The main problem I see with this idea is a huge part of MOBA's is being able to anticipate your opponent's skills, range, etc. If there are variations then strategy feels a lot more random, since you can't tell what version / skill they are using until they use it. This would feel bad for gameplay.
It is the metagame, and the best way to beat it is not to play. :P
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I agree with Mowen here. I've heard a lot of talk of adding more skills to gods, but the point of the game is not only knowing your character, but knowing your opponent. This actually punishes doing well, because if you level before them, you're punished for choosing a skill that they can now counter-skill against. It fixes the aspect of counter-picking gods by counter-picking skills, which is even more broken and complicated.
The main problem I see with this idea is a huge part of MOBA's is being able to anticipate your opponent's skills, range, etc. If there are variations then strategy feels a lot more random, since you can't tell what version / skill they are using until they use it. This would feel bad for gameplay.
Well, each skill should be similar to the alt version. An alt of Spirit Arrow would still be a nuke, and players would avoid it all the same, even if it shreds protections instead of rooting.
Like Sub says. Should not be completely different. Just add a little tidbit. Or change how they're casted. Not give a completely new skill.
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Yeah, when I was thinking it, I was thinking them not being completely different, but having maybe somewhat of a different effect. Kind of like how, when looking at items, Voidblade/ Void Stone have identical stats, except for one little aspect, than Focused Voidblade/ Focused Void Stone.
It's an interesting idea to think about, at the very least.
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Total Diamonds: 9 (Latest: Ymir, Cabrakan, Bellona)
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Looking to be great at laning as Ah Muzen Cab? Check out this guide! It was the runner up for best hunter guide in the season 2 contest.
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