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This I found to be Yemoja's best start. Benevolence is very key on her since the healing you get from it adds to the healing you do with your autos and mending waters. The HP pots help you sustain through lane and the ward allows you to see early incoming ganks.
Sturdy Stew is also just her best recipe, since she can't use Bao because she doesn't technically have any mana.
For me this is her main full build. Compassion and Gauntlet of Thebes give her auras to protect allies. While Fae-Blessed Hoops and Breastplate of Determination give you 30% CDR.
Emperor's Armor makes it much easier to siege and Spirit Robe gives her the remaining CDR while also giving her damage mitigation for late game scenarios. You also get a lot of HP with this build too.
Try to upgrade your relics as early as possible. I typically get my shell to tier 3 right after I've finished building Thebes. Also, these won't always be your relics.
It really depends what their team comp is, but these are always a safe bet if you're unsure of what to get.
These relics are more situational depending on team comp. But for example, if you're against an Ao Kuang or one of her mentioned threats, Hades, then Beads is needed to prevent those characters from snowballing off of you.
Heavenly Wings is also good if they have a lot of slows. I like going Entangling Wings, but if you have multiple ADCS then Hastened Wings is better.
Speaking of multiple ADCs, if you have a lot of auto attackers then Frenzy is a nice first relic. I would also recommend Ankh if they have any healers whatsoever, The effects from this relics alone can win you a teamfight.
Lastly, Bracer's a nice pickup if you have immobile characters that might benefit from the movement speed they get from it. Also really good with mage ADCs, such as Olorun, Sol, and Freya.
This can be pretty complex, so it's hard to get it all down through text. But a few pivots you could do with your build are, Sovereignty if they are 4+ physical characters or if their dive is mostly physical. This could replace Emperor's Armor in the build.
Heartward Amulet for the same reason, but if they're magical damage. Erosion if they have a lot of shielding, for example if they have a Charon.
You can go Shogun's Kusari if you have multiple auto attackers on your team.
You can replace both Emperor's Armor and Spirit Robe for any of these items listed. However, I would always keep the first 3 items from the full build, I would consider those core.
As a side note, this is the way I like to play Yemoja, mostly spamming her 2 and 3. However, if you like spamming her 1 more for more damage, then I would suggest maxing the 1 after maxing her 2, then saving her 3 for last.
Tap each threat level to view Yemoja’s threats
Tap each synergy level to view Yemoja’s synergies
Hey there, I go by Dashboarrd and I'm a Grandmaster Support Conquest player. I've competed in the SCC (Smite Challenger Circuit) and I have won SOC (Smite Open Circuit). I have also won plenty of gem tourneys during the weekends, such as Iced and Vulpis. I have put in many hours into Smite and in particular Yemoja. I hope this guide can give you some new direction with Yemoja if you're struggling with her, or just improve your overall Yemoja gameplay.
You can reach out to me via the following channels:
Passive - Omi
Instead of mana, Yemoja uses Omi to cast her abilities. The benefits of this is that her abilities (aside from her ult) have virtually no cooldown, but use Omi instead.
Yemoja can have up to 10 Omi at max rank. Starting off with 7, and gaining an additional 1 Omi at levels 6, 11, and 16. This Omi regenerates overtime, and additionally mana and MP5 are converted to Yemoja's health.
Ability 2 - Mending Waters
This is your primary sustain for your allies in a fight. It gives both a heal and shield to your ally and any nearby allies (including you). This ability consumes 3 Omi.
I would say this is your primary Omi expenditure in a fight, and you should be looking to spam this ability onto your teammates once they're in danger.
Ability 3 - Riptide
A fantastic ability for engaging, chasing, disengaging, or even peeling in a fight. This ability also consumes 3 Omi per use.
You can use this ability to block off corridors, so you can essentially use it as a zoning tool. Another cool thing you can do is to move your teammates with it while they're crowd controlled. For example, if you teammate gets stunned, use Riptide to move them from their current position. This will make it more difficult for the enemy to hit you ally during the stun duration.
Ultimate - River's Rebuke
Yemoja's ult costs no Omi but it does have a base cooldown of 140 seconds. This ability is really good at blocking LOS (line of sight), blocking enemy auto attacks and some abilities, and preventing an enemy target from going through the river, whether they're trapped on the outside or inside.
Use it to trap enemies in as an engagement, separate a fight with it, or simply use it as a getaway zoning tool to peel for you and your allies.
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