Nuba (Might be known also as Ba or Hanba), the Chinese deity of drought (Magical Tank-Guardian)
Passive: Trail of Drought
For 2.5s after casting an ability, Nuba leaves a Trail of Drought behind wherever she walks. Enemies that are caught in the trail move slower. Walking in the same place does not refresh the trail and after the trail wears off in a certain place it cannot be affected by it for 2.5 seconds. Casting other abilities refreshes the duration in which Nuba leaves a trail behind her.
Trail Width: Same as Decay / Restoration
Trail Lifetime: 2s
Slow: 5% (+1 * Nuba's level)
1: Heat Wave
Nuba blows a heat wave in front of her, damaging all enemies. Enemies hit while standing in her Trail of Drought are also rooted.
Root Duration: 1/1.25/1.5/1.75/2
Heat Wave Size: As wide as Stop Time and 2/3 of the length
Heat Wave Travel Speed: Same as Kiss
Damage: 40/80/120/160/200 (+40% Magical Power)
Cooldown: 11s
2: Dust Storm
Nuba transforms into a dust storm and dashes forward. Nuba stop at the first enemy hit, throws them straight upwards into the air and banishes them. When the enemies land they take damage. The dash leaves a Trail of Drought behind.
Nuba summons a famine on her ground target location, causing it to dehydrate. If Nuba leaves a Trail of Drought in the Famine ground target, it will also reduce healing for all enemies inside the circle.
Famine duration: 4s
Radius: 25 feet
Range: Same a Dispel Magic
Attack Speed Reduction: 20%
Healing Reduction: 22/24/26/28/30%
Cooldown: 14s
4: Sandstorm
Nuba summons a sandstorm that sweeps the entire map, leaving a Trail of Drought, which lasts for double the duration, throughout the entire map. Also, all allies incur no movement penalties whatsoever and are immune to slows for the same duration.
Wait so 2nd place ulti doesn't scale at all?
So there Is no use in leveling it?..
Let me do an "aftershock assessment"
Passive: I actually like this one... Full level will be annoying as shiii though since its. Constant 25% slow when you chase her. - SLOW
1: Nice synergy with passive - ROOT
2: Allows for setup - BANISH
3: ok a de-steroid - A/S SLOW
4: global slow and slow immunity to enitre team?
Sounds a bit broken... But also so useless compared to other mage ults that 1shot you.
So your carries can easily take out their assassins since they aren't slowed but the poor melee guys are? And in arena this carries close to no benifit apart from catching the occasional kill?
-SLOW
Ok now for the final wave:
So she is a mage ***ba that hurts a lot.?
***ba has 3 disables and is an annoying little btch and now we have Nuba with 4 disables!?
Now you're probably gonna say I'm just jelly cause you're 2nd and I'm not but ill just say that the top 2 have the same style/layout and you seem to have gotten a lot of credit for that.
Now you're probably gonna say I'm just jelly cause you're 2nd and I'm not but ill just say that the top 2 have the same style/layout and you seem to have gotten a lot of credit for that.
Nah, I'm not the kind of guy who would rage about someone disagreeing with my god concept and not thinking it deserved its place.
Quoted:
Passive: I actually like this one... Full level will be annoying as shiii though since its. Constant 25% slow when you chase her. - SLOW
Slows are easily countered. Improved Sprint and Greater Sprint completely overlook it, as well as Winged Blade. Oh, and Heavenly Agility grants that same slow immunity effect, but can grant if for your entire team. And as I mentioned, the width of the slow trail is the same as Decay / Restoration, which, honestly, you can avoid by not walking at the exact route as she walks. Also, only after she casts abilities she leaves a Trail. And if she runs out of mana, or has all of her abilities on cooldown, (which BTW, she has long cooldown), she'll chased easily.
Well, your opinion on abilities 1,2 and 3 are somewhat vague. I just don't understand your use of caps lock, which is usually used to point out rage or something along those lines. If you didn't mean to suggest any imbalances, just skip to the next paragraphs. If you did mean to point out imbalances, here are my arguments.
