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Do tanks get kills?

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Forum » General Discussion » Do tanks get kills? 5 posts - page 1 of 1
Permalink | Quote | PM | +Rep by IDNeon » June 29, 2020 9:08pm | Report
Im starting to play more tanky characters with lots of Armor and wanted to know how do I measure good play with them?

Instead of kills I'm thinking it's something like Assists and damage taken/mitigated.

I feel like it is playing the tank wrong to sacrifice 2-4 armor items for enough damage items to get half power?

Right now I'm playing Ares. But are most warriors and in Ares' case, a guardian, very low damage out put over all?

IDNeon



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Permalink | Quote | PM | +Rep by SkyPirateShini » June 29, 2020 10:03pm | Report
Quick answer, yes for the most part. If you're playing a Guardian or Warrior, you're there to take damage and set up kills for the rest of your team.

Longer answer, it depends on the god. As far as Guardian, most are low power or low scaling, so they don't go for kills but instead want more assists and damage mitigated. However there are some guardians, Like Cerberus, Jormungandr, and Cthulhu who have high scaling and base damage and definitely want more kills and build more bruiser like with a mix of defense, damage and hybrid items so they can both take damage and dish it out. The only guardian that doesn't want kills is Ganesha cause of his passive.

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Permalink | Quote | PM | +Rep by Big damage » June 29, 2020 10:12pm | Report
For the Solo or Support it isn't so much kill that show how well you're doing but just the state of the game, if you're solo and you haven't got many kills and you have more deaths but you've set kills up for your jungle or defended a gold fury or your team is taking towers you are doing fine. With support just try and make sure your mid and ADC aren't dying, and use your kit to protect them or to set kills up for them.

Damage mitigated is a good stat to look at the end of the game, I usually like to compare to the other teams solo or support to see if I mitigated more. This means I've been in the fights and the aggressor more than they were (unless they've built more damage items).

Big damage

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Permalink | Quote | PM | +Rep by Devampi » June 30, 2020 12:39am | Report
comparing performance for a tank is a lot harder than your normal damage role. You can see some of your damage mitigated but most of it is in-game performance.

Things you should look for are teammate saves (preferably by not dying yourself) or how long did you "prolong" your teammates' life by disrupting and blocking your opponent.

In the end, as a tank you will become more reliant on your teammates to win the game in the end as your damage won't keep up with the opponents' damage dealer.

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Permalink | Quote | PM | +Rep by Kriega1 » June 30, 2020 7:27am | Report
IDNeon wrote:

Im starting to play more tanky characters with lots of Armor and wanted to know how do I measure good play with them?

Instead of kills I'm thinking it's something like Assists and damage taken/mitigated.

I feel like it is playing the tank wrong to sacrifice 2-4 armor items for enough damage items to get half power?

Right now I'm playing Ares. But are most warriors and in Ares' case, a guardian, very low damage out put over all?


It will depend on your role and pick. It's possible to play a Warrior in Solo, snowball in your lane, and then carry your team after rotating with your lead.

But yes, it's not always about kills, especially for Support (and especially when it comes to more defensive supports).

Kriega1

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