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Triple Crown Support

5 3 58,531
by Dookie Jenkins updated February 17, 2017

Smite God: Sylvanus

Build Guide Discussion 5 More Guides
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Sylvanus Build

Starting Items

Build Item Watcher's Gift Watcher's Gift
Build Item Boots Boots
Build Item Mana Potion Mana Potion
4
Build Item Ward Ward
2

Early to Mid Game

Build Item Watcher's Gift Watcher's Gift
Build Item Reinforced Shoes Reinforced Shoes
Build Item Lotus Sickle Lotus Sickle
Build Item Celestial Legion Helm Celestial Legion Helm
Build Item Jade Emperor's Crown Jade Emperor's Crown
Build Item Gauntlet of Thebes Gauntlet of Thebes

Late Game (High Healing)

Build Item Reinforced Shoes Reinforced Shoes
Build Item Lotus Sickle Lotus Sickle
Build Item Celestial Legion Helm Celestial Legion Helm
Build Item Jade Emperor's Crown Jade Emperor's Crown
Build Item Pythagorem's Piece Pythagorem's Piece
Build Item Rod of Asclepius Rod of Asclepius

Late Game (High Tank)

Build Item Reinforced Shoes Reinforced Shoes
Build Item Lotus Sickle Lotus Sickle
Build Item Celestial Legion Helm Celestial Legion Helm
Build Item Gauntlet of Thebes Gauntlet of Thebes
Build Item Sovereignty Sovereignty
Build Item Heartward Amulet Heartward Amulet

Late Game (Team Fight Utility)

Build Item Reinforced Shoes Reinforced Shoes
Build Item Lotus Sickle Lotus Sickle
Build Item Celestial Legion Helm Celestial Legion Helm
Build Item Jade Emperor's Crown Jade Emperor's Crown
Build Item Pythagorem's Piece Pythagorem's Piece
Build Item Shogun's Kusari Shogun's Kusari

Relics

Build Item Cloak of Meditation Cloak of Meditation
Build Item Blink Rune Blink Rune
Build Item Purification Beads Purification Beads
Build Item Heavenly Wings Heavenly Wings

Consumables

Build Item Chalice of the Oracle Chalice of the Oracle
Build Item Mana Potion Mana Potion
Build Item Sentry Ward Sentry Ward
Build Item Flickering Ritual Flickering Ritual
Build Item Frenzied Ritual Frenzied Ritual

Sylvanus's Skill Order

Verdant Growth

1 X Y
Verdant Growth
1 8 11 12 13

Wisps

2 A B
Wisps
2 4 6 7 10

Nature's Grasp

3 B A
Nature's Grasp
3 15 16 17 19

Wrath of Terra

4 Y X
Wrath of Terra
5 9 14 18 20
Verdant Growth
1 8 11 12 13

Verdant Growth

1 X
Sylvanus throws a seed to a target location. If it hits an enemy they will take damage, lose Protections, and become Rooted. If the seed lands on the ground, after 5s it will grow into a flower providing MP5 to nearby allies. The pod can be destroyed by Basic Attacks (maximum 3 pods), exploding and releasing poisonous spores that reduce Protections of nearby enemies.

Ability Type: Circle, Root, Damage
Damage: 80 / 120 / 160 / 200 / 240 (+50% of your Magical Power)
MP5 Increase: 20
Protections Reduced: 5 / 10 / 15 / 20 / 25 (+5%) for 5s
Root Duration: 1.5s
Range/Radius: 45/10
Cost: 60 / 65 / 70 / 75 / 80
Cooldown: 15 / 14 / 13 / 12 / 11s
Wisps
2 4 6 7 10

Wisps

2 A
Sylvanus releases wisps that seek out nearby allies and enemies. Allied gods are Protected and all allies are Healed while enemies take damage over time.

The initial wisp heals allied gods and damages enemy gods for twice the normal amount. This ability does not create seed pods when hitting minions.

