention to pick 6 damage items to fill out their perfect build. But they never pick up a defensive item. I kinda want defensive items to fit into builds more, heh
Xbalanque has a strong-ish early game, while mana hungry, and peaks mid game, falling off slighlty late unless the bolas end up working perfectly.
You got it all wrong with Xbalanque. Xbalanque is a hunter who has a risky early game. Due to his passive, an aggressive Xbalanque is the most effective, and should be played as such. To have effective wave clear, his escape must be used along with a combination with his darts meaning he is very mana hungry and is why I usually go Transcendence as a stacking item. His mid game shoots up, as he is has a high mobility allowing him to gank super well if played correctly. Mid game, like most adcs, shoots us. But Xbalanque is by far one of the, if not THE hardest hitting adc's in the game (right next to AMC and perhaps a fed Cupid). If using mana wisely (or have Transcendence to where mana is hardly a problem), then team fights and dueling shouldn't even be a problem.
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All ADC's use almost the exact same build. That's why I find them boring.
Don't necessarily agree. DB, Malice, and maybe Qin's are in many, if not all builds, but Artemis and Neith can go very caster-ad, with Jotunn's and Transcendence and such, Cupid and Apollo rush attack speed, AMC builds very damage-oriented, etc.
Don't necessarily agree. DB, Malice, and maybe Qin's are in many, if not all builds, but Artemis and Neith can go very caster-ad, with Jotunn's and Transcendence and such, Cupid and Apollo rush attack speed, AMC builds very damage-oriented, etc.
But I see your point.
I got a standard malice death bringer dev gloves and boots in my build
Xbalanque has a strong-ish early game, while mana hungry, and peaks mid game, falling off slighlty late unless the bolas end up working perfectly.
Artemis is moderate early, falls of very hard mid, and scales up exponentially, due to her Suppress falling off but her raw attack speed becoming amazing.
AMC has a very steady, strong scaling throughout the game, but can super fall off due to his literal 0 escapes or CC. Left alone though, he is one of the strongest.
Apollo is in a similar boat as Artemis.
Anhur has a dominate early, a decent mid, and an ok late game, with his passive allowing him to outduel other ADC's, but otherwise being only ok late.
Cupid has a very strong early with his passive, a moderate mid, and a very strong late with his unique positional CC that can wreck a team. His tradeoff is very low waveclear, but his escape is unparalleled.
Neith is a support carry throughout the game. She never dies if played right, hence you don't ever really have a problem but you don't dominate. You can't consider her a carry but she is strong at all points.
Ullr is still very strong but is odd to use. His passive attack speed and active attack power make him a unique amazing duelist, with a stun that is AMAZING at duels. He is safe-ish too. So he's top tier. He has a relatively mediocre early, but with a tad bit passive sustain, he has a weak mid game, but late game, due to his pure, very flexible skillset, he is very strong late. Not exactly a hypercarry, but super strong.
There we go. Obviously this is slightly subjective but I can elaborate on any of my statements.
I agree for the most part, but Neith can totally dominate mid to late game. She has exquisite lane clear, and she is able to focus down anyone if you build her right, almost like an assassin, but with ranged capabilities. If you have questions about Neith, I made a guide for a reason. Never say Neith is passive or not dominating, because that is utterly false.
Neith - The supreme Goddess of the Egyptian Pantheon, and the mother to all
Well neith is absolutely more passive and less dominating than other people late game, and I know extensively about neith - 2nd god I ever mastered.
Obviously if you build her right and land a clutch spirit arrow, that's GG for them. But in many cases she can be absolutely outdueled because her backflip is very predictable and slow, and many people are simply more maneuverable than she is. I'm not doubting her capabilities I'm simply comparing them to other ADC's...any single adc can focus people down when built for it, she just does it less because she has 0 steroids, which makes her an AD caster that can't necessarily pump out the DPS other people do.
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