This God is someone who i envision to be an assassin with High Mobility and Average on both Area and Single target damage. Maybe High Single target damage but I'm not exactly sure
His Strengths are extremely high mobility dashing in and out of combat and having high movement speed. Also, he is high damaging Assassin and can poke everyone out early game.
Weaknesses are his sustains which are lower than most assasins so once you catch him it will be an easy kill. That is if you can catch him ;)
Passive: Pressured Escape
When Hermes loses 65% of his health, He will gain a Movement speed buff for a permanent duration
Health when activated: 35% max health
Movement speed buff: 50%
Duration: 6s
1st ability: In A Flash
Hermes throws a flashbang on an enemy target, blinding all enemies and slowing them in the radius.
Ability: Projectile/Area
Radius: 20
Damage: 80/140/200/260/310 (+50% of your physical power
Slow: 20% for 3
Cost: 30/40/50/60/70
Cooldown: 15s
The range should as far as a Thanatos Death Scythe and it is tossed and looks like Hermes threw instead of it being just a normal projectile straight line. The Blind should last a second longer than Ra's blind This Ability gives him early game power and high CC throughout the game and it is his most useful ability in his kit
2nd Ability: Bad Luck
Hermes next basic attack will disarm an enemy god, If the Enemy god is disarmed while being blinded, they will lose a portion of their current gold.
The affect should show an animation of Hermes in any way. Preferably, I think he should show a different stance so the player knows he is buffed with his next basic attack until the duration stops. If the enemy doesn't have 250 gold, Hermes will steal all of his gold leaving the enemy with no money. This ability in my opinion is the coolest part as it is unique and it is extremely resourceful early game and the power helps during late game. If you think I should lower the gold stolen or adjust it in any way, please comment on it.
3rd Ability: Rush
Hermes dashes forward in a line dealing damage to all enemies passed. If Hermes successfully Blinds, and Disarms an enemy God, he may dash forward again.
Ability: Dash
Affects: Enemies
Damage: 45/60/95/130/165 (+30% of your physical power)
Cost: 60/70/80/90/100
Cooldown: 15/14/13/12/11s
This ability should be like a Nemesis Dash as far as range but a little faster dash movement. This makes Hermes relatively safe and even more difficult to catch. The reason for him getting a dash reset upon his 2 abilities is so the player feels rewarded and feels like a thief as they blinded them, dashed in, stole money, and escaped out. This ability I made with high cooldown, high Mana cost, and low damage to balance him out.
Ultimate: Heist Of The Gods
Hermes shoots a special dagger in the sky, and can throw it on an any single enemy god on the map, dealing damage and slowing them. If the enemy god is killed from the dagger, they will lose gold. This Dagger also may be used on the Gold Fury and Fire Giant. If The Gold Fury is low enough on it's health, it will be intantly killed from the dagger.
Ability: Global
Affects: Enemies
Damage: 100/180/260/340/420 (+30% of your physical power)
Slow: 40% for 5s
Gold Fury and Fire Giant insta kill: 35% max health
Gold stolen: 600 gold
Cost: 120
Cooldown: 110s
Hermes locks on an enemy like a Neith ultimate and can switch to another enemy lock to them until he throws the dagger but the speed of the throw should be as fast as Apollo riding the Chariot. The enemy locked on should show an icon on them so they know they will be hit. It also includes The Gold Fury and Fire Giant as well. This ability makes Hermes dangerous anywhere on the map and can change the tide in battle by killing the Gold Fury and Fire giant quickly, or Stealing it from the enemy team.
Please comment and let me know what you think of this idea, I know these god ideas aren't relevant anymore and I am late to share my ideas, but it's still very fun to make these god concepts and I encourage anyone else who has ideas like me. Let me know if Hermes is too OP as far as his kit, or his damage output and feel free to adjust it anyway you like.
They're both essentially the same person. When Romus founded Rome they literally copy pasted gods. The only key difference was that the Greeks were influenced by the Egyptians, and Hermes became Hermanubis during the Egyptian-Hellenic period, but changed back. There literally is no difference.
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