Ability Type: Target, Heal, Damage
Damage: 14 / 20 / 26 / 32 / 38 (+10% of your Magical Power) every 1s for 5s
Heal: 10 / 14 / 18 / 22 / 26 every 1s for 5s
Protections Gained: 10 / 15 / 20 / 25 / 30 for 5s
Minion Effectiveness: 35% Healing and Damage
Radius: 30
Cost: 60 / 65 / 70 / 75 / 80
Cooldown: 14s
Nature's Grasp
3 15 16 17 19

Nature's Grasp

3 B
Sylvanus's treant launches his rooty hand out in front of him. The hand stops at the first enemy god hit, stunning them and pulling them back towards Sylvanus.

Ability Type: Line, Grab
Stun Duration: 1s
Range: 60
Cost: 70 / 65 / 60 / 55 / 50
Cooldown: 14 / 13.5 / 13 / 12.5 / 12s
Wrath of Terra
5 9 14 18 20

Wrath of Terra

4 Y
Sylvanus's treant slams his large trunks into the ground causing large thorny roots to break out of the ground around him. Enemies hit are knocked up and poisoned.

Ability Type: Circle, Knockup, Damage
Damage: 60 / 75 / 90 / 105 / 120 (+25% of your Magical Power) every 1s for 5s
Radius: 35
Cost: 100
Cooldown: 90s

Video Guides

I've created the following videos to compliment this guide, as well as to highlight the gameplay using these build strategies.


Triple Crown Sylvanus (Support)



Guide



Gameplay


(Coming Soon)

Introduction

What is the Triple Crown?


Besides being a set of horse races that most people can only name two of, the Triple Crown is also a build concept that I've come up with. The idea of the build is to augment your heals, and thereby augment your team, through the use of the three crowns: Lotus Crown, Celestial Legion Helm, and Jade Emperor's Crown. These items, along with their AoE effects, effectively adds free items to your team while potentially negating items from your enemies.

This build is not severely hampered by anti-healing strategies, as the design of it is meant to bolster the team, not inherently bolster their sustain (its just something of a happy coincidence that these items have effects attached to healing abilities). The appearance would lead you to believe this to be some kind of gimmick, but I assure you it is not. This build not only makes Sylvanus (or any healer for that matter) very tanky, but it also makes your allies very dangerous.

Pros / Cons

Pros

    High Sustain
    Moderate-to-High Tankiness
    Excellent Team Fight Utility
    Extremely Cheap

Cons

    Low damage
    Frequent early backing
    Performance quality dependent on team cohesion

Skills

The Triple Crown build relies on healing as its primary source; therefore Wisps will be your ranking priority. The importance of Wisps is two-fold: Healing and Protections. The damage component of Wisps is icing on a very tasty cake.

Your second ability to rank up will be Verdant Growth, and this is largely for damage, as well as protection shred versus your opponents. The mana regeneration of Verdant Growth is static, so ranking it up does not add any more MP5 to the blossoms. Season 4 made an important change to Verdant Growth in that the protection shred is now applied on impact with an enemy - no longer limited to the enemy who popped a blossom on the ground. This gives Verdant Growth an important place in mid-to-late game team fights, once your primary items are on line, by further reducing protections on your enemies.

Your ultimate Wrath of Terra should get a point whenever available. This ability can be a game changer in a team fight, as it can help counter initiate, peel, initiate and setup ultimate ability chains. Nothing too special about it, except the CC immunity you get while casting, and the knock-up component it has; otherwise, it just does a bunch of damage and applies a DoT.

Your third ability Nature's Grasp is a skill shot pull with a stun component. It is worth noting that Nature's Grasp will trigger defensive items such as Spirit Robe (because of the stun) and Stone of Gaia/Magi's Blessing (because of the displacement). This can be a good way to burn anti-CC effects from opponents. The only drawback to this ability is that it has no other function (as if it, or Sylvanus needed more); increasing its rank only reduces its cooldown.

Items

Starting out you will want to get a Watcher's Gift and Boots along with some wards and mana potions. This will enable you to get your initial sustain, and allow you to rapidly earn gold to get into your build as early as possible. Build speed is one of the main advantages with this build, as most items are under 2200 Gold.

Your first item will depend on where you are versus the opposing support, and where your team is in terms of gold/experience. If you are playing from ahead, Celestial Legion Helm is a good way to help teammates who are behind by effectively providing them an extra item through its interaction with Wisps. You can simply pass through the lane, hit your teammate with a heal, and leave so that they can more efficiently clear a wave without having to split it.

