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Time to BEE amazing.

1 6 8,203
by Covertactician updated November 10, 2013

Smite God: Ah Muzen Cab

Build Guide Discussion 7 More Guides
Tap Mouse over an item or ability icon for detailed info

Ah Muzen Cab Build

Starting Build

Build Item Death's Toll Death's Toll
Build Item Healing Potion Healing Potion
Build Item Mana Potion Mana Potion
Build Item Cloak of Meditation Cloak of Meditation

Early Game

Build Item Warrior Tabi Warrior Tabi
Build Item Jotunn's Wrath Jotunn's Wrath

Mid Game

Build Item Heartseeker Heartseeker
Build Item Frostbound Amulet Frostbound Amulet

Late Game

Build Item Hydra's Lament Hydra's Lament
Build Item Qin's Sais Qin's Sais

Possible Actives

Build Item Girdle of Inner Power Girdle of Inner Power
Build Item Weakening Curse Weakening Curse
Build Item Fist of the Gods Fist of the Gods
Build Item Combat Blink Combat Blink

Ah Muzen Cab's Skill Order

Hive

1 X Y
Hive
2 10 12 16 18

Swarm

2 A B
Swarm
1 6 7 8 14

Honey

3 B A
Honey
3 11 15 19

Stinger

4 Y X
Stinger
5 9 13 17 20
Hive
2 10 12 16 18

Hive

1 X
Bees swarm at the ground target location, creating a new hive that provides Movement Speed, Attack Speed, and HP5 buffs to Ah Muzen Cab. Hives reveal enemies within 20 units of them. The hives can only be destroyed by basic attacks.

Ability Type: Circle, Buff
HP5: 20 / 25 / 30 / 35 / 40
Movement Speed: 10 / 14 / 18 / 22 / 26%
Attack Speed: 10 / 20 / 30 / 40 / 50%
Max Hives: 7 / 8 / 9 / 10 / 11
Radius: 90
Cost: 40
Cooldown: 12s
Swarm
1 6 7 8 14

Swarm

2 A
Ah Muzen Cab summons a large swarm of bees that fly forward in a path in front of him, dealing damage to all enemies hit and applying Bees! to them.

Ability Type: Line, Damage
Damage: 60 / 100 / 140 / 180 / 220 (+70% of your Physical Power)
Range: 70
Cost: 65 / 70 / 75 / 80 / 85
Cooldown: 15 / 14 / 13 / 12 / 11s
Honey
3 11 15 19

Honey

3 B
Ah Muzen Cab sprays honey that lasts for 4s at a moveable ground target location, Slowing all enemies in the area. Bees from Hives within 90 units and Swarm will fly over to protect the honey, dealing damage every 0.5 seconds and applying Bees! to all enemies as they leave the honey.

Ability Type: Area, Slow, Damage
Damage (per Tick): 13 / 25 / 37 / 49 / 61 (+15% of your Physical Power)
Slow: 20%
Cost: 60
Cooldown: 10s
Stinger
5 9 13 17 20

Stinger

4 Y
Ah Muzen Cab fires off an enormous stinger that deals damage to all enemies in a line, sticking into the first god that is hit, applying Bees!, Slowing, Crippling, and decreasing their Physical Protections for 3 seconds. If the target dies or after 3 seconds, the stinger falls onto the ground for 4 seconds. If Ah Muzen Cab picks up his stinger, he gains a significant reduction to Stinger's cooldown.

Ability Type: Line, Cripple, Damage
Damage: 275 / 355 / 435 / 515 / 595 (+100% of your Physical Power)
Slow: 20%
Physical Protection Reduction: 10%
Retrieval Cooldown Reduction: 60%
Range: 70
Cost: 100
Cooldown: 100s

Introduction


Hello everyone! This is my first guide. So I am happy to take feedback about my decisions.
This is going to be my BEEautiful guide for Ah Muzen Cab. (Warning Bee puns included.)

Pros and Cons

Pros
Bee Hives make great heal and speed buff
Hives can't be destroyed by abilites
Honey is good for slowing them running enemies and hurting them
Incredibly powerful ultimate that can be picked up for 20 second cooldown
Swarm great minion clearer
High overtime damage
Great Chaser

Cons
Eats mana incredibly fast (Early/Mid game)
Quite squishy
No real escape
Low AoE
Hives are gone with one AA

Why the item choice?



Tabi - Its great for that extra speed, and damage. You can go for either of the upgrades, your choice. Both help, if there is a tank i'd go penetration.


Jotunn's Wrath - This is going to be your early penetration, and extra mana. This will help in those factors aswell as cooldown.


Heartseeker - We want to keep fast, and be able to chase the enemy or run away. This will allow that. As well as being able to increase our physical power a lot.


Frostbound Amulet - This is going to help slow you enemies down when you intiate a chase, specially with your honey already doing decent slow. As well as add some hp and power ontop.


Hyrda's Lament - Now this will give you some cooldown and some power, as well as every time you use a ability your next AA will do 125% more damage. This will be great because of the bee hive cooldown only BEEing 5 seconds. Meaning you will get 125% extra power after every bee hive.


Qjin's Sais - Hp is always welcome, and power. But the main reason we want this is the extra damage it inflicts. I play Ah Muzen Cab as a chaser, if the enemy is low the passive damage ontop of your AA will do a lot to end the enemy's life.

His Skills


Passive - BEES!


Enemies afflicted by Bees! take 10 (+15% of your physical power) physical damage every .5s for 3s and are revealed on the minimap. The Bees! will also attack any enemies in a 30ft radius that aren’t already affected by Bees!, continuing to spread to nearby enemies over time.

This is his passive. This is brilliant because of how it infects everyone around you. To begin with it doesn't do the greatest of damage, but it definitely pokes at the enemy. Later on it will start destroying their hp.


