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God Idea: Hermes!

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Forum » God & Item Ideas » God Idea: Hermes! 68 posts - page 3 of 7
Permalink | Quote | +Rep by FaTaLiTyFiReFly » May 19, 2013 4:09am | Report
^

Know where a template could be found of above requirements
why does wukong look so much different now?

FaTaLiTyFiReFly


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Permalink | Quote | +Rep by coldhotshot » May 19, 2013 5:37am | Report
Nope, and at the moment, I can't be bothered to make one. If you can;t find one, I'll create it later if I feel like it. Many people don't do this, decreasing their chances but with stats, that is less for hirez to do.
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Permalink | Quote | +Rep by FaTaLiTyFiReFly » May 20, 2013 6:44am | Report
Okay I will try to find a template lying around
why does wukong look so much different now?

FaTaLiTyFiReFly


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Posts: 781
Permalink | Quote | +Rep by Aphnex » May 20, 2013 7:55am | Report
It shouldn't bother anyone if they have escapes or not, IMO too many gods have escapes. As for his new passive does it effect one god attacking him or 5 stacks for every god that attacks him?

Aphnex


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Permalink | Quote | +Rep by FaTaLiTyFiReFly » May 20, 2013 9:22am | Report
In reply to above:
If god A attacks him they will get 1 stack
If god B attacks 4 times he gets 4 stacks
If god C attacks he gains no stacks since 5 stacks are in use
why does wukong look so much different now?

FaTaLiTyFiReFly


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Posts: 781
Permalink | Quote | +Rep by Khaldron » May 21, 2013 9:53pm | Report
the damages from skills are too high, specially +80%

Khaldron


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Permalink | Quote | +Rep by Khaldron » May 21, 2013 9:56pm | Report
compare with odin jump, his is 300 dmg +40%, and dont throw other gods into air, 90 mana cost, and u forgot cooldown.

Every god normal skill has and mana cost raise by level, normally (or always) 5 per level, and ultimate is 10.

Khaldron


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Permalink | Quote | +Rep by coldhotshot » May 21, 2013 10:10pm | Report
2: -Talaria jump
When activated Hermes leap up into the air and lands on to the ground,
dealing 65/135/205/275/345(+80% of his physical power)
and throwing god into the air for 1 s.
Cost:70 mana
Cool down:6/8/10/12/14
it is suppose to be his main damaging attack besides auto attack. Hermes flys...
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Permalink | Quote | +Rep by Khaldron » May 21, 2013 11:16pm | Report
I would like to see a sonic speed charge, can be used to scape, or deal good damage, i'll do an ultimate form and regular skill.

Ultimate: Sonic charge

Hermes starts running, reaching the sonic speed, dealing damage in a huge line to all enemies in his way, leaving a vacuum (allies that move througt it gains movement speed) and path of destruction.

-Sonic speed: 3s after activated. (can be similar to Ymir channel time)
-Damage: 400/550/700/850/1000 (+100% of your physical power)
-Ally movement bonus: 60/70/80/90/100%
-Mana cost: 80/90/100/110/120
-Cooldown: 90s

Regular skill

Hermes charges at sonic speed, dealing damage in a line to all enemies in his way, gains movement speed after the charge.

-Damage: 200/225/250/275/300 (+60% of your physical power)
-Movement bonus: 30%
-Mana cost: 70/75/80/85/90
-Cooldown: 12s

Khaldron


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Permalink | Quote | +Rep by FaTaLiTyFiReFly » May 22, 2013 5:20am | Report
^^

We just cannot have 5 abilities though
why does wukong look so much different now?

FaTaLiTyFiReFly


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Posts: 781

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