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God Idea: Hermes!

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Forum » God & Item Ideas » God Idea: Hermes! 68 posts - page 1 of 7
Permalink | Quote | +Rep by FaTaLiTyFiReFly » May 14, 2013 7:07am | Report
Hermes is the messenger of the gods in Olympus! He is the god of speed, tricks and trade and a few other pointless things!

This is an idea by:
-FatalityFirefly

Rounded by:
-Coldshot
-M4ximus

OVERVIEW

Name: Hermes
Title: Messanger God
Pantheon: Roman
Type: Ranged , Physical
Roles: Physical Damage Carry
Pros: High Physical Damage
Cons: Low Defense and Mana


Base Stats

Health: 415 (+25)
Mana: 215(+18)
Movement: 365
Health regen: 8 (+0.48)
Mana regen: 3.6 (+0.25)
Attacks/second: 0.71 (+0)
Magic Protection: 30 (+0.8)
Physical Protection: 10 (+1.5)
Physical Power: 42 (+3.25)

ABILITIES

Passive: - A Backdoor
After taking damage from an enemy god's base attacks Hermes gains 7 movespeed (Stacks 5 times) and the attacker is slowed for 5 (Stacks 5 times)

Passive 2: - Blessed speed
Hermes is effected 25%/50% less by slows than other gods

Passive 3: - Stolen Gift
Hermes has a 25% chance to steal 50 gold from an enemy god hit by auto attacks


1: - The Turtle's way
When activated Hermes releases a aura in a 40 feet radius,
protecting allies with 5/10/15/20/25 Physical Protection
at the cost of 10% of his speed. It also slows enemy gods
by 5/10/15/20/25% within the radius
Duration: 3 seconds
Cost: 15% of curent speed
Cooldown: 20s

2: -Talaria jump
When activated Hermes leap up into the air and lands on to the ground,
dealing 65/135/205/275/345(+80% of his physical power)
and throwing god into the air for 1 s.
Cost:70/80/90/95/100 mana
Cooldown:6/8/10/12/14

3: - Unwanted message
Hermes blows a wave of sound in front of him for 3 seconds draining movement speed for the duration. It also deals damage per second for 3 seconds in cone infront of him.
Movement speed drained: 5%
Damage:50/75/100/125/150 (+60% physical power)

Support: 3: - Warning message
Hermes shoots winged messages from his staff to all his allies, when the messages reach the allies they gain a speed and armour buff for every nearby enemy
Buff per enemy: 5 Movespeed 5 Armour

4: - Godspeed!
Hermes emits a yellow glow giving him 65% movespeed and gains 45% attack speed.
By reactivating the ability again within the duration of the ultimate, hermes traps enemy gods by running in a circle at massive speeds around them, dealing damage each second for 2 seconds slowing all trapped enemies for 3 seconds after.
Duration of first cast: 5s
Duration of 2nd cast: 3s
Damage of 2nd cast: 100 every .5s (+100% of Physical Power)
Slow of 2nd cast: 10%
Cooldown: 105
Cost: 1st cast 150 mana
2nd cast 200 mana
Cost: 1st cast -150 mana
2nd cast -200
why does wukong look so much different now?

FaTaLiTyFiReFly


Prominent (25)
Posts: 781
Permalink | Quote | +Rep by FaTaLiTyFiReFly » May 14, 2013 8:36am | Report
nerfed and buffed a bit
why does wukong look so much different now?

FaTaLiTyFiReFly


Prominent (25)
Posts: 781
Permalink | Quote | +Rep by M4XiiMUS » May 14, 2013 2:41pm | Report
He has some pretty good abilities, but he needs one that applies damage, maybe something that gradually saps their speed...

M4XiiMUS


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Posts: 1601
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Permalink | Quote | +Rep by FaTaLiTyFiReFly » May 16, 2013 7:51am | Report
Thanks^ Added the new 3
why does wukong look so much different now?

FaTaLiTyFiReFly


Prominent (25)
Posts: 781
Permalink | Quote | +Rep by Aphnex » May 16, 2013 8:06am | Report
It does seem reasonably acceptable for hermes, yet lets be realistic: 100% Movement Speed and Attack speed? Maybe 70% movment speed and 50/55% attack speed. 100% is like going from 1 attack speed to 2 and movement speed 312 to 612.

Aphnex


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Permalink | Quote | +Rep by FaTaLiTyFiReFly » May 16, 2013 9:20am | Report
Thanks ^ Updated ult
why does wukong look so much different now?

FaTaLiTyFiReFly


Prominent (25)
Posts: 781
Permalink | Quote | +Rep by M4XiiMUS » May 16, 2013 2:47pm | Report
Still no damaging ability, or does the 3 do damage? If so please list it.

M4XiiMUS


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Permalink | Quote | +Rep by coldhotshot » May 16, 2013 11:13pm | Report
A few problems, he has no escape, as his 1 just slows him but boosts his protection a little, allowing gods like loki and fenrir to quickly kill him as they can get more auto attacks of him. I recommend replacing the ability 2 with an escape, as hermes is suppose to be sneaky and witty, fitting an escapist role. Furthermore, you do not have a consistent job for him. In his passive you say he gets physical power but his ultimate uses magical power? I recommend to change his abilities like this:

1: - The Turtle's way
When activated Hermes releases a aura in a 40 feet radius,
protecting allies with 5/10/15/20/25 Physical Protection
at the cost of 10% of his speed. It also slows enemy gods
by 5/10/15/20/25% within the radius
Duration: 3 seconds
Cost: 15% of curent speed
Cooldown: 20s

2: -Talaria jump
When activated Hermes leap up into the air and lands on to the ground,
dealing 65/135/205/275/345(+80% of his physical power)
and throwing god into the air for 1 s.
Cost:70 mana
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coldhotshot


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Permalink | Quote | +Rep by FaTaLiTyFiReFly » May 17, 2013 9:12pm | Report
New Passive! :
Passive: - A Backdoor
After taking physical damage from an enemy god Hermes gains 10% movespeed (Stacks 5 times) and the attacker is slowed for 5% (Stacks 5 times)

I might need to change slow stacks, Feedback?

Also!Thanks to above post , updated the abilities
why does wukong look so much different now?

FaTaLiTyFiReFly


Prominent (25)
Posts: 781
Permalink | Quote | +Rep by M4XiiMUS » May 17, 2013 10:02pm | Report
Hermes gains 5% movement speed. 10 is too much I think...

M4XiiMUS


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Posts: 1601
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