Bee hive
Bees swarm at the ground target location, creating a new hive that provides a 20/25/30/35/40% movement and 10/20/30/40/50% attack speed buffs to Ah Muzen Cab. He also heals 4/6/8/10/12 (+3% of your physical power) every second while he remains within a 80ft radius to the hives. The hives can only be destroyed by basic attacks (Maximum 8 hives.)
Cost: 35/40/45/50/55 mana.

This is his first ability. This will buff your character quite a lot. It increases your attack speed, movement speed and HP5 while within the area. Each one of these increases your starts significantly. An amazing item for a arena, as they have a ride range and can place many of them.


Swarm
Ah Muzen Cab summons a large swarm of bees that fly forward in a path in front of him, dealing 60/115/170/225/280 (+80% of your physical power) damage to all enemies hit and applying Bees to them.
Cost: 65/70/75/80/85 mana.


I love this ability. This is what will be the destroyer of people. This is a great minion clear, and great damaging ability. Using this will infect enemies with your passive, and any honey with your passive to.


Honey
Ah Muzen Cab sprays honey at a moveable ground target location, slowing all enemies in the area by 10/15/20/25/30%. Bees from nearby Hives and Swarm will fly over to protect the honey, dealing 20/30/40/50/60 (+20% of your physical power) damage every .5 second and applying Bees! to all enemies as they leave the honey.
Cost: 65/70/75/80/85 mana.


This will BEE your enemy slower. When your chasing down enemies, mold the honey to their path. This doesn't have to go in a straight line. Make sure to have a bee hive around to, so the honey will infect them with BEES!


Stinger
Ah Muzen Cab fires off an enormous stinger that deals 275/355/435/515/595 (+100% of your physical power) damage to all enemies in a line, sticking into the first god that is hit, applying Bees! and crippling them for 3 seconds. If the target dies, gets cleansed of Cripple or after 3 seconds, the stinger falls onto the ground for 4 seconds. If Ah Muzen Cab picks up his stinger, he gains an 80% reduction to Stinger's cooldown.
Cost: 100 mana.


This is your great weapon. Your stinger, this is a valuable part to your attack. This does a lot of damage with a short cooldown if you can pick it back up. 20 seconds if you can pick this bad sucker back up. 20! Prepare to destroy your enemies with this, but be careful its not a easy thing to aim.

Team Mate Combos

Ares

So ares engages with his ultimate, you then activate honey all around him, when the enemies are pulled in (if any) You activate your swarm, hitting all the enemies and adding BEES! to the honey. Then throw a stinger at any weakened enemy.

Mercury

So mercury charges at a enemy and initiates special delivery, throwing the chosen enemy at you. You then mold honey around him, swarm and then stinger. If the god still stands, mercury will start pounding away at him with AA.

Sun Wukong

Sun wukuong initiates 72 transformations, of which he chooses the tiger. When he is stunned by the tiger, you mold honey around him and swarm. Sun wukuong then activates The Magic Cudgel and Master's will. If the god stands throw a stinger at him.

Poseidon

Poseidon activates Whirlpool on a enemy, making them unable to jump away. You then swarm and stinger them. If they still survive chase after them with Bee hive for extra speed and to infect the honey you will mold to his path to slow him down. Then go in with your AA.

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1
TormentedTurnip (96) | November 9, 2013 6:42pm
I actually don't see any updates - did you remember to hit "publish" rather than "save," when you were done editing your guide? (Also make sure to save at regular increments, rather than simply at the end; it takes one second to save, but it can take hours to rewrite lost material).
1
Covertactician (4) | November 9, 2013 1:48pm
I made some updates based on your suggestions. I appreciate your feedback. I will continue to work on this guide. Thank you all.
1
JararoNatsu (51) | November 9, 2013 10:48am
Well this was written in 5 minutes... perturbing.

I'm not entirely fond of a few items in your build; mainly, Frostbound Hammer and Golden Bow. Both of those work for basic attacks and I have found that Ah Muzen Cab is more of an AD Caster, so it would probably be in your best interest to change the Hammer to Frostbound Amulet and switch the Bow out with something like Jotunn's Wrath

The Bee has been out for two days, surely you can add some gameplay section in here. Also, since people tend to be imbeciles, give us an example of how Ah Muzen Cab's abilities work and what combos they work well in.

Use some damn BB Coding, this isn't GRADE SCHOOL SIR! Make this look sexy. There are plenty of places to find out how to do this and I even have a stickied thread on the forums for links to guides on this.

Work on it.
1
JackStapleton | November 9, 2013 10:18am

Also, I haven't had a chance to play him yet, but unless his ultimate very different from everyone else's, then it will be available at levels 5, 9, 13, 17, and 20 - not 4, 8, 12, 16, and 20. That might have an affect on your entire order, so make sure to check up on that.

Completely missed that somehow...
1
Talenhiem (33) | November 9, 2013 10:14am

seeing as this is a 7 item build, would you mind telling us what you end up selling late game?

Probably heartseeker.

Natsu Missile Incoming!
1
TormentedTurnip (96) | November 9, 2013 9:10am
You didn't warn me about the puns until after they started! Noo!

Anyhow, I disagree with the use of Transcendence in Arena, even if he is hungry for mana. Regardless, what's more important is that there is no explanation on when and how to use his skills. Please indicate that this is simply a build in the title, and it should be fine.

Also, I haven't had a chance to play him yet, but unless his ultimate very different from everyone else's, then it will be available at levels 5, 9, 13, 17, and 20 - not 4, 8, 12, 16, and 20. That might have an affect on your entire order, so make sure to check up on that.
1
JackStapleton | November 9, 2013 8:52am
seeing as this is a 7 item build, would you mind telling us what you end up selling late game?
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