Lore & Information Wikipedia
Batman is an melee assassin focused on auto attacks and escaping.
Swing Chain & Base stats
x1.0-x0.5-x0.5-x1.5 in damage and swing time
First attack is a normal punch, the 2 after that are 2 faster punches and the last one is a 360 kick.
It's kind of based on the fact that Batman uses martial arts.
Abilities Passive: Master Detective
When Batman sees an enemy, he marks them every 2 seconds (max. 10 marks). You and your allies gain 2% extra damage per mark. When the marked target takes damage, 1 mark will fade away every 2 seconds.
Extra damage per mark: 2% Extra damage (total): 10%
Spoiler: Click to view
Since the last passive was too UP, Subzero suggested a new passive. This new one is a tweaked version of it. Thanks sub :)
Skill 1: Decoy
Batman summons a decoy of himself, mimicing his exact moves (exluding abilities) for 10 seconds. Batman and his decoy turn invisible for 3 seconds (he is able to move!), and he's able to swap with his decoy or stay as himself. After the swap, he gains a 25% movement speed bonus for 5 seconds. The next basic attack that he hits slows for 5 seconds
Range: 30 feet (in a line) Decoy duration: 10 seconds Invisibility duration: 2 seconds Movement bonus duration: 5 seconds Slow: 25% Cooldown: 18/17/16/15/14 seconds
Thoughts
This is basiclaly his escape mechanism and it's used to play mind games with the enemy.
Skill 2: Sonic Sounder
Batman throws down a sonic sounder, causing a high pitched tone attracting bats. After 2 seconds, the bats arrive and all enemies are blinded for 1/1.1/1.2/1.3/1.4 seconds,slowed 20% for 3 seconds and are damaged ever .5 seconds for 3 seconds. The bats leave when the blind ends.
Range of throwing: 60 feet Range of the blind: 20 feet Blind duration: 1/1.1/1.2/1.3/1.4 seconds Slow duration: 3 seconds Slow: 25% Damage per tick: 10/15/20/25/30 (+15% of your physical power) Damage (Total): 60/90/120/150/180 (+45% of your physical power) Cooldown: 11 seconds
Skill 3: Revenge
Batman dashed forward with his cape wide open (speed and length (30 feet) of Swift Vengeance and width of The Moves), damaging all enemies in his path. When he ends the dash, he swings his cape around (like The Moves ending) and damages enemies around him.
Clarification
So since it's probably kind of vague, i'll explain it in more detail.
You do a 30 feet long dash, and then you swing your cape around and blablabla. It's a combination of Swift Vengeance and The Moves, but when the dash ends you're already in the middle of the circle of The Moves.
Dash damage: 30/70/100/130/160 (+40% of your physical power) Post-dash damage: 30/60/90/130/170 (+50% of your physical power) Cooldown: 15 seconds
Thoughts
I wanted him to have some sort of mobility combined with damage, since this is basically his only damaging skill. Therefore his damage is fairly high.
Skill 4: Batsigal
Batman activates the Batsignal and shoots up into the sky after a 2 second delay ( Athena ult like, but just faster). You can see an overlay of the map and you can choose where to land, although the landing has a 0.5 seconds delay, (anywhere on the map) and deals damage and stuns upon landing. The landing size is 20 feet large ( Rain Fire, Tornadoes)
Duration: 5 seconds Stun: 1/1.1/1.2/1.3/1.4 Damage: 100/150/200/250/300 (+80% of your physical power) Cooldown: 90 seconds
Thoughts
Since the first ultimate didn't really work out. Then Greenevers posted something about the batsignal, and that's where I got the idea. This is as much as an escape as an initiator.
Thanks for reading, I tried to make him as original as possible. Any feedback is appreciated, as long as you keep it civil of course ;)
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