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Zero to Hero: Hercules Guide (S5)

May 12, 2018 by Stuke99
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Example Build

Smite God: Hercules

Item Purchase Order

Build Item Warrior Tabi
Build Item Breastplate of Valor
Build Item Hide of the Urchin
Build Item Pestilence
Build Item Stone of Gaia
Build Item Mantle of Discord

Starter

Build Item Warrior's Blessing Build Item Boots Build Item Healing Potion Build Item Healing Potion Build Item Healing Potion Build Item Multi Potion Build Item Multi Potion Build Item Multi Potion

Relics

Build Item Blink Rune Build Item Magic Shell Build Item Teleport Glyph Build Item Shield of Thorns


God Skill Order

Driving Strike

Driving Strike 1 key bind

Earthbreaker

Earthbreaker 3 key bind

Mitigate Wounds

Mitigate Wounds 2 key bind

Excavate

Excavate 4 key bind



Introduction

What's going on, Stuke here for another guide. This guide will be focusing on the Hero who was the decedent of the all-powerful god of the sky and the ruler of all the gods. I introduce Heracles- I mean Hercules.
Note: you don't have to follow this guide to the smallest detail, these are suggestions on how to play Hercules. I encourage you to look at the comment section below and see other suggestions.

Who is Hercules?


Hercules is a physical, melee, warrior that uses his ability to catch players off guard, set them up for a ton of pain, and secure a kill. What also makes Herc dangerous is that the more hits he takes, the more power he gains.

Pros / Cons


Pros

- High Crowd Control
- High Sustain
- Hard Hitting Combo


Cons

- Power spike only works when hit
- Susceptible to anti-heal
- Main source of damage comes from his combo

Abilities

You want a passive that makes you a threat when fought head on, then this is what you want. Every time Herc gets hit by an enemy god, he gains a spike in damage for a short duration. While I recommend you not rush the enemy without a plan, Herc specializes in that kind of reckless play style to an extent.
You charge in whatever direction you are facing and carry all enemies with you, this works best in conjunction with his second ability as well as alone to put the enemy further out of position than they already are. Use it to get the enemy out from under tower, into a wall, or within range of your tower.
You create a line attack on the ground dealing damage, and at the tip of it you send whoever was unfortunate enough to be standing there flying. This is what you use to set up your main combo/ damage dealer.
Like every good solo laner, they have a way to stay alive in lane and team fights. When activated you get some health back, but that's not all, he also gains a boost to his protections for a short duration. If you think that's all then you would be wrong, every time Herc takes damage during the duration of this ability, he gains a percentage of health back for every hit he takes the end of the duration. This ability should be used in the middle of the fight to gain the protection benefits as well as the additional healing for when the duration is up.
Are you a fan of bowling, then you'll love this Ultimate. After ripping a part of the earth out of the ground, you throw it and watch it roll dealing a large amount of damage. But wait there's more, it can also bounce off walls and continue to deal more damage, so you can deal more and more damage on the same target if they are hit by the bounce.

How to Build Hercules

Herc is the quintessential warrior. He can take the hits and deal it right back, with the help of his 3 to stay in lane he is perfect for the Solo role as a bruiser or a tank. So, to keep up with his wall of a god, your build should give you the tools to stay active throughout the whole fight and come out with only scratches.

When it comes to building Herc: power, protections, and CDR should be included in your items for maximum effect.

Tips and Combos

- Power through Pain
While it is not recommended you get hit a lot, but Herc is an exception. Make full use of your passive and your 3rd ability to stay in the fight and punish anyone who dares to fight you head on.

- Positioning in the Key
Similar play style to Tyr, Herc relies on the positioning of his enemy for his combo to be effective. Unlike Tyr, Herc has the means to take his opponent out of position to set up the rest of his combo with his 2nd ability.

- Knock Up and Push Combo:
Earthbreaker -> Driving Strike -> Excavate
The only and most effective combo Herc has at his disposal.

Stages of the Game

Early Game
Herc is at his most powerful at this stage of the game, if you're able to catch the enemy out of position and get set up for your combo then you'll bully them out of the laning phase in no time. Keep in mind it is still early in the game so don't go tower diving or anything reckless until you get more defense.
Middle Game
This is where Herc starts to plateau. While he still can hurt, not as much as before but also his defenses start to get a boost so you're setting up for the late game.
Late Game
You are now the meat shield that's main purpose is the take the hits and displace the enemy for the rest of your team to dive on. Not the most glamorous of Late Game roles but Herc excels at it better than some of the other Warriors.

Conclusion

In conclusion, Hercules is a giant threat if not dealt with early not because of what he can do but what he prevents you from doing. With a good number of CC abilities and able to displace anyone who dares to get too far from the team and able to rush the enemy without any problem of making it back out alive. Use your abilities to get the enemy is a bad position, use your kit to keep you alive throughout the fight, and remember who put the glad in gladiator.

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