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unstoppable herc

1 1 20,517
by donutboy266 updated July 22, 2014

Smite God: Hercules

Build Guide Discussion 2 More Guides
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Hercules Build

Best Value

Build Item Warrior Tabi Warrior Tabi
Build Item Asi Asi
Build Item Qin's Sais Qin's Sais
Build Item Transcendence Transcendence
Build Item Stone of Gaia Stone of Gaia
Build Item Hide of the Nemean Lion Hide of the Nemean Lion
Build Item Hastened Fatalis Hastened Fatalis

Late Game Actives and Consumables

Build Item Elixir of Power Elixir of Power
Build Item Fist of the Gods Fist of the Gods
Build Item Salvation Salvation
Build Item Potion of Power Potion of Power

Hercules's Skill Order

Driving Strike

1 X Y
Driving Strike
2 8 12 14

Earthbreaker

2 A B
Earthbreaker
3 15 16 18 19

Mitigate Wounds

3 B A
Mitigate Wounds
1 4 6 10 11

Excavate

4 Y X
Excavate
5 9 13 17 20
Driving Strike
2 8 12 14

Driving Strike

1 X
Hercules delivers a mighty strike, driving all enemies back, damaging and Stunning them. Hercules is immune to knockback during the dash.

Ability Type: Line, Dash, Damage
Damage: 100 / 170 / 240 / 310 / 380 (+90% of your Physical Power)
Stun: 1.1 / 1.2 / 1.3 / 1.4 / 1.5s
Cost: 50 / 55 / 60 / 65 / 70
Cooldown: 12s
Earthbreaker
3 15 16 18 19

Earthbreaker

2 A
Hercules smashes the ground, sending a shockwave forward that does damage to all enemies in the path. Enemies at the end of the shockwave are thrown into the air towards Hercules.

Ability Type: Line, Knockback, Damage
Damage: 90 / 145 / 200 / 255 / 310 (+70% of your Physical Power)
Cost: 50 / 55 / 60 / 65 / 70
Cooldown: 12s
Mitigate Wounds
1 4 6 10 11

Mitigate Wounds

3 B
Hercules heals himself instantly and gains increased Attack Speed, Magical and Physical Protections for the next 4s. A percentage of the damage taken during this time is returned to him as an additional heal that at the end of the duration.

Ability Type: Buff
Initial Heal: 45 / 75 / 105 / 135 / 165
Damage Returned as Healing: 20 / 26 / 32 / 38 / 44%
Protections Buff: 20 / 30 / 40 / 50 / 60
Attack Speed: 25%
Cost: 60
Cooldown: 15s
Excavate
5 9 13 17 20

Excavate

4 Y
Hercules rips a huge boulder from the ground. Throwing the boulder does damage where the boulder lands. The boulder continues rolling, doing the same damage to all enemies in its path. Subsequent hits on the same enemy do 50% less damage per hit. Hercules is immune to crowd control while casting.

Ability Type: Circle, Damage
Damage: 300 / 425 / 550 / 675 / 800 (+100% of your Physical Power)
Radius: 15
Cost: 100
Cooldown: 90 / 85 / 80 / 75 / 70s

Intro

Ok I'm keeping these parts quick and simple. This may not be the traditional build for Herc but this is mine and it works in a different way from what I've seen. This is not meant as a tank but more of an assassin Herc build.

Items

As I said this may look wonky but I have my reasons. First are the boots, most people start with them to be able to run but I use it for the penetration passive. Next is the Asi, Herc's attack speed is slow and he needs some life-steal to stay out longer early game and the penetration is another great part. The qin's sais are to boost his basic attack, this not only deals great damage but increases attack speed again to dish out even more. After your qin's sais you will want to get transcendence. The sooner you get this the better because of the stacking effect. This item will give you some damage output and give you alot of mana and mana regen. This will help keep you on the field longer and able to use your abilities freely. At this point you will know the general thorn in your side whether it's a mage or a physical attacker. You will want to get some protection to be able to stand up against your opponent so choose the armor that fits the situation. Finish your build with any item you want. I like the hastened fatalis because it let's you run faster, swing faster, and keep up with fleeing opponents.

Abilities

This build is used to keep you alive as a priority and pull and stun enemies afterward. Herc has a great way to combo his abilities and I will go over them in order of the combo. Use the Mitigate Wound's whenever going in to a fight or doing anything risky. This ability turns you into a tank late game as it heals all wounds taken when during it's activation. Earthbreaker is used to pull far or fleeing enemies in closer and damage enemies who are close. Using this early game to lure under tower or late game after buying the qin's sais makes way for an easy kill. Driving strike is used to clear enemy waves, get away from danger, or stun enemies so you can lay into them. Use this after Earthbreaker to keep enemies under tower or give you an extra second to hit them with your club. Excavate is used to break groups of enemy gods apart, kill a fleeing opponent at low health, or throw into a conflict to deal massive damage. You can use this after Driving strike to ensure a hit.

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1
Commanderdrag | October 4, 2014 3:36pm
I use this build and found it was better to get Transcendence before Qin's Sais, because it cures the mana hungriness sooner and gives you a good amount of power.
1
floflonator | July 22, 2014 4:14am
Hi, I think your build isn't bad at all, but your guide is way too empty to be finished, and yet , published. Where're the Tips ? The Difference between this god and others warrior ? Try to look at some guide by other great editor, like Pentargonite, BestMinionEver, Devampy, Jordenito...and way many other .

If you need help, don't hesitate to pm some people. We are a community, everyone can help you, even me :)
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League of Legends Build Guide Author donutboy266
unstoppable herc
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