If you are playing from behind, then you will want to consider Lotus Crown or Jade Emperor's Crown. The Lotus Crown will provide your team with significant protections, in addition to the protections provided by Wisps - basically providing protections equivalent to a Mantle of Discord once Wisps is fully ranked. The Jade Emperor's Crown is a good choice when you are behind, and the opposing Carry is a Physical God (Hunter/Assassin), as it will effectively shave an item off of their build (in terms of Power) while in range. The decision on which item is the best fits depends largely on your personal play style and preference. The Lotus Crown has the most overall value when the passive is triggered, however, the Jade Emperor's Crown is an aura-based passive that requires no activation.

Your third item will follow the same general logic as the second. If you are ahead, you can use Jade Emperor's Crown to further suppress and punish Physical gods; or you can further snowball your team with Lotus Crown by giving your team an even bigger edge in engagements big and small.

The fourth item marks a milestone in the build, in that you can choose to sell your Watcher's Gift in order to accelerate your build to finish your third crown. Once you've completed all 3 (Lotus Crown, Celestial Legion Helm and Jade Emperor's Crown) then it is time to tailor your build against the other team.

At this point you can go in one of two directions, with a third as a deviation. The build paths I've provided above highlight the general direction you'll go in your build. It is important to note, and understand, that these builds are not static. The Triple Crown build is cheap, which means it is also flexible. Anti-healing items should always be considered when going into a sustain heavy composition. If you need more tank, and less utility, then the Gauntlet of Thebes is another good, cheap option that adds a passive protections aura on top of your active protections buffs.

The direction you go in this build is up to you.

Team Work

Laning
Watcher's Gift gives you the luxury of taxing lanes without having to steal last hits to do so. It is important to remember that as a support you should soften a wave, but not kill it (unless you are alone in the lane). You should use your Wisps as often as possible to keep your team's laners topped off on health, while giving them additional wave clear efficiency.

In the Early Game you should drop a Verdant Growth blossom under your team's towers to give teammates a mana haven so they can sustain longer - when reasonable. As the game transitions from Early to Mid game, you'll want to be more frugal with Verdant Growth as you will be using it more and more throughout the game as an engagement tool.

Sylvanus is weak in the Jungle, but he also needs to rotate. Keeping vision just above your rotation path will allow him to more safely traverse the Jungle to assist in lanes. That said, its important to understand that its traveling through the Jungle that is dangerous for Sylvanus; not fighting in it. Don't be afraid to fight in the Jungle, just don't get caught out.


Team Fights
This is where the build truly shines. In a team fight, Wisps will amp your team up and give them significant tankiness. This build does not enhance his engage, so it is worth letting others bait or soft-engage, then follow up with a hard engage through Nature's Grasp into Terra's Wrath; or Blink Rune into Terra's Wrath.

Once the team fight is initiated, fire your Wisps and root a target with Verdant Growth. At this point, your team should be collapsing and multiple enemies should be chunked down a bit (with two DoTs on top of that). Your target will have shredded protections, your team will have the exact opposite.

Corrections and Updates

I may have botched the leveling order.

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2
RomanSilver | March 20, 2017 6:56pm
I use this on Arena and it work well. Got 3 kill and 23 assist.
2
mr7button | March 17, 2017 8:38am
This is really interesting, I'm going to try this out tonight and see how it works. Thanks!
2
BarryDabeez | February 18, 2017 11:46pm
Good build, but i have to say theres a little to much phys protection, i think that if you space the crowns out an put a magical in between it would work very well...for a very physical team.
1
Dookie Jenkins | April 23, 2017 6:59am
I agree, but the overall advantage of the Celestial Legion Helm plus the Lotus Crown is hard to turn away from. I've experimented with working in some magical prots, but honestly you could throw in a Shoguns Kusari or the classic Heartward Amulet to compensate.
1
GameGeekFan (50) | April 23, 2017 8:40am
I like the idea but you need a ton of other stats to compensate. CDR, effective health, and magical protection. Celestial Legion Helm and lotus crown can definitely help for the mid game but i would change that build around those three stats.
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