Quoted:
1: Nice synergy with passive - ROOT
, I can't seem to understand what's imbalanced about it. Groggy Strike has a flat 1.5s root on a 10s cooldown and it can be aimed, and while it has a long delay on the ability and it actually hits and roots, the root on Heat Wave requires your enemy to be in the Trail, so it's not an automatic root. But, if you didn't mean to suggest that this ability is imbalanced, ignore what I just wrote.
Quoted:
2: Allows for setup - BANISH
This is her only real peel. There are already 2 gods in this game who have a banish effect, I don't see a reason why she can't have one. Also, the duration is only 1s at all ranks, where as Freya's reaches up to 2s at max rank.
Quoted:
3: ok a de-steroid - A/S SLOW
This ability is easily avoided, as it's fixed. You can't move the circle, so enemies can just walk through/pass it. It's mostly a zoning tool and is useful for skirmishes and fights in the jungle.
Quoted:
4: global slow and slow immunity to enitre team?
Sounds a bit broken... But also so useless compared to other mage ults that 1shot you.
So your carries can easily take out their assassins since they aren't slowed but the poor melee guys are? And in arena this carries close to no benifit apart from catching the occasional kill?
-SLOW
Removing all movement penalties and making your allies immune to them for 4s doesn't only mean slow immunity, but also the backpedal penalty (where you move slower when moving backwards) and the auto attack movement penalty (which is also removed by Hastened Fatalis. So, let me say this again - If enemies get Improved Sprint and Heavenly Agility they won't be affect by this ult whatsoever. Also, if enemies get Greater Sprint, they gain both immunity to slows and no auto attack movement penalty. Bottom line, this ultimate isn't overpowered. But, I don't think it's weak, either. When having lots of auto attack based gods on your team, like Artemis, Kali or Mercury, it's extremely useful. It also allows for better ganks overall throughout the whole map, and while it isn't a "1 ability team fight/game changer", it has its uses. It's a situational ultimate with lots of utility.
Quoted:
Ok now for the final wave:
So she is a mage ***ba that hurts a lot.?
***ba has 3 disables and is an annoying little btch and now we have Nuba with 4 disables!?
Quoted:
Sounds a bit broken... But also so useless compared to other mage ults that 1shot you.
Nuba (Might be known also as Ba or Hanba), the Chinese deity of drought (Magical Tank-Guardian)
Quoted:
Ok now for the final wave:
So she is a mage ***ba that hurts a lot.?
***ba has 3 disables and is an annoying little btch and now we have Nuba with 4 disables!?
***ba has 3 lock down abilities. His ultimate Epic Uppercut, which is for 2.2s if I'm not wrong, his mez - Mighty Yawn, which lasts 3s at max rank, and a 1.5s root.
Nuba has 2 disables. She has a banish and a root, while the root being quite situational. That's her only forms of hard CC. I don't see 4 disables, unless you count the slow and the attack speed/healing debuff, which, BTW, aren't disables, but even so, ***ba also has a slow if Mighty Yawn wears off before its full duration, and a ridiculous 40% slow at that. So, if you count that, that's 4 for ***ba and 4 for Nuba. And, like I hope you understood, she isn't a mage, she is a guardian.
Oh, and a "mage ***ba that hurts a lot?" Did you see her damage? Her only abilities that deal damage are her 1: Heat Wave which does 40/80/120/160/200 (+40% Magical Power) and her 2: Sandstorm, which deals 70/110/150/190/230 (+50% Magical Power). That's it. Her ult, passive and 3 don't deal damage. She has terrible scaling and mere base damage. Just for comparion, ***ba has 3 damaging abilities. Epic Uppercut does more damage than both of Nuba's damaging abilities, which is all of her damaging abilities. And ***ba also has Groggy Strike and Throw Back.
Quoted:
Wait so 2nd place ulti doesn't scale at all?
So there Is no use in leveling it?..
True, I forgot the scaling, now that I look at it. Which, by the way, I meant to just put a cooldown scaling: 90/85/80/85/